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CPhazonHealingNodule: It helps to commit your editor changes before pushing
Intended to be part of 4b5074b298ad559273f2905d36bb9eca47f38061
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@ -162,7 +162,7 @@ void CPhazonHealingNodule::UpdateParticleElectric(CStateManager& mgr) {
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if (!x57c_particleElectric) {
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return;
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}
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if (auto* entity = static_cast<const CPatterned*>(mgr.GetObjectById(x56e_connId))) {
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if (const auto* entity = static_cast<const CPatterned*>(mgr.GetObjectById(x56e_connId))) {
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const auto electricityLctrXf = GetLctrTransform("Electricity_LCTR"sv);
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const auto actorLctrXf = entity->GetLctrTransform(x58c_actorLctr);
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x57c_particleElectric->SetOverrideIPos(electricityLctrXf.origin);
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