CScriptPlayerActor: Add missing SetActive

This commit is contained in:
Phillip Stephens 2020-06-03 04:11:06 -07:00
parent 1e822419c5
commit 9f4663491b
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
1 changed files with 1 additions and 0 deletions

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@ -357,6 +357,7 @@ void CScriptPlayerActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid
x354_28_suitModelLoading = false;
x354_30_enableLoading = false;
SetModelData(std::make_unique<CModelData>(CModelData::CModelDataNull()));
SetActive(false);
}
break;
case EScriptObjectMessage::Deleted: