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Several CAnimData integrations
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@@ -37,9 +37,10 @@ void CCharLayoutNode::Bone::read(CInputStream& in)
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}
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CCharLayoutNode::CCharLayoutNode(CInputStream& in)
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: x0_boneMap(in.readUint32Big())
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{
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u32 count = in.readUint32Big();
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for (u32 i=0 ; i<count ; ++i)
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u32 cap = x0_boneMap.GetCapacity();
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for (u32 i=0 ; i<cap ; ++i)
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{
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u32 thisId = in.readUint32Big();
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Bone& bone = x0_boneMap[thisId];
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