mirror of https://github.com/AxioDL/metaforce.git
More work on fixNES integration
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56b1e562ce
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@ -133,6 +133,7 @@ bool emuSkipFrame = false;
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extern bool fdsSwitch;
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bool apuCycleURDE();
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uint32_t apuGetMaxBufSize();
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uint8_t* ppuGetVRAM();
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int audioUpdate()
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@ -269,7 +270,7 @@ void CNESEmulator::InitializeEmulator()
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double useFreq = apuGetFrequency();
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m_booVoice = CAudioSys::GetVoiceEngine()->allocateNewStereoVoice(useFreq, this);
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m_booVoice->start();
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uint32_t apuBufSz = apuGetBufSize();
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uint32_t apuBufSz = apuGetMaxBufSize();
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m_audioBufBlock.reset(new u8[apuBufSz * NUM_AUDIO_BUFFERS]);
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for (int i=0 ; i<NUM_AUDIO_BUFFERS ; ++i)
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m_audioBufs[i] = m_audioBufBlock.get() + apuBufSz * i;
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@ -340,7 +341,7 @@ int CNESEmulator::audioUpdate()
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if(data != NULL && m_procBufs)
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{
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--m_procBufs;
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memmove(m_audioBufs[m_headBuf], data, apuGetBufSize());
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memmove(m_audioBufs[m_headBuf], data, apuGetMaxBufSize());
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//printf("PUSH\n");
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++m_headBuf;
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if (m_headBuf == NUM_AUDIO_BUFFERS)
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@ -360,7 +361,7 @@ size_t CNESEmulator::supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t
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size_t remFrames = frames;
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while (remFrames)
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{
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if (m_posInBuf == apuGetBufSize())
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if (m_posInBuf == apuGetMaxBufSize())
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{
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++m_tailBuf;
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if (m_tailBuf == NUM_AUDIO_BUFFERS)
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@ -377,7 +378,7 @@ size_t CNESEmulator::supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t
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return frames;
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}
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size_t copySz = std::min(apuGetBufSize() - m_posInBuf, remFrames * AudioFrameSz);
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size_t copySz = std::min(apuGetMaxBufSize() - m_posInBuf, remFrames * AudioFrameSz);
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memmove(data, m_audioBufs[m_tailBuf] + m_posInBuf, copySz);
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data += copySz / sizeof(int16_t);
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m_posInBuf += copySz;
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@ -393,7 +394,7 @@ static int catchupFrames = 0;
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void CNESEmulator::NesEmuMainLoop(bool forceDraw)
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{
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int start = GetTickCount();
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//int start = GetTickCount();
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int loopCount = 0;
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do
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{
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@ -447,7 +448,8 @@ void CNESEmulator::NesEmuMainLoop(bool forceDraw)
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emuFrameStart = end;
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#endif
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//update audio before drawing
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while(!apuUpdate()) {}
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if(!apuUpdate())
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break;
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//glutPostRedisplay();
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#if 0
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if(ppuDebugPauseFrame)
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@ -462,7 +464,7 @@ void CNESEmulator::NesEmuMainLoop(bool forceDraw)
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continue;
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}
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#if 1
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#if 0
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if (!forceDraw && (loopCount % 10000) == 0 && GetTickCount() - start >= 14)
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{
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#if CATCHUP_SKIP
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@ -15,7 +15,7 @@ class IDvdRequest;
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namespace MP1
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{
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#define NUM_AUDIO_BUFFERS 10
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#define NUM_AUDIO_BUFFERS 3
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class CNESEmulator final : public boo::IAudioVoiceCallback
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{
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@ -48,7 +48,7 @@ BOO_GLSL_BINDING_HEAD
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"TBINDING0 uniform sampler2D tex;\n"
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"void main()\n"
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"{\n"
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" colorOut = vtf.color * vec4(texture(tex, vtf.uv).bgr, 1.0);\n"
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" colorOut = vtf.color * texture(tex, vtf.uv);\n"
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"}\n";
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#if _WIN32
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@ -94,7 +94,7 @@ static const char* FS_HLSL =
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"\n"
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"float4 main(in VertToFrag vtf) : SV_Target0\n"
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"{\n"
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" return vtf.color * float4(tex.Sample(samp, vtf.uv).bgr, 1.0);\n"
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" return vtf.color * tex.Sample(samp, vtf.uv);\n"
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"}\n";
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#endif
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@ -145,7 +145,7 @@ static const char* FS_METAL =
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" sampler clampSamp [[ sampler(4) ]],\n"
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" texture2d<float> tex [[ texture(0) ]])\n"
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"{\n"
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" return vtf.color * float4(tex.sample(clampSamp, vtf.uv).bgr, 1.0);\n"
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" return vtf.color * tex.sample(clampSamp, vtf.uv);\n"
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"}\n";
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#endif
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@ -313,3 +313,8 @@ bool apuCycleURDE()
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return true;
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}
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uint32_t apuGetMaxBufSize()
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{
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return apu.BufSizeBytes;
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}
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1426
NESEmulator/ppu.c
1426
NESEmulator/ppu.c
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