mirror of https://github.com/AxioDL/metaforce.git
CAiFuncMap: Store std::string_view instances instead of std::string
We only make use of static string entries, so we can make use of std::string view to elide several memory allocations.
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@ -78,9 +78,9 @@ void CAi::FluidFXThink(EFluidState state, CScriptWater& water, urde::CStateManag
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water.GetFluidPlane().AddRipple(GetMass(), GetUniqueId(), center, GetVelocity(), water, mgr, pos);
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}
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CAiStateFunc CAi::GetStateFunc(const char* func) { return m_FuncMap->GetStateFunc(func); }
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CAiStateFunc CAi::GetStateFunc(std::string_view func) { return m_FuncMap->GetStateFunc(func); }
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CAiTriggerFunc CAi::GetTrigerFunc(const char* func) { return m_FuncMap->GetTriggerFunc(func); }
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CAiTriggerFunc CAi::GetTriggerFunc(std::string_view func) { return m_FuncMap->GetTriggerFunc(func); }
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const CStateMachine* CAi::GetStateMachine() const { return x2c8_stateMachine.GetObj(); }
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void CAi::CreateFuncLookup(CAiFuncMap* funcMap) { m_FuncMap = funcMap; }
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@ -36,8 +36,8 @@ public:
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const CMaterialList& list, CAssetId fsm, const CActorParameters&, float f1, float f2);
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static void CreateFuncLookup(CAiFuncMap* funcMap);
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static CAiStateFunc GetStateFunc(const char* func);
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static CAiTriggerFunc GetTrigerFunc(const char* func);
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static CAiStateFunc GetStateFunc(std::string_view func);
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static CAiTriggerFunc GetTriggerFunc(std::string_view func);
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const CStateMachine* GetStateMachine() const;
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@ -137,7 +137,7 @@ CAiFuncMap::CAiFuncMap() {
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CAi::CreateFuncLookup(this);
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}
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CAiStateFunc CAiFuncMap::GetStateFunc(const char* func) const {
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CAiStateFunc CAiFuncMap::GetStateFunc(std::string_view func) const {
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const auto iter = x0_stateFuncs.find(func);
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if (iter == x0_stateFuncs.cend()) {
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@ -147,7 +147,7 @@ CAiStateFunc CAiFuncMap::GetStateFunc(const char* func) const {
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return iter->second;
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}
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CAiTriggerFunc CAiFuncMap::GetTriggerFunc(const char* func) const {
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CAiTriggerFunc CAiFuncMap::GetTriggerFunc(std::string_view func) const {
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const auto iter = x10_triggerFuncs.find(func);
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if (iter == x10_triggerFuncs.cend()) {
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@ -1,6 +1,6 @@
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#pragma once
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#include <string>
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#include <string_view>
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#include <unordered_map>
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namespace urde {
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@ -13,12 +13,12 @@ using CAiStateFunc = void (CAi::*)(CStateManager&, EStateMsg, float);
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using CAiTriggerFunc = bool (CAi::*)(CStateManager&, float);
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class CAiFuncMap {
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std::unordered_map<std::string, CAiStateFunc> x0_stateFuncs;
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std::unordered_map<std::string, CAiTriggerFunc> x10_triggerFuncs;
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std::unordered_map<std::string_view, CAiStateFunc> x0_stateFuncs;
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std::unordered_map<std::string_view, CAiTriggerFunc> x10_triggerFuncs;
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public:
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CAiFuncMap();
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CAiStateFunc GetStateFunc(const char*) const;
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CAiTriggerFunc GetTriggerFunc(const char*) const;
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CAiStateFunc GetStateFunc(std::string_view func) const;
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CAiTriggerFunc GetTriggerFunc(std::string_view func) const;
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};
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} // namespace urde
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@ -14,7 +14,7 @@ CStateMachine::CStateMachine(CInputStream& in) {
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for (u32 i = 0; i < stateCount; ++i) {
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std::string name = in.readString(31, false);
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CAiStateFunc func = CAi::GetStateFunc(name.c_str());
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CAiStateFunc func = CAi::GetStateFunc(name);
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x0_states.emplace_back(func, name.c_str());
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}
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@ -28,14 +28,14 @@ CStateMachine::CStateMachine(CInputStream& in) {
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x0_states[i].SetTriggers(firstTrig);
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x10_triggers.resize(x10_triggers.size() + x0_states[i].GetNumTriggers());
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for (u32 j = 0; j < x0_states[i].GetNumTriggers(); ++j) {
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u32 triggerCount = in.readUint32Big();
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u32 lastTriggerIdx = triggerCount - 1;
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for (s32 j = 0; j < x0_states[i].GetNumTriggers(); ++j) {
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const u32 triggerCount = in.readUint32Big();
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const u32 lastTriggerIdx = triggerCount - 1;
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for (u32 k = 0; k < triggerCount; ++k) {
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std::string name = in.readString(31, false);
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bool isNot = name.front() == '!';
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CAiTriggerFunc func = CAi::GetTrigerFunc(isNot ? name.c_str() + 1 : name.c_str());
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float arg = in.readFloatBig();
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const bool isNot = name.front() == '!';
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const CAiTriggerFunc func = CAi::GetTriggerFunc(isNot ? name.c_str() + 1 : name.c_str());
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const float arg = in.readFloatBig();
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CAiTrigger* newTrig;
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if (k < lastTriggerIdx) {
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newTrig = &x10_triggers.emplace_back();
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