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GX implementation of CHudRadarInterface
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@@ -26,19 +26,19 @@ CHudRadarInterface::CHudRadarInterface(CGuiFrame& baseHud, CStateManager& stateM
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x40_BaseWidget_RadarStuff->SetColor(g_tweakGuiColors->GetRadarStuffColor());
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}
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void CHudRadarInterface::DoDrawRadarPaint(const zeus::CVector3f& translate, float radius, const zeus::CColor& color) {
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void CHudRadarInterface::DoDrawRadarPaint(float radius) {
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radius *= 4.f;
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CRadarPaintShader::Instance& inst = m_paintInsts.emplace_back();
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inst.pos[0] = translate + zeus::CVector3f(-radius, 0.f, radius);
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inst.uv[0].assign(0.f, 1.f);
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inst.pos[1] = translate + zeus::CVector3f(-radius, 0.f, -radius);
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inst.uv[1].assign(0.f, 0.f);
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inst.pos[2] = translate + zeus::CVector3f(radius, 0.f, radius);
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inst.uv[2].assign(1.f, 1.f);
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inst.pos[3] = translate + zeus::CVector3f(radius, 0.f, -radius);
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inst.uv[3].assign(1.f, 0.f);
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inst.color = color;
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CGraphics::StreamBegin(GX::TRIANGLESTRIP);
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CGraphics::StreamTexcoord(0.f, 1.f);
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CGraphics::StreamVertex(-radius, 0.f, radius);
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CGraphics::StreamTexcoord(0.f, 0.f);
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CGraphics::StreamVertex(-radius, 0.f, -radius);
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CGraphics::StreamTexcoord(1.f, 1.f);
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CGraphics::StreamVertex(radius, 0.f, radius);
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CGraphics::StreamTexcoord(1.f, 0.f);
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CGraphics::StreamVertex(radius, 0.f, -radius);
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CGraphics::StreamEnd();
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}
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void CHudRadarInterface::DrawRadarPaint(const zeus::CVector3f& enemyPos, float radius, float alpha,
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@@ -55,10 +55,15 @@ void CHudRadarInterface::DrawRadarPaint(const zeus::CVector3f& enemyPos, float r
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}
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const zeus::CVector2f scopeScaled = playerToEnemy * parms.x70_scopeScalar;
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g_Renderer->SetModelMatrix(
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parms.x3c_postTranslate *
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zeus::CTransform::Translate(parms.xc_preTranslate * zeus::CVector3f(scopeScaled.x(), 0.f, scopeScaled.y())));
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zeus::CColor color = g_tweakGuiColors->GetRadarEnemyPaintColor();
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color.a() *= alpha;
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color.a() *= parms.x74_alpha;
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DoDrawRadarPaint(parms.xc_preTranslate * zeus::CVector3f(scopeScaled.x(), 0.f, scopeScaled.y()), radius, color);
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CGraphics::StreamColor(color);
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DoDrawRadarPaint(radius);
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}
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void CHudRadarInterface::SetIsVisibleGame(bool v) {
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@@ -115,13 +120,17 @@ void CHudRadarInterface::Draw(const CStateManager& mgr, float alpha) {
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drawParms.x3c_postTranslate = x40_BaseWidget_RadarStuff->GetWorldTransform();
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const float enemyRadius = g_tweakGui->GetRadarEnemyPaintRadius();
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m_paintInsts.clear();
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x44_camera->Draw(CGuiWidgetDrawParms{0.f, zeus::CVector3f{}});
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CGraphics::SetModelMatrix(drawParms.x3c_postTranslate);
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g_Renderer->SetModelMatrix(drawParms.x3c_postTranslate);
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g_Renderer->SetBlendMode_AdditiveAlpha();
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x0_txtrRadarPaint->Load(GX::TEXMAP0, EClampMode::Repeat);
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CGraphics::SetTevOp(ERglTevStage::Stage0, CTevCombiners::sTevPass805a5ebc);
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g_Renderer->SetDepthReadWrite(false, false);
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zeus::CColor playerColor = g_tweakGuiColors->GetRadarPlayerPaintColor();
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playerColor.a() *= alpha;
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DoDrawRadarPaint(zeus::skZero3f, g_tweakGui->GetRadarPlayerPaintRadius(), playerColor);
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CGraphics::StreamColor(playerColor);
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DoDrawRadarPaint(g_tweakGui->GetRadarPlayerPaintRadius());
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const zeus::CAABox radarBounds(
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player.GetTranslation().x() - drawParms.x78_xyRadius, player.GetTranslation().y() - drawParms.x78_xyRadius,
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@@ -156,7 +165,7 @@ void CHudRadarInterface::Draw(const CStateManager& mgr, float alpha) {
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}
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}
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m_paintShader.draw(m_paintInsts, x0_txtrRadarPaint.GetObj());
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g_Renderer->SetDepthReadWrite(true, true);
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}
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} // namespace metaforce
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