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Implement Metal lighting shader

This commit is contained in:
Jack Andersen
2016-04-03 20:16:03 -10:00
parent 408ce2ca8b
commit 9f0e9a808b
10 changed files with 57 additions and 13 deletions

View File

@@ -118,7 +118,7 @@ struct OGLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
boo::IGraphicsBuffer* uniforms[] = {renderer.m_uniformBuf};
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, vtxFmt, renderer.m_vertBuf,
nullptr, nullptr, 1, uniforms,
nullptr, nullptr, 1, uniforms, nullptr,
texCount, textures);
}
};