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https://github.com/AxioDL/metaforce.git
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Lots of CSamusHud imps
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@@ -79,7 +79,15 @@ enum class EStateManagerTransition
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class CStateManager
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{
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friend class MP1::CMFGameLoader;
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public:
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enum class EGameState
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{
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Running,
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SoftPaused,
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Paused
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};
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private:
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s16 x0_nextFreeIndex = 0;
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TUniqueId x8_idArr[1024] = {};
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@@ -152,7 +160,7 @@ class CStateManager
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TLockedToken<CTexture> x8f0_shadowTex; /* DefaultShadow in MiscData */
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CRandom16 x8fc_random;
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CRandom16* x900_activeRandom = nullptr;
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u32 x904_ = 0;
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EGameState x904_gameState = EGameState::Running;
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u32 x908_ = 0;
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FScriptLoader x90c_loaderFuncs[int(EScriptObjectType::ScriptObjectTypeMAX)] = {};
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@@ -247,8 +255,6 @@ class CStateManager
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static void RendererDrawCallback(const void*, const void*, int);
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public:
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/* TODO: Public for CFirstPersonCamera */
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u32 Get904() const { return x904_; }
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CStateManager(const std::weak_ptr<CRelayTracker>&,
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const std::weak_ptr<CMapWorldInfo>&,
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const std::weak_ptr<CPlayerState>&,
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@@ -264,7 +270,7 @@ public:
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void RemoveWeaponId(TUniqueId, EWeaponType);
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void AddWeaponId(TUniqueId, EWeaponType);
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void UpdateEscapeSequenceTimer(float);
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float GetEscapeSequenceTimer() const;
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float GetEscapeSequenceTimer() const { return xf0c_escapeTimer; }
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void ResetEscapeSequenceTimer(float);
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void SetupParticleHook(const CActor& actor) const;
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void MurderScriptInstanceNames();
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@@ -342,6 +348,8 @@ public:
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void UpdateAreaSounds();
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void FrameEnd();
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void ProcessPlayerInput();
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void SetGameState(EGameState state);
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EGameState GetGameState() const { return x904_gameState; }
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void ProcessInput(const CFinalInput& input);
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void Update(float dt);
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void UpdateGameState();
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