mirror of https://github.com/AxioDL/metaforce.git
GX implementation of CHudRadarInterface
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2503872065
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a0d5c5c285
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@ -61,12 +61,15 @@ const std::array<zeus::CMatrix3f, 6> CGraphics::skCubeBasisMats{{
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static EStreamFlags sStreamFlags;
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static EStreamFlags sStreamFlags;
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static GX::Primitive sStreamPrimitive;
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static GX::Primitive sStreamPrimitive;
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static u32 sVerticesCount;
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static u32 sVerticesCount;
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static zeus::CColor sQueuedColor;
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// Originally writes directly to GX FIFO
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// Originally writes directly to GX FIFO
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struct StreamVertex {
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struct StreamVertex {
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zeus::CColor color;
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zeus::CColor color;
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zeus::CVector2f texCoord;
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zeus::CVector2f texCoord;
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zeus::CVector3f normal;
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zeus::CVector3f normal;
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zeus::CVector3f vertex;
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zeus::CVector3f vertex;
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constexpr StreamVertex(const zeus::CColor& color) : color(color) {}
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constexpr StreamVertex(const StreamVertex&) = default;
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};
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};
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static std::vector<StreamVertex> sQueuedVertices;
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static std::vector<StreamVertex> sQueuedVertices;
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@ -530,7 +533,7 @@ void CGraphics::SetTevOp(ERglTevStage stage, const CTevCombiners::CTevPass& pass
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void CGraphics::StreamBegin(GX::Primitive primitive) {
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void CGraphics::StreamBegin(GX::Primitive primitive) {
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// Originally ResetVertexDataStream(true);
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// Originally ResetVertexDataStream(true);
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sQueuedVertices.clear();
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sQueuedVertices.clear();
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sQueuedVertices.emplace_back();
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sQueuedVertices.emplace_back(sQueuedColor);
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sVerticesCount = 0;
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sVerticesCount = 0;
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// End
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// End
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sStreamFlags = EStreamFlagBits::fHasColor;
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sStreamFlags = EStreamFlagBits::fHasColor;
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@ -543,7 +546,11 @@ void CGraphics::StreamNormal(const zeus::CVector3f& nrm) {
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}
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}
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void CGraphics::StreamColor(const zeus::CColor& color) {
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void CGraphics::StreamColor(const zeus::CColor& color) {
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sQueuedVertices.back().color = color;
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if (sStreamFlags) {
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sQueuedVertices.back().color = color;
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} else {
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sQueuedColor = color;
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}
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sStreamFlags |= EStreamFlagBits::fHasColor;
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sStreamFlags |= EStreamFlagBits::fHasColor;
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}
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}
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@ -26,19 +26,19 @@ CHudRadarInterface::CHudRadarInterface(CGuiFrame& baseHud, CStateManager& stateM
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x40_BaseWidget_RadarStuff->SetColor(g_tweakGuiColors->GetRadarStuffColor());
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x40_BaseWidget_RadarStuff->SetColor(g_tweakGuiColors->GetRadarStuffColor());
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}
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}
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void CHudRadarInterface::DoDrawRadarPaint(const zeus::CVector3f& translate, float radius, const zeus::CColor& color) {
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void CHudRadarInterface::DoDrawRadarPaint(float radius) {
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radius *= 4.f;
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radius *= 4.f;
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CRadarPaintShader::Instance& inst = m_paintInsts.emplace_back();
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CGraphics::StreamBegin(GX::TRIANGLESTRIP);
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inst.pos[0] = translate + zeus::CVector3f(-radius, 0.f, radius);
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CGraphics::StreamTexcoord(0.f, 1.f);
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inst.uv[0].assign(0.f, 1.f);
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CGraphics::StreamVertex(-radius, 0.f, radius);
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inst.pos[1] = translate + zeus::CVector3f(-radius, 0.f, -radius);
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CGraphics::StreamTexcoord(0.f, 0.f);
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inst.uv[1].assign(0.f, 0.f);
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CGraphics::StreamVertex(-radius, 0.f, -radius);
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inst.pos[2] = translate + zeus::CVector3f(radius, 0.f, radius);
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CGraphics::StreamTexcoord(1.f, 1.f);
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inst.uv[2].assign(1.f, 1.f);
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CGraphics::StreamVertex(radius, 0.f, radius);
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inst.pos[3] = translate + zeus::CVector3f(radius, 0.f, -radius);
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CGraphics::StreamTexcoord(1.f, 0.f);
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inst.uv[3].assign(1.f, 0.f);
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CGraphics::StreamVertex(radius, 0.f, -radius);
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inst.color = color;
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CGraphics::StreamEnd();
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}
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}
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void CHudRadarInterface::DrawRadarPaint(const zeus::CVector3f& enemyPos, float radius, float alpha,
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void CHudRadarInterface::DrawRadarPaint(const zeus::CVector3f& enemyPos, float radius, float alpha,
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@ -55,10 +55,15 @@ void CHudRadarInterface::DrawRadarPaint(const zeus::CVector3f& enemyPos, float r
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}
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}
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const zeus::CVector2f scopeScaled = playerToEnemy * parms.x70_scopeScalar;
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const zeus::CVector2f scopeScaled = playerToEnemy * parms.x70_scopeScalar;
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g_Renderer->SetModelMatrix(
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parms.x3c_postTranslate *
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zeus::CTransform::Translate(parms.xc_preTranslate * zeus::CVector3f(scopeScaled.x(), 0.f, scopeScaled.y())));
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zeus::CColor color = g_tweakGuiColors->GetRadarEnemyPaintColor();
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zeus::CColor color = g_tweakGuiColors->GetRadarEnemyPaintColor();
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color.a() *= alpha;
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color.a() *= alpha;
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color.a() *= parms.x74_alpha;
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color.a() *= parms.x74_alpha;
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DoDrawRadarPaint(parms.xc_preTranslate * zeus::CVector3f(scopeScaled.x(), 0.f, scopeScaled.y()), radius, color);
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CGraphics::StreamColor(color);
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DoDrawRadarPaint(radius);
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}
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}
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void CHudRadarInterface::SetIsVisibleGame(bool v) {
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void CHudRadarInterface::SetIsVisibleGame(bool v) {
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@ -115,13 +120,17 @@ void CHudRadarInterface::Draw(const CStateManager& mgr, float alpha) {
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drawParms.x3c_postTranslate = x40_BaseWidget_RadarStuff->GetWorldTransform();
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drawParms.x3c_postTranslate = x40_BaseWidget_RadarStuff->GetWorldTransform();
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const float enemyRadius = g_tweakGui->GetRadarEnemyPaintRadius();
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const float enemyRadius = g_tweakGui->GetRadarEnemyPaintRadius();
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m_paintInsts.clear();
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x44_camera->Draw(CGuiWidgetDrawParms{0.f, zeus::CVector3f{}});
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x44_camera->Draw(CGuiWidgetDrawParms{0.f, zeus::CVector3f{}});
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CGraphics::SetModelMatrix(drawParms.x3c_postTranslate);
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g_Renderer->SetModelMatrix(drawParms.x3c_postTranslate);
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g_Renderer->SetBlendMode_AdditiveAlpha();
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x0_txtrRadarPaint->Load(GX::TEXMAP0, EClampMode::Repeat);
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CGraphics::SetTevOp(ERglTevStage::Stage0, CTevCombiners::sTevPass805a5ebc);
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g_Renderer->SetDepthReadWrite(false, false);
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zeus::CColor playerColor = g_tweakGuiColors->GetRadarPlayerPaintColor();
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zeus::CColor playerColor = g_tweakGuiColors->GetRadarPlayerPaintColor();
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playerColor.a() *= alpha;
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playerColor.a() *= alpha;
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DoDrawRadarPaint(zeus::skZero3f, g_tweakGui->GetRadarPlayerPaintRadius(), playerColor);
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CGraphics::StreamColor(playerColor);
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DoDrawRadarPaint(g_tweakGui->GetRadarPlayerPaintRadius());
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const zeus::CAABox radarBounds(
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const zeus::CAABox radarBounds(
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player.GetTranslation().x() - drawParms.x78_xyRadius, player.GetTranslation().y() - drawParms.x78_xyRadius,
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player.GetTranslation().x() - drawParms.x78_xyRadius, player.GetTranslation().y() - drawParms.x78_xyRadius,
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@ -156,7 +165,7 @@ void CHudRadarInterface::Draw(const CStateManager& mgr, float alpha) {
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}
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}
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}
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}
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m_paintShader.draw(m_paintInsts, x0_txtrRadarPaint.GetObj());
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g_Renderer->SetDepthReadWrite(true, true);
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}
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}
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} // namespace metaforce
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} // namespace metaforce
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@ -4,7 +4,6 @@
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#include "Runtime/CToken.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/Shaders/CRadarPaintShader.hpp"
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#include <zeus/CTransform.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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#include <zeus/CVector3f.hpp>
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@ -33,9 +32,8 @@ class CHudRadarInterface {
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bool x3c_25_visibleDebug : 1 = true;
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bool x3c_25_visibleDebug : 1 = true;
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CGuiWidget* x40_BaseWidget_RadarStuff;
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CGuiWidget* x40_BaseWidget_RadarStuff;
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CGuiCamera* x44_camera;
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CGuiCamera* x44_camera;
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CRadarPaintShader m_paintShader;
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std::vector<CRadarPaintShader::Instance> m_paintInsts;
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void DoDrawRadarPaint(float radius);
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void DoDrawRadarPaint(const zeus::CVector3f& translate, float radius, const zeus::CColor& color);
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void DrawRadarPaint(const zeus::CVector3f& enemyPos, float radius, float alpha, const SRadarPaintDrawParms& parms);
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void DrawRadarPaint(const zeus::CVector3f& enemyPos, float radius, float alpha, const SRadarPaintDrawParms& parms);
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public:
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public:
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