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Implement CGX & migrate usages to CGX/GX
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@@ -126,10 +126,10 @@ public:
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const zeus::CColor& alphaColor, const zeus::CColor& additiveColor);
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void MultiPassDraw(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights,
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const CModelFlags* flags, u32 count);
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void DisintegrateDraw(const CStateManager& mgr, const zeus::CTransform& xf, const CTexture& tex,
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const zeus::CColor& addColor, float t);
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void DisintegrateDraw(EWhichModel which, const zeus::CTransform& xf, const CTexture& tex,
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void DisintegrateDraw(const CStateManager& mgr, const zeus::CTransform& xf, CTexture& tex,
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const zeus::CColor& addColor, float t);
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void DisintegrateDraw(EWhichModel which, const zeus::CTransform& xf, CTexture& tex, const zeus::CColor& addColor,
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float t);
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void ThermalDraw(const zeus::CColor& mulColor, const zeus::CColor& addColor, const CModelFlags& flags);
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CAnimData* GetAnimationData() { return x10_animData.get(); }
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