2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-16 16:57:02 +00:00

Implement CGX & migrate usages to CGX/GX

This commit is contained in:
2022-03-12 10:47:20 -05:00
parent 929bb65417
commit a3d0da44e2
31 changed files with 1560 additions and 912 deletions

View File

@@ -126,10 +126,10 @@ public:
const zeus::CColor& alphaColor, const zeus::CColor& additiveColor);
void MultiPassDraw(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights,
const CModelFlags* flags, u32 count);
void DisintegrateDraw(const CStateManager& mgr, const zeus::CTransform& xf, const CTexture& tex,
const zeus::CColor& addColor, float t);
void DisintegrateDraw(EWhichModel which, const zeus::CTransform& xf, const CTexture& tex,
void DisintegrateDraw(const CStateManager& mgr, const zeus::CTransform& xf, CTexture& tex,
const zeus::CColor& addColor, float t);
void DisintegrateDraw(EWhichModel which, const zeus::CTransform& xf, CTexture& tex, const zeus::CColor& addColor,
float t);
void ThermalDraw(const zeus::CColor& mulColor, const zeus::CColor& addColor, const CModelFlags& flags);
CAnimData* GetAnimationData() { return x10_animData.get(); }