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Implement Metal lighting shader
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@@ -118,7 +118,7 @@ struct OGLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
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boo::IGraphicsBuffer* uniforms[] = {renderer.m_uniformBuf};
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renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, vtxFmt, renderer.m_vertBuf,
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nullptr, nullptr, 1, uniforms,
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nullptr, nullptr, 1, uniforms, nullptr,
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texCount, textures);
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}
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};
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