Merge pull request #240 from lioncash/move

CMainFlow: std::move shared_ptr in SetGameState
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Luke Street 2020-03-18 00:59:24 -04:00 committed by GitHub
commit a1c8867e83
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1 changed files with 2 additions and 2 deletions

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@ -90,9 +90,9 @@ void CMainFlow::SetGameState(EClientFlowStates state, CArchitectureQueue& queue)
}
case EClientFlowStates::Game: {
g_GameState->GameOptions().EnsureSettings();
std::shared_ptr<CMFGameLoader> gameLoader = std::make_shared<CMFGameLoader>();
auto gameLoader = std::make_shared<CMFGameLoader>();
main->SetFlowState(EFlowState::Default);
queue.Push(MakeMsg::CreateCreateIOWin(EArchMsgTarget::IOWinManager, 10, 1000, gameLoader));
queue.Push(MakeMsg::CreateCreateIOWin(EArchMsgTarget::IOWinManager, 10, 1000, std::move(gameLoader)));
break;
}
default: