CPhazonHealingNodule: It helps to commit your editor changes before pushing

Intended to be part of 4b5074b298
This commit is contained in:
Lioncash 2020-05-12 20:33:46 -04:00
parent 4b5074b298
commit a17ff08662
1 changed files with 1 additions and 1 deletions

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@ -162,7 +162,7 @@ void CPhazonHealingNodule::UpdateParticleElectric(CStateManager& mgr) {
if (!x57c_particleElectric) {
return;
}
if (auto* entity = static_cast<const CPatterned*>(mgr.GetObjectById(x56e_connId))) {
if (const auto* entity = static_cast<const CPatterned*>(mgr.GetObjectById(x56e_connId))) {
const auto electricityLctrXf = GetLctrTransform("Electricity_LCTR"sv);
const auto actorLctrXf = entity->GetLctrTransform(x58c_actorLctr);
x57c_particleElectric->SetOverrideIPos(electricityLctrXf.origin);