More work on fixNES integration

This commit is contained in:
Jack Andersen 2018-06-18 10:12:40 -10:00
parent 56b1e562ce
commit 9f1e6736b2
5 changed files with 1442 additions and 13 deletions

View File

@ -133,6 +133,7 @@ bool emuSkipFrame = false;
extern bool fdsSwitch;
bool apuCycleURDE();
uint32_t apuGetMaxBufSize();
uint8_t* ppuGetVRAM();
int audioUpdate()
@ -269,7 +270,7 @@ void CNESEmulator::InitializeEmulator()
double useFreq = apuGetFrequency();
m_booVoice = CAudioSys::GetVoiceEngine()->allocateNewStereoVoice(useFreq, this);
m_booVoice->start();
uint32_t apuBufSz = apuGetBufSize();
uint32_t apuBufSz = apuGetMaxBufSize();
m_audioBufBlock.reset(new u8[apuBufSz * NUM_AUDIO_BUFFERS]);
for (int i=0 ; i<NUM_AUDIO_BUFFERS ; ++i)
m_audioBufs[i] = m_audioBufBlock.get() + apuBufSz * i;
@ -340,7 +341,7 @@ int CNESEmulator::audioUpdate()
if(data != NULL && m_procBufs)
{
--m_procBufs;
memmove(m_audioBufs[m_headBuf], data, apuGetBufSize());
memmove(m_audioBufs[m_headBuf], data, apuGetMaxBufSize());
//printf("PUSH\n");
++m_headBuf;
if (m_headBuf == NUM_AUDIO_BUFFERS)
@ -360,7 +361,7 @@ size_t CNESEmulator::supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t
size_t remFrames = frames;
while (remFrames)
{
if (m_posInBuf == apuGetBufSize())
if (m_posInBuf == apuGetMaxBufSize())
{
++m_tailBuf;
if (m_tailBuf == NUM_AUDIO_BUFFERS)
@ -377,7 +378,7 @@ size_t CNESEmulator::supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t
return frames;
}
size_t copySz = std::min(apuGetBufSize() - m_posInBuf, remFrames * AudioFrameSz);
size_t copySz = std::min(apuGetMaxBufSize() - m_posInBuf, remFrames * AudioFrameSz);
memmove(data, m_audioBufs[m_tailBuf] + m_posInBuf, copySz);
data += copySz / sizeof(int16_t);
m_posInBuf += copySz;
@ -393,7 +394,7 @@ static int catchupFrames = 0;
void CNESEmulator::NesEmuMainLoop(bool forceDraw)
{
int start = GetTickCount();
//int start = GetTickCount();
int loopCount = 0;
do
{
@ -447,7 +448,8 @@ void CNESEmulator::NesEmuMainLoop(bool forceDraw)
emuFrameStart = end;
#endif
//update audio before drawing
while(!apuUpdate()) {}
if(!apuUpdate())
break;
//glutPostRedisplay();
#if 0
if(ppuDebugPauseFrame)
@ -462,7 +464,7 @@ void CNESEmulator::NesEmuMainLoop(bool forceDraw)
continue;
}
#if 1
#if 0
if (!forceDraw && (loopCount % 10000) == 0 && GetTickCount() - start >= 14)
{
#if CATCHUP_SKIP

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@ -15,7 +15,7 @@ class IDvdRequest;
namespace MP1
{
#define NUM_AUDIO_BUFFERS 10
#define NUM_AUDIO_BUFFERS 3
class CNESEmulator final : public boo::IAudioVoiceCallback
{

View File

@ -48,7 +48,7 @@ BOO_GLSL_BINDING_HEAD
"TBINDING0 uniform sampler2D tex;\n"
"void main()\n"
"{\n"
" colorOut = vtf.color * vec4(texture(tex, vtf.uv).bgr, 1.0);\n"
" colorOut = vtf.color * texture(tex, vtf.uv);\n"
"}\n";
#if _WIN32
@ -94,7 +94,7 @@ static const char* FS_HLSL =
"\n"
"float4 main(in VertToFrag vtf) : SV_Target0\n"
"{\n"
" return vtf.color * float4(tex.Sample(samp, vtf.uv).bgr, 1.0);\n"
" return vtf.color * tex.Sample(samp, vtf.uv);\n"
"}\n";
#endif
@ -145,7 +145,7 @@ static const char* FS_METAL =
" sampler clampSamp [[ sampler(4) ]],\n"
" texture2d<float> tex [[ texture(0) ]])\n"
"{\n"
" return vtf.color * float4(tex.sample(clampSamp, vtf.uv).bgr, 1.0);\n"
" return vtf.color * tex.sample(clampSamp, vtf.uv);\n"
"}\n";
#endif

View File

@ -313,3 +313,8 @@ bool apuCycleURDE()
return true;
}
uint32_t apuGetMaxBufSize()
{
return apu.BufSizeBytes;
}

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