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CFrontEndUI work
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@@ -87,7 +87,7 @@ class CGameState
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{
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struct
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{
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bool x228_24_;
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bool x228_24_hardMode;
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bool x228_25_deferPowerupInit;
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};
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u8 _dummy = 0;
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@@ -107,6 +107,7 @@ public:
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CWorldState& StateForWorld(ResId mlvlId);
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CWorldState& CurrentWorldState() { return StateForWorld(x84_mlvlId); }
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ResId CurrentWorldAssetId() const { return x84_mlvlId; }
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void SetHardMode(bool v) { x228_24_hardMode = v; }
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void PutTo(CBitStreamWriter& writer) const;
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};
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