Work on CStateManager

This commit is contained in:
Jack Andersen 2017-03-28 16:51:12 -10:00
parent f016a251db
commit a0549cd82b
21 changed files with 433 additions and 32 deletions

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@ -66,7 +66,7 @@ CPersistentOptions::CPersistentOptions(CBitStreamReader& stream)
x68_[b] = stream.ReadEncoded(1);
xc0_ = stream.ReadEncoded(2);
xc4_ = stream.ReadEncoded(2);
xc4_freezeBreakCount = stream.ReadEncoded(2);
xc8_ = stream.ReadEncoded(1);
xcc_logScanCount = stream.ReadEncoded(7);
xd0_24_fusionLinked = stream.ReadEncoded(1);
@ -112,7 +112,7 @@ void CPersistentOptions::PutTo(CBitStreamWriter& w) const
w.WriteEncoded(x68_[b], 1);
w.WriteEncoded(xc0_, 2);
w.WriteEncoded(xc4_, 2);
w.WriteEncoded(xc4_freezeBreakCount, 2);
w.WriteEncoded(xc8_, 1);
w.WriteEncoded(xcc_logScanCount, 7);
w.WriteEncoded(xd0_24_fusionLinked, 1);

View File

@ -59,7 +59,7 @@ class CPersistentOptions
std::vector<std::pair<ResId, TEditorId>> xac_cinematicStates; /* (MLVL, Cinematic) */
u32 xbc_ = 0;
u32 xc0_ = 0;
u32 xc4_ = 0;
u32 xc4_freezeBreakCount = 0;
u32 xc8_ = 0;
u32 xcc_logScanCount = 0;
@ -97,6 +97,8 @@ public:
void SetAllItemsCollected(bool v) { xd0_29_allItemsCollected = v; }
u32 GetLogScanCount() const { return xcc_logScanCount; }
void SetLogScanCount(u32 v) { xcc_logScanCount = v; }
void IncrFreezeBreakCount() { xc4_freezeBreakCount = std::min(int(xc4_freezeBreakCount + 1), 3); }
bool GetShowFrozenMessage() const { return xc4_freezeBreakCount != 3; }
void PutTo(CBitStreamWriter& w) const;
u8* GetNESState() { return x0_; }

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@ -39,6 +39,12 @@
#include "Collision/CGameCollision.hpp"
#include "World/CScriptPlatform.hpp"
#include "World/CScriptRoomAcoustics.hpp"
#include "Weapon/CWeapon.hpp"
#include "World/CWallCrawlerSwarm.hpp"
#include "World/CSnakeWeedSwarm.hpp"
#include "Collision/CCollidableSphere.hpp"
#include "zeus/CMRay.hpp"
#include "Collision/CollisionUtil.hpp"
#include <cmath>
@ -46,7 +52,8 @@ namespace urde
{
logvisor::Module LogModule("urde::CStateManager");
CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
const std::weak_ptr<CMapWorldInfo>& mwInfo, const std::weak_ptr<CPlayerState>& playerState,
const std::weak_ptr<CMapWorldInfo>& mwInfo,
const std::weak_ptr<CPlayerState>& playerState,
const std::weak_ptr<CWorldTransManager>& wtMgr,
const std::weak_ptr<CWorldLayerState>& layerState)
: x8b8_playerState(playerState)
@ -1268,26 +1275,300 @@ void CStateManager::InformListeners(const zeus::CVector3f& pos, EListenNoiseType
}
}
bool CStateManager::ApplyKnockBack(CActor& actor, const CDamageInfo& info, const CDamageVulnerability&,
const zeus::CVector3f&, float)
void CStateManager::ApplyKnockBack(CActor& actor, const CDamageInfo& info, const CDamageVulnerability& vuln,
const zeus::CVector3f& pos, float dampen)
{
if (vuln.GetVulnerability(info.GetWeaponMode(), false) == EVulnerability::Reflect)
return;
CHealthInfo* hInfo = actor.HealthInfo();
if (!hInfo)
return;
float dampedPower = (1.f - dampen) * info.GetKnockBackPower();
if (TCastToPtr<CPlayer> player = actor)
{
KnockBackPlayer(*player, pos, dampedPower, hInfo->GetKnockbackResistance());
return;
}
TCastToPtr<CAi> ai = actor;
if (!ai && hInfo->GetHP() <= 0.f)
{
if (dampedPower > hInfo->GetKnockbackResistance())
{
if (TCastToPtr<CPhysicsActor> physActor = actor)
{
zeus::CVector3f kbVec = pos * (dampedPower - hInfo->GetKnockbackResistance()) * physActor->GetMass() * 1.5f;
if (physActor->GetMaterialList().HasMaterial(EMaterialTypes::Immovable) ||
!physActor->GetMaterialList().HasMaterial(EMaterialTypes::Grass))
return;
physActor->ApplyImpulseWR(kbVec, zeus::CAxisAngle::sIdentity);
return;
}
}
}
if (ai)
ai->KnockBack(pos, *this, info, dampen == 0.f ? EKnockBackType::Zero : EKnockBackType::One, false, dampedPower);
}
void CStateManager::KnockBackPlayer(CPlayer& player, const zeus::CVector3f& pos, float power, float resistance)
{
if (player.GetMaterialList().HasMaterial(EMaterialTypes::Immovable))
return;
float usePower;
if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed)
{
usePower = power * 1000.f;
u32 something = player.x2b0_ == 2 ? player.x2ac_ : 4;
if (something != 0 && player.x304_ == 0)
usePower /= 7.f;
}
else
{
usePower = power * 500.f;
}
float minVel = player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed ? 35.f : 70.f;
float playerVel = player.x138_velocity.magnitude();
float maxVel = std::max(playerVel, minVel);
zeus::CVector3f negVel = -player.x138_velocity;
usePower *= (1.f - 0.5f * zeus::CVector3f::getAngleDiff(pos, negVel) / M_PIF);
player.ApplyImpulseWR(pos * usePower, zeus::CAxisAngle::sIdentity);
player.UseCollisionImpulses();
player.x2d4_ = 0.25f;
float newVel = player.x138_velocity.magnitude();
if (newVel > maxVel)
{
zeus::CVector3f vel = (1.f / newVel) * player.x138_velocity * maxVel;
player.SetVelocityWR(vel);
}
}
void CStateManager::ApplyDamageToWorld(TUniqueId damager, const CActor& actor, const zeus::CVector3f& pos,
const CDamageInfo& info, const CMaterialFilter& filter)
{
zeus::CAABox aabb(pos - info.GetRadius(), pos + info.GetRadius());
bool bomb = false;
TCastToPtr<CWeapon> weapon = const_cast<CActor&>(actor);
if (weapon)
bomb = (weapon->GetAttribField() & (CWeapon::EProjectileAttrib::Bombs |
CWeapon::EProjectileAttrib::PowerBombs)) != CWeapon::EProjectileAttrib::None;
rstl::reserved_vector<TUniqueId, 1024> nearList;
BuildNearList(nearList, aabb, filter, &actor);
for (TUniqueId id : nearList)
{
CEntity* ent = ObjectById(id);
if (!ent)
continue;
TCastToPtr<CPlayer> player = ent;
if (bomb && player)
{
if (player->GetFrozenState())
{
g_GameState->SystemOptions().IncrFreezeBreakCount();
SHudMemoInfo info = {0.f, true, true, true};
MP1::CSamusHud::DisplayHudMemo(u"", info);
player->Stop(*this);
}
else
{
if ((weapon->GetAttribField() & CWeapon::EProjectileAttrib::Bombs) != CWeapon::EProjectileAttrib::None)
player->BombJump(pos, *this);
}
}
else if (ent->GetUniqueId() != damager)
{
TestBombHittingWater(actor, pos, static_cast<CActor&>(*ent));
if (TestRadiusDamage(pos, static_cast<CActor&>(*ent), nearList))
ApplyRadiusDamage(actor, pos, static_cast<CActor&>(*ent), info);
}
if (TCastToPtr<CWallCrawlerSwarm> swarm = ent)
swarm->ApplyRadiusDamage(pos, info, *this);
if (TCastToPtr<CSnakeWeedSwarm> swarm = ent)
swarm->ApplyRadiusDamage(pos, info, *this);
}
}
void CStateManager::ProcessRadiusDamage(const CActor& a1, CActor& a2, TUniqueId senderId, const CDamageInfo& info,
const CMaterialFilter& filter)
{
zeus::CAABox aabb(a1.GetTranslation() - info.GetRadius(), a1.GetTranslation() + info.GetRadius());
rstl::reserved_vector<TUniqueId, 1024> nearList;
BuildNearList(nearList, aabb, filter, nullptr);
for (TUniqueId id : nearList)
{
CEntity* ent = ObjectById(id);
if (!ent || ent->GetUniqueId() == a1.GetUniqueId() ||
ent->GetUniqueId() == senderId ||
ent->GetUniqueId() == a2.GetUniqueId())
continue;
TestBombHittingWater(a1, a1.GetTranslation(), static_cast<CActor&>(*ent));
if (TestRadiusDamage(a1.GetTranslation(), static_cast<CActor&>(*ent), nearList))
ApplyRadiusDamage(a1, a1.GetTranslation(), static_cast<CActor&>(*ent), info);
}
}
void CStateManager::ApplyRadiusDamage(const CActor& a1, const zeus::CVector3f& pos,
CActor& a2, const CDamageInfo& info)
{
zeus::CVector3f delta = a2.GetTranslation() - pos;
if (delta.magSquared() >= info.GetRadius() * info.GetRadius())
{
rstl::optional_object<zeus::CAABox> bounds = a2.GetTouchBounds();
if (!bounds)
return;
if (CCollidableSphere::Sphere_AABox_Bool(zeus::CSphere{pos, info.GetRadius()}, *bounds))
{
float rad = info.GetRadius();
if (rad > FLT_EPSILON)
rad = delta.magnitude() / rad;
else
rad = 0.f;
if (rad > 0.f)
delta.normalize();
bool alive = false;
if (CHealthInfo* hInfo = a2.HealthInfo())
if (hInfo->GetHP() > 0.f)
alive = true;
const CDamageVulnerability* vuln;
if (rad > 0.f)
vuln = a2.GetDamageVulnerability(pos, delta, info);
else
vuln = a2.GetDamageVulnerability();
if (vuln->WeaponHurts(info.GetWeaponMode(), true))
{
float dam = info.GetRadiusDamage(*vuln);
if (dam > 0.f)
ApplyLocalDamage(pos, delta, a2, dam, info.GetWeaponMode());
a2.SendScriptMsgs(EScriptObjectState::Damage, *this, EScriptObjectMessage::None);
SendScriptMsg(&a2, a1.GetUniqueId(), EScriptObjectMessage::InternalMessage19);
}
else
{
a2.SendScriptMsgs(EScriptObjectState::UNKS6, *this, EScriptObjectMessage::None);
SendScriptMsg(&a2, a1.GetUniqueId(), EScriptObjectMessage::InternalMessage20);
}
if (alive && info.GetKnockBackPower() > 0.f)
ApplyKnockBack(a2, info, *vuln, (a2.GetTranslation() - a1.GetTranslation()).normalized(), rad);
}
}
}
bool CStateManager::TestRadiusDamage(const zeus::CVector3f& pos, const CActor& damagee,
const rstl::reserved_vector<TUniqueId, 1024>& nearList)
{
const CHealthInfo* hInfo = const_cast<CActor&>(damagee).HealthInfo();
if (!hInfo)
return false;
static const CMaterialList incList(EMaterialTypes::Solid);
static const CMaterialList exList(EMaterialTypes::ProjectilePassthrough,
EMaterialTypes::Player,
EMaterialTypes::Occluder,
EMaterialTypes::Character);
static const CMaterialFilter filter(incList, exList, CMaterialFilter::EFilterType::IncludeExclude);
rstl::optional_object<zeus::CAABox> bounds = damagee.GetTouchBounds();
if (!bounds)
return false;
zeus::CVector3f center = bounds->center();
zeus::CVector3f delta = center - pos;
if (!delta.canBeNormalized())
return true;
float origMag = delta.magnitude();
delta = delta * (1.f / origMag);
if (TestRadiusDamage(pos, center, nearList, filter, damagee))
return true;
zeus::CMRay ray(pos, delta, origMag);
if (!TestRadiusDamage(ray, filter))
return false;
float depth;
u32 count = CollisionUtil::RayAABoxIntersection(ray, *bounds, zeus::CVector3f::skZero, depth);
if (count == 0 || count == 1)
return true;
return TestRadiusDamage(pos, delta, filter, nearList, damagee, depth * origMag);
}
bool CStateManager::TestRadiusDamage(const zeus::CVector3f& pos, const zeus::CVector3f& damageeCenter,
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
const CMaterialFilter& filter, const CActor& damagee)
{
return false;
}
bool CStateManager::ApplyDamageToWorld(TUniqueId, const CActor&, const zeus::CVector3f&, const CDamageInfo& info,
const CMaterialFilter&)
bool CStateManager::TestRadiusDamage(const zeus::CMRay& ray, const CMaterialFilter& filter)
{
zeus::CVector3f crossed =
{
-ray.end.z * ray.end.z - ray.end.y * ray.end.x,
ray.end.x * ray.end.x - ray.end.z * ray.end.y,
ray.end.y * ray.end.y - ray.end.x * -ray.end.z
};
crossed.normalize();
zeus::CVector3f crossed2 = ray.end.cross(crossed) * 0.35355338f;
zeus::CVector3f negCrossed2 = -crossed2;
zeus::CVector3f rms = crossed * 0.35355338f;
zeus::CVector3f negRms = -rms;
for (int i=0 ; i<4 ; ++i)
{
zeus::CVector3f& useCrossed = (i & 2) ? negCrossed2 : crossed2;
zeus::CVector3f& useRms = (i & 1) ? rms : negRms;
if (TestRayDamage(ray.start + useCrossed + useRms, ray.end, ray.d, filter))
return true;
}
return false;
}
bool CStateManager::TestRayDamage(const zeus::CVector3f& start, const zeus::CVector3f& end, float d,
const CMaterialFilter& filter)
{
if (d <= 0.f)
d = 100000.f;
zeus::CLineSeg seg(start, end);
for (CGameArea* area = x850_world->GetChainHead(EChain::Alive) ;
area != CWorld::GetAliveAreasEnd() ; area = area->GetNext())
{
CAreaOctTree& collision = *area->GetPostConstructed()->x0_collision;
CAreaOctTree::Node root = collision.GetRootNode();
if (!root.LineTest(seg, filter, d))
return false;
}
return true;
}
bool CStateManager::TestRadiusDamage(const zeus::CVector3f& pos, const zeus::CVector3f& normToDamagee,
const CMaterialFilter& filter, const rstl::reserved_vector<TUniqueId, 1024>& nearList,
const CActor& damagee, float mag)
{
return false;
}
void CStateManager::ProcessRadiusDamage(const CActor&, CActor&, const zeus::CVector3f&, const CDamageInfo& info,
const CMaterialFilter&)
void CStateManager::TestBombHittingWater(const CActor& damager, const zeus::CVector3f& pos, CActor& damagee)
{
}
bool CStateManager::ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&, const CDamageInfo& info)
{
return false;
}
bool CStateManager::ApplyLocalDamage(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, CActor& actor, float dt,

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@ -310,14 +310,27 @@ public:
std::pair<TEditorId, TUniqueId> GenerateObject(TEditorId);
void InitScriptObjects(const std::vector<TEditorId>& ids);
void InformListeners(const zeus::CVector3f&, EListenNoiseType);
bool ApplyKnockBack(CActor& actor, const CDamageInfo& info,
void ApplyKnockBack(CActor& actor, const CDamageInfo& info,
const CDamageVulnerability&, const zeus::CVector3f&, float);
bool ApplyDamageToWorld(TUniqueId, const CActor&, const zeus::CVector3f&,
void KnockBackPlayer(CPlayer& player, const zeus::CVector3f& pos, float power, float resistance);
void ApplyDamageToWorld(TUniqueId, const CActor&, const zeus::CVector3f&,
const CDamageInfo& info, const CMaterialFilter&);
void ProcessRadiusDamage(const CActor&, CActor&, const zeus::CVector3f&,
void ProcessRadiusDamage(const CActor&, CActor&, TUniqueId senderId,
const CDamageInfo& info, const CMaterialFilter&);
bool ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&,
void ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&,
const CDamageInfo& info);
bool TestRadiusDamage(const zeus::CVector3f& pos, const CActor& damagee,
const rstl::reserved_vector<TUniqueId, 1024>& nearList);
bool TestRadiusDamage(const zeus::CVector3f& pos, const zeus::CVector3f& damageeCenter,
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
const CMaterialFilter& filter, const CActor& damagee);
bool TestRadiusDamage(const zeus::CMRay& ray, const CMaterialFilter& filter);
bool TestRayDamage(const zeus::CVector3f& start, const zeus::CVector3f& end, float d,
const CMaterialFilter& filter);
bool TestRadiusDamage(const zeus::CVector3f& pos, const zeus::CVector3f& normToDamagee,
const CMaterialFilter& filter, const rstl::reserved_vector<TUniqueId, 1024>& nearList,
const CActor& damagee, float mag);
void TestBombHittingWater(const CActor& damager, const zeus::CVector3f& pos, CActor& damagee);
bool ApplyLocalDamage(const zeus::CVector3f&, const zeus::CVector3f&, CActor&, float,
const CWeaponMode&);
bool ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info,

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@ -3,6 +3,28 @@
namespace urde
{
bool CAreaOctTree::Node::LineTestInternal(const zeus::CLineSeg&, const CMaterialFilter&,
float, float, float, const zeus::CVector3f&) const
{
return false;
}
bool CAreaOctTree::Node::LineTestExInternal(const zeus::CLineSeg&, const CMaterialFilter&,
SRayResult&, float, float, float, const zeus::CVector3f&) const
{
return false;
}
bool CAreaOctTree::Node::LineTest(const zeus::CLineSeg&, const CMaterialFilter&, float) const
{
return false;
}
bool CAreaOctTree::Node::LineTestEx(const zeus::CLineSeg&, const CMaterialFilter&, SRayResult&, float) const
{
return false;
}
CAreaOctTree::Node CAreaOctTree::Node::GetChild(int idx) const
{
u16 flags = *reinterpret_cast<const u16*>(m_ptr);

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@ -4,10 +4,10 @@
#include "RetroTypes.hpp"
#include "zeus/CAABox.hpp"
#include "Collision/CCollisionEdge.hpp"
#include "Collision/CCollisionSurface.hpp"
namespace urde
{
class CCollisionEdge;
class CMaterialFilter;
class CAreaOctTree
{
@ -15,6 +15,9 @@ class CAreaOctTree
public:
struct SRayResult
{
zeus::CPlane x0_plane;
rstl::optional_object<CCollisionSurface> x10_surface;
float x3c_;
};
class TriListReference
@ -49,17 +52,20 @@ public:
const CAreaOctTree& m_owner;
ETreeType m_nodeType;
bool LineTestInternal(const zeus::CLineSeg&, const CMaterialFilter&, float, float, float,
const zeus::CVector3f&) const;
bool LineTestExInternal(const zeus::CLineSeg&, const CMaterialFilter&, SRayResult&, float, float, float,
const zeus::CVector3f&) const;
public:
Node(const void* ptr, const zeus::CAABox& aabb,
const CAreaOctTree& owner, ETreeType type)
: m_ptr(reinterpret_cast<const u8*>(ptr)), m_aabb(aabb), m_owner(owner), m_nodeType(type)
{
}
#if 0
void LineTestEx(const zeus::CLine&, const CMaterialFilter&, SRayResult&, float) const;
void LineTestExInternal(const zeus::CLine&, const CMaterialFilter&, SRayResult&, float, float, float,
const zeus::CVector3f&) const;
#endif
bool LineTest(const zeus::CLineSeg&, const CMaterialFilter&, float) const;
bool LineTestEx(const zeus::CLineSeg&, const CMaterialFilter&, SRayResult&, float) const;
const CAreaOctTree& GetOwner() const
{

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@ -10,7 +10,10 @@ namespace Collide
bool Sphere_AABox(const CInternalCollisionStructure&, CCollisionInfoList&) { return false; }
bool Sphere_AABox_Bool(const CInternalCollisionStructure&) { return false; }
bool Sphere_AABox_Bool(const CInternalCollisionStructure&)
{
return false;
}
bool Sphere_Sphere(const CInternalCollisionStructure&, CCollisionInfoList&) { return false; }
@ -54,4 +57,25 @@ bool CCollidableSphere::CollideMovingSphere(const CInternalCollisionStructure&,
{
return false;
}
bool CCollidableSphere::Sphere_AABox_Bool(const zeus::CSphere& sphere, const zeus::CAABox& aabb)
{
float mag = 0.f;
for (int i=0 ; i<3 ; ++i)
{
if (sphere.position[i] < aabb.min[i])
{
float tmp = sphere.position[i] - aabb.min[i];
mag += tmp * tmp;
}
else if (sphere.position[i] > aabb.max[i])
{
float tmp = sphere.position[i] - aabb.max[i];
mag += tmp * tmp;
}
}
return mag <= sphere.radius * sphere.radius;
}
}

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@ -38,6 +38,7 @@ public:
CCollisionInfo&);
static bool CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
CCollisionInfo&);
static bool Sphere_AABox_Bool(const zeus::CSphere& sphere, const zeus::CAABox& aabb);
};
}

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@ -9,6 +9,8 @@ namespace urde
class CInternalCollisionStructure
{
zeus::CVector3f x0_pos;
float xc_radius;
};
class CActor;

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@ -8,6 +8,7 @@ set(COLLISION_SOURCES
CCollisionEdge.hpp CCollisionEdge.cpp
CCollisionSurface.hpp CCollisionSurface.cpp
InternalColliders.hpp InternalColliders.cpp
CMetroidAreaCollider.hpp CMetroidAreaCollider.cpp
COBBTree.hpp COBBTree.cpp
CCollidableAABox.hpp CCollidableAABox.cpp
CCollidableCollisionSurface.hpp CCollidableCollisionSurface.cpp

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@ -0,0 +1,15 @@
#ifndef __URDE_CMETROIDAREACOLLIDER_HPP__
#define __URDE_CMETROIDAREACOLLIDER_HPP__
namespace urde
{
class CMetroidAreaCollider
{
public:
CMetroidAreaCollider();
};
}
#endif // __URDE_CMETROIDAREACOLLIDER_HPP__

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@ -19,6 +19,12 @@ enum class EListenNoiseType
{
};
enum class EKnockBackType
{
Zero,
One
};
class CAiFuncMap;
class CStateManager;
class CAi : public CPhysicsActor
@ -42,7 +48,7 @@ public:
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) {}
virtual CHealthInfo* HealthInfo() { return &x258_healthInfo; }
virtual void Death(const zeus::CVector3f&, CStateManager&)=0;
virtual void KnockBack(const zeus::CVector3f&, CStateManager&)=0;
virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType, bool, float)=0;
virtual CDamageVulnerability GetDamageVulnerability() { return x260_damageVulnerability; }
virtual void TakeDamage(const zeus::CVector3f&, float) {}
virtual bool CanBeShot(const CStateManager&, int) { return true; }

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@ -25,7 +25,7 @@ CDamageInfo& CDamageInfo::operator=(const DataSpec::SShotParam& other)
return *this;
}
float CDamageInfo::GetDamage(const CDamageVulnerability& dVuln)
float CDamageInfo::GetDamage(const CDamageVulnerability& dVuln) const
{
EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
if (vuln == EVulnerability::Reflect)
@ -36,7 +36,7 @@ float CDamageInfo::GetDamage(const CDamageVulnerability& dVuln)
return x8_damage;
}
float CDamageInfo::GetRadiusDamage(const CDamageVulnerability& dVuln)
float CDamageInfo::GetRadiusDamage(const CDamageVulnerability& dVuln) const
{
EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
if (vuln == EVulnerability::Reflect)

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@ -47,9 +47,9 @@ public:
void SetRadius(float r) { x10_radius = r; }
float GetKnockBackPower() const { return x14_knockback; }
float GetDamage() const { return x8_damage; }
float GetDamage(const CDamageVulnerability& dVuln);
float GetDamage(const CDamageVulnerability& dVuln) const;
float GetRadiusDamage() const { return xc_radiusDamage; }
float GetRadiusDamage(const CDamageVulnerability& dVuln);
float GetRadiusDamage(const CDamageVulnerability& dVuln) const;
};
}

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@ -42,7 +42,7 @@ public:
const CActorParameters& params, bool b1);
virtual void Death(const zeus::CVector3f&, CStateManager&) {}
virtual void KnockBack(const zeus::CVector3f&, CStateManager&) {}
virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType, bool, float) {}
};
}

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@ -141,6 +141,11 @@ float CPlayer::GetMaximumPlayerPositiveVerticalVelocity(CStateManager&) const {
void CPlayer::ProcessInput(const CFinalInput&, CStateManager&) {}
void CPlayer::Stop(CStateManager& stateMgr)
{
}
bool CPlayer::GetFrozenState() const { return false; }
void CPlayer::Think(float, CStateManager&) {}
@ -308,6 +313,8 @@ float CPlayer::GetStepDownHeight() const { return 0.f; }
void CPlayer::Teleport(const zeus::CTransform& xf, CStateManager& mgr, bool) {}
void CPlayer::BombJump(const zeus::CVector3f& pos, CStateManager& mgr) {}
zeus::CTransform CPlayer::CreateTransformFromMovementDirection() const { return {}; }
const CCollisionPrimitive* CPlayer::GetCollisionPrimitive() const { return CPhysicsActor::GetCollisionPrimitive(); }

View File

@ -336,6 +336,7 @@ public:
void UpdateFreeLook(float dt);
float GetMaximumPlayerPositiveVerticalVelocity(CStateManager&) const;
void ProcessInput(const CFinalInput&, CStateManager&);
void Stop(CStateManager& stateMgr);
bool GetFrozenState() const;
void Think(float, CStateManager&);
void PreThink(float, CStateManager&);
@ -407,6 +408,7 @@ public:
float GetStepUpHeight() const;
float GetStepDownHeight() const;
void Teleport(const zeus::CTransform& xf, CStateManager& mgr, bool);
void BombJump(const zeus::CVector3f& pos, CStateManager& mgr);
zeus::CTransform CreateTransformFromMovementDirection() const;
const CCollisionPrimitive* GetCollisionPrimitive() const;
zeus::CTransform GetPrimitiveTransform() const;

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@ -0,0 +1,17 @@
#ifndef __URDE_CSNAKEWEEDSWARM_HPP__
#define __URDE_CSNAKEWEEDSWARM_HPP__
#include "World/CActor.hpp"
#include "Collision/CCollisionSurface.hpp"
namespace urde
{
class CSnakeWeedSwarm : public CActor
{
public:
void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info,
CStateManager& stateMgr) {}
};
}
#endif // __URDE_CSNAKEWEEDSWARM_HPP__

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@ -57,6 +57,8 @@ public:
void Accept(IVisitor &visitor);
zeus::CVector3f GetLastKilledOffset() const { return x130_lastKilledOffset; }
void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info,
CStateManager& stateMgr) {}
};
}

@ -1 +1 @@
Subproject commit 614a06918ab4ab0b3937f3a7f88ad170138585d3
Subproject commit 5c98a6ee00491839eb7357355614caecc6942f1f