mirror of https://github.com/AxioDL/metaforce.git
Add some moving collision implementations
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59771cf630
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a2c462529f
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@ -27,7 +27,7 @@ CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, co
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SetCoefficientOfRestitutionModifier(0.5f);
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SetCallTouch(false);
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SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(
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{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::ThirtyEight}));
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{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::StaticCollision}));
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}
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CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, const zeus::CVector3f& boxSize,
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@ -39,12 +39,12 @@ CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, co
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, x25c_owner(uid2)
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, x260_boxSize(boxSize)
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, x280_aaboxPrimitive(new CCollidableAABox(zeus::CAABox(-0.5f * boxSize, 0.5f * boxSize),
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CMaterialList(EMaterialTypes::Solid, EMaterialTypes::ThirtyEight)))
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CMaterialList(EMaterialTypes::Solid, EMaterialTypes::StaticCollision)))
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{
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SetCoefficientOfRestitutionModifier(0.5f);
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SetCallTouch(false);
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SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(
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{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::ThirtyEight}));
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{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::StaticCollision}));
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}
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CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, bool active, float radius, float mass)
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@ -54,13 +54,13 @@ CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, bo
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, x258_primitiveType(EPrimitiveType::Sphere)
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, x25c_owner(uid2)
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, x284_spherePrimitive(new CCollidableSphere(zeus::CSphere(zeus::CVector3f::skZero, radius),
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CMaterialList(EMaterialTypes::ThirtyEight, EMaterialTypes::Solid)))
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CMaterialList(EMaterialTypes::StaticCollision, EMaterialTypes::Solid)))
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, x288_sphereRadius(radius)
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{
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SetCoefficientOfRestitutionModifier(0.5f);
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SetCallTouch(false);
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SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(
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{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::ThirtyEight}));
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{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::StaticCollision}));
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}
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void CCollisionActor::Accept(IVisitor& visitor) { visitor.Visit(this); }
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@ -144,6 +144,16 @@ bool CCollisionPrimitive::CollideBoolean(CInternalCollisionStructure::CPrimDesc&
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return InternalCollideBoolean({prim0, prim1});
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}
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bool CCollisionPrimitive::CollideMoving(CInternalCollisionStructure::CPrimDesc& prim0,
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CInternalCollisionStructure::CPrimDesc& prim1,
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const zeus::CVector3f& vec,
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double& dOut,
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CCollisionInfo& infoOut)
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{
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// TODO: Finish
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return false;
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}
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void CCollisionPrimitive::InitBeginTypes()
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{
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sCollisionTypeList.reset(new std::vector<CCollisionPrimitive::Type>());
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@ -153,6 +153,11 @@ public:
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CCollisionInfoList& list);
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static bool CollideBoolean(CInternalCollisionStructure::CPrimDesc& prim0,
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CInternalCollisionStructure::CPrimDesc& prim1);
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static bool CollideMoving(CInternalCollisionStructure::CPrimDesc& prim0,
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CInternalCollisionStructure::CPrimDesc& prim1,
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const zeus::CVector3f& vec,
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double& dOut,
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CCollisionInfo& infoOut);
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static void InitBeginTypes();
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static void InitAddType(const Type& tp);
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@ -102,7 +102,7 @@ void CGameCollision::MoveAndCollide(CStateManager& mgr, CPhysicsActor& actor, fl
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mgr.BuildColliderList(useColliderList, actor, zeus::CAABox(motionVol.min - 1.f, motionVol.max + 1.f));
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CAreaCollisionCache cache(motionVol);
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if (actor.GetCollisionPrimitive()->GetPrimType() != FOURCC('OBTG') &&
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!actor.GetMaterialFilter().GetExcludeList().HasMaterial(EMaterialTypes::ThirtyEight))
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!actor.GetMaterialFilter().GetExcludeList().HasMaterial(EMaterialTypes::StaticCollision))
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{
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BuildAreaCollisionCache(mgr, cache);
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zeus::CVector3f pos = actor.GetCollisionPrimitive()->CalculateAABox(actor.GetPrimitiveTransform()).center();
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@ -439,7 +439,7 @@ bool CGameCollision::DetectCollisionBoolean_Cached(CStateManager& mgr, CAreaColl
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const CMaterialFilter& filter,
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const rstl::reserved_vector<TUniqueId, 1024>& nearList)
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{
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if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::ThirtyEight) &&
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if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::StaticCollision) &&
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DetectStaticCollisionBoolean_Cached(mgr, cache, prim, xf, filter))
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return true;
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if (DetectDynamicCollisionBoolean(prim, xf, nearList, mgr))
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@ -552,7 +552,7 @@ bool CGameCollision::DetectCollision_Cached(CStateManager& mgr, CAreaCollisionCa
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{
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idOut = kInvalidUniqueId;
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bool ret = false;
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if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::ThirtyEight))
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if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::StaticCollision))
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if (DetectStaticCollision_Cached(mgr, cache, prim, xf, filter, infoList))
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ret = true;
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@ -574,7 +574,7 @@ bool CGameCollision::DetectCollision_Cached_Moving(CStateManager& mgr, CAreaColl
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TUniqueId& idOut, CCollisionInfo& infoOut, double& d)
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{
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idOut = kInvalidUniqueId;
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if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::ThirtyEight))
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if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::StaticCollision))
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{
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if (CGameCollision::DetectStaticCollision_Cached_Moving(mgr, cache, prim, xf, filter, vec, infoOut, d))
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return true;
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@ -668,10 +668,59 @@ bool CGameCollision::DetectStaticCollision_Cached(CStateManager& mgr, CAreaColli
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bool CGameCollision::DetectStaticCollision_Cached_Moving(CStateManager& mgr, CAreaCollisionCache& cache,
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const CCollisionPrimitive& prim, const zeus::CTransform& xf,
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const CMaterialFilter& filter, const zeus::CVector3f& vec,
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CCollisionInfo& infoOut, double d)
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CCollisionInfo& infoOut, double& dOut)
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{
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// TODO: Finish
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return false;
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if (prim.GetPrimType() == FOURCC('OBTG'))
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return false;
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zeus::CVector3f offset = float(dOut) * vec;
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zeus::CAABox aabb = prim.CalculateAABox(xf);
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zeus::CAABox offsetAABB = aabb;
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offsetAABB.accumulateBounds(offset + offsetAABB.min);
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offsetAABB.accumulateBounds(offset + offsetAABB.max);
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if (!offsetAABB.inside(cache.GetCacheBounds()))
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{
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zeus::CAABox newAABB(offsetAABB.min - 0.2f, offsetAABB.max + 0.2f);
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newAABB.accumulateBounds(cache.GetCacheBounds());
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cache.SetCacheBounds(newAABB);
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BuildAreaCollisionCache(mgr, cache);
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}
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if (prim.GetPrimType() == FOURCC('AABX'))
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{
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for (CMetroidAreaCollider::COctreeLeafCache& leafCache : cache)
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{
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CCollisionInfo info;
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double d = dOut;
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if (CMetroidAreaCollider::MovingAABoxCollisionCheck_Cached(leafCache, aabb, filter,
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CMaterialList(EMaterialTypes::Solid), vec,
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dOut, info, d) && d < dOut)
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{
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infoOut = info;
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dOut = d;
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}
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}
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}
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else if (prim.GetPrimType() == FOURCC('SPHR'))
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{
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const CCollidableSphere& sphere = static_cast<const CCollidableSphere&>(prim);
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zeus::CSphere xfSphere = sphere.Transform(xf);
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for (CMetroidAreaCollider::COctreeLeafCache& leafCache : cache)
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{
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CCollisionInfo info;
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double d = dOut;
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if (CMetroidAreaCollider::MovingSphereCollisionCheck_Cached(leafCache, aabb, xfSphere, filter,
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CMaterialList(EMaterialTypes::Solid), vec,
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dOut, info, d) && d < dOut)
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{
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infoOut = info;
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dOut = d;
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}
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}
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}
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return infoOut.IsValid();
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}
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bool CGameCollision::DetectDynamicCollision(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
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@ -700,10 +749,31 @@ bool CGameCollision::DetectDynamicCollision(const CCollisionPrimitive& prim, con
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bool CGameCollision::DetectDynamicCollisionMoving(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
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const rstl::reserved_vector<TUniqueId, 1024>& nearList,
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const zeus::CVector3f& vec, TUniqueId& idOut,
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CCollisionInfo& infoOut, double& d, CStateManager& mgr)
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CCollisionInfo& infoOut, double& dOut, CStateManager& mgr)
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{
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// TODO: Finish
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return false;
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bool ret = false;
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for (TUniqueId id : nearList)
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{
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double d = dOut;
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CCollisionInfo info;
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if (TCastToPtr<CPhysicsActor> actor = mgr.ObjectById(id))
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{
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CInternalCollisionStructure::CPrimDesc p0(prim, CMaterialFilter::skPassEverything, xf);
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CInternalCollisionStructure::CPrimDesc p1(*actor->GetCollisionPrimitive(),
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CMaterialFilter::skPassEverything,
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actor->GetPrimitiveTransform());
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if (CCollisionPrimitive::CollideMoving(p0, p1, vec, d, info) && d < dOut)
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{
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ret = true;
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infoOut = info;
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dOut = d;
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idOut = actor->GetUniqueId();
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return true;
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}
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}
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}
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return ret;
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}
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void CGameCollision::MakeCollisionCallbacks(CStateManager& mgr, CPhysicsActor& actor,
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@ -95,7 +95,7 @@ public:
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static bool DetectStaticCollision_Cached_Moving(CStateManager& mgr, CAreaCollisionCache& cache,
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const CCollisionPrimitive& prim, const zeus::CTransform& xf,
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const CMaterialFilter& filter, const zeus::CVector3f& vec,
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CCollisionInfo& infoOut, double d);
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CCollisionInfo& infoOut, double& d);
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static bool DetectDynamicCollision(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
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const rstl::reserved_vector<TUniqueId, 1024>& nearList,
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TUniqueId& idOut, CCollisionInfoList& list, CStateManager& mgr);
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@ -45,7 +45,7 @@ enum class EMaterialTypes
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Projectile = 35,
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Bomb = 36,
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GroundCollider = 37,
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ThirtyEight = 38,
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StaticCollision = 38,
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Scannable = 39,
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Target = 40,
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Orbit = 41,
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@ -92,6 +92,23 @@ bool CMetroidAreaCollider::SphereCollisionCheck(const CAreaOctTree& octTree, con
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return false;
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}
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bool CMetroidAreaCollider::MovingAABoxCollisionCheck_Cached(const COctreeLeafCache& leafCache, const zeus::CAABox& aabb,
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const CMaterialFilter& filter, const CMaterialList& matList,
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const zeus::CVector3f& vec, float mag, CCollisionInfo& infoOut,
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double& dOut)
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{
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return false;
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}
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bool CMetroidAreaCollider::MovingSphereCollisionCheck_Cached(const COctreeLeafCache& leafCache, const zeus::CAABox& aabb,
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const zeus::CSphere& sphere,
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const CMaterialFilter& filter, const CMaterialList& matList,
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const zeus::CVector3f& vec, float mag, CCollisionInfo& infoOut,
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double& dOut)
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{
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return false;
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}
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void CAreaCollisionCache::ClearCache()
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{
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x18_leafCaches.clear();
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@ -8,6 +8,7 @@
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namespace urde
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{
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class CCollisionInfoList;
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class CCollisionInfo;
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class CMaterialList;
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class CMetroidAreaCollider
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@ -47,6 +48,15 @@ public:
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static bool SphereCollisionCheck(const CAreaOctTree& octTree, const zeus::CAABox& aabb,
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const zeus::CSphere& sphere, const CMaterialList& matList,
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const CMaterialFilter& filter, CCollisionInfoList& list);
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static bool MovingAABoxCollisionCheck_Cached(const COctreeLeafCache& leafCache, const zeus::CAABox& aabb,
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const CMaterialFilter& filter, const CMaterialList& matList,
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const zeus::CVector3f& vec, float mag, CCollisionInfo& infoOut,
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double& dOut);
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static bool MovingSphereCollisionCheck_Cached(const COctreeLeafCache& leafCache, const zeus::CAABox& aabb,
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const zeus::CSphere& sphere,
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const CMaterialFilter& filter, const CMaterialList& matList,
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const zeus::CVector3f& vec, float mag, CCollisionInfo& infoOut,
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double& dOut);
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};
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class CAreaCollisionCache
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@ -31,7 +31,7 @@ CScriptPlatform::CScriptPlatform(TUniqueId uid, const std::string& name, const C
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{
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CActor::SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(
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CMaterialList(EMaterialTypes::Solid),
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CMaterialList(EMaterialTypes::ThirtyEight, EMaterialTypes::Twenty, EMaterialTypes::Platform)));
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CMaterialList(EMaterialTypes::StaticCollision, EMaterialTypes::Twenty, EMaterialTypes::Platform)));
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if (x304_treeGroupContainer)
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x314_treeGroup = std::make_unique<CCollidableOBBTreeGroup>(x304_treeGroupContainer->GetObj(), x68_material);
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}
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