mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-16 02:57:03 +00:00
Various windows compile fixes
This commit is contained in:
@@ -2,12 +2,10 @@
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#include "CActorParameters.hpp"
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#include "CStateManager.hpp"
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#include "Collision/CMaterialList.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "Audio/CSfxManager.hpp"
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namespace urde
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{
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static CMaterialList MakeActorMaterialList(const CMaterialList& materialList, const CActorParameters& params)
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{
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CMaterialList ret = materialList;
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@@ -2,6 +2,7 @@
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#define __URDE_CACTOR_HPP__
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#include "CEntity.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "Audio/CSfxHandle.hpp"
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#include "zeus/zeus.hpp"
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#include "Collision/CMaterialFilter.hpp"
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@@ -22,13 +23,6 @@ class CSimpleShadow;
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class CActor : public CEntity
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{
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protected:
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enum class Flags
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{
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Unknown5 = (1 << 5),
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Unknown6 = (1 << 6),
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Unknown7 = (1 << 7),
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};
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zeus::CTransform x34_transform;
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std::unique_ptr<CModelData> x64_modelData;
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CMaterialList x68_material;
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@@ -52,7 +46,7 @@ protected:
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bool xe4_29_ : 1;
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bool xe4_30_ : 1;
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};
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u8 dummy1 = 0;
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u8 _dummy1 = 0;
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};
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union
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@@ -64,7 +58,7 @@ protected:
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bool xe5_27_useInSortedLists : 1;
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bool xe5_28_callTouch : 1;
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};
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u8 dummy2 = 0;
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u8 _dummy2 = 0;
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};
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union
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{
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@@ -73,7 +67,7 @@ protected:
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bool xe6_26_inFluid : 1;
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bool xe6_30_enablePitchBend : 1;
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};
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u8 dummy3 = 0;
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u8 _dummy3 = 0;
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};
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union
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{
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@@ -81,7 +75,7 @@ protected:
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{
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bool xe7_29_ : 1;
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};
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u8 dummy4 = 0;
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u8 _dummy4 = 0;
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};
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public:
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CActor(TUniqueId, bool, const std::string&, const CEntityInfo&,
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@@ -110,7 +104,7 @@ public:
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void RemoveEmitter();
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virtual std::experimental::optional<zeus::CAABox> GetTouchBounds() const { return {} ; }
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virtual rstl::optional_object<zeus::CAABox> GetTouchBounds() const { return {} ; }
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virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, CWeaponMode&, int);
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void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
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@@ -3,12 +3,12 @@ set(WORLD_SOURCES
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CWorldLight.hpp CWorldLight.cpp
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IGameArea.hpp IGameArea.cpp
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CGameArea.hpp CGameArea.cpp
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CActor.hpp CActor.cpp
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CAi.hpp CAi.cpp
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CAiFuncMap.hpp CAiFuncMap.cpp
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CPatterned.hpp CPatterned.cpp
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CPathFindArea.hpp CPathFindArea.cpp
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CAreaOctTree.hpp CAreaOctTree.cpp
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CActor.hpp CActor.cpp
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CPhysicsActor.hpp CPhysicsActor.cpp
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CEntity.hpp CEntity.cpp
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CPhysicsActor.hpp CPhysicsActor.cpp
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@@ -13,7 +13,7 @@ CPhysicsActor::CPhysicsActor(TUniqueId uid, bool active, const std::string& name
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zeus::CAABox CPhysicsActor::GetBoundingBox()
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{
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zeus::CAABox ret;
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return {};
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}
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}
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@@ -41,6 +41,7 @@ CLight CWorldLight::GetAsCGraphicsLight() const
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if (f3 >= f0)
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}
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*/
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return CLight::BuildPoint({}, {});
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}
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}
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@@ -1050,6 +1050,7 @@ CEntity* ScriptLoader::LoadCameraFilterKeyframe(CStateManager& mgr, CInputStream
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CEntity* ScriptLoader::LoadCameraBlurKeyframe(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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u32 ClassifyVector(const zeus::CVector3f& dir)
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@@ -1118,16 +1119,19 @@ CEntity* ScriptLoader::LoadDamageableTrigger(CStateManager& mgr, CInputStream& i
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CEntity* ScriptLoader::LoadDebris(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadCameraShaker(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadActorKeyframe(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in,
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@@ -1281,26 +1285,31 @@ CEntity* ScriptLoader::LoadWarWasp(CStateManager& mgr, CInputStream& in,
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CEntity* ScriptLoader::LoadSpacePirate(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadFlyingPirate(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadElitePirate(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadMetroidBeta(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadChozoGhost(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadCoverPoint(CStateManager& mgr, CInputStream& in,
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@@ -1323,21 +1332,25 @@ CEntity* ScriptLoader::LoadCoverPoint(CStateManager& mgr, CInputStream& in,
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CEntity* ScriptLoader::LoadSpiderBallWaypoint(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadBloodFlower(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadFlickerBat(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadPathCamera(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadGrapplePoint(CStateManager& mgr, CInputStream& in,
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@@ -1356,41 +1369,49 @@ CEntity* ScriptLoader::LoadGrapplePoint(CStateManager& mgr, CInputStream& in,
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CEntity* ScriptLoader::LoadPuddleSpore(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadDebugCameraWaypoint(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadSpiderBallAttractionSurface(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadPuddleToadGamma(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadDistanceFog(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadFireFlea(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadMetareeAlpha(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadDockAreaChange(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadActorRotate(CStateManager& mgr, CInputStream& in,
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@@ -1441,91 +1462,109 @@ CEntity* ScriptLoader::LoadSpecialFunction(CStateManager& mgr, CInputStream& in,
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CEntity* ScriptLoader::LoadSpankWeed(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadParasite(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadPlayerHint(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadRipper(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadPickupGenerator(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadAIKeyframe(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadPointOfInterest(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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|
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CEntity* ScriptLoader::LoadDrone(CStateManager& mgr, CInputStream& in,
|
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
|
||||
|
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CEntity* ScriptLoader::LoadMetroidAlpha(CStateManager& mgr, CInputStream& in,
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||||
int propCount, const CEntityInfo& info)
|
||||
{
|
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return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadDebrisExtended(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadSteam(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
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{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadRipple(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadBallTrigger(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadTargetingPoint(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadEMPulse(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadIceSheegoth(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadPlayerActor(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadFlaahgra(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadAreaAttributes(CStateManager& mgr, CInputStream& in,
|
||||
@@ -1554,286 +1593,343 @@ CEntity* ScriptLoader::LoadAreaAttributes(CStateManager& mgr, CInputStream& in,
|
||||
CEntity* ScriptLoader::LoadFishCloud(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadFishCloudModifier(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadVisorFlare(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadWorldTeleporter(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadVisorGoo(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadJellyZap(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadControllerAction(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadSwitch(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadPlayerStateChange(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadThardus(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadAIJumpPoint(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadFlaahgraTentacle(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadRoomAcoustics(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadColorModulate(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadThardusRockProjectile(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadMidi(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadStreamedAudio(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadRepulsor(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadGunTurret(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadFogVolume(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadBabygoth(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadEyeball(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadRadialDamage(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadCameraPitchVolume(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadEnvFxDensityController(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadMagdolite(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadTeamAIMgr(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::Load(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadActorContraption(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadOculus(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadGeemer(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadAtomicAlpha(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadCameraHintTrigger(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadRumbleEffect(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadAmbientAI(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadAtomicBeta(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadIceZoomer(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadPuffer(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadTryclops(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadRidley(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadSeedling(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadThermalHeatFader(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadBurrower(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadScriptBeam(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadWorldLightFader(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadMetroidPrimeStage2(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadMetroidPrimeStage1(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadMazeNode(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadOmegaPirate(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadPhazonPool(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadPhazonHealingNodule(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadNewCameraShaker(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadShadowProjector(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadEnergyBall(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user