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More D3D fixes
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@@ -145,7 +145,7 @@ static std::string_view MainPostHLSL =
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" break;\n"
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" }\n"
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"#ifdef BLEND_DST_ONE\n"
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" return float4(lerp(colorIn, float4(0.0), saturate(fogZ)).rgb, colorIn.a);\n"
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" return float4(lerp(colorIn, float4(0.0, 0.0, 0.0, 0.0), saturate(fogZ)).rgb, colorIn.a);\n"
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"#else\n"
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" return float4(lerp(colorIn, fog.color, saturate(fogZ)).rgb, colorIn.a);\n"
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"#endif\n"
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