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@ -132,30 +132,11 @@ constexpr std::array skWingBones{
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};
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constexpr std::array skWingEffects{
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"WingSmokeSmall1"sv,
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"WingSmokeSmall2"sv,
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"WingSmokeSmall3"sv,
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"WingSmokeSmall4"sv,
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"WingSmokeSmall5"sv,
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"WingSmokeSmall6"sv,
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"WingSmokeSmall7"sv,
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"WingSmokeSmall8"sv,
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"WingFire1"sv,
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"WingFire2"sv,
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"WingFire3"sv,
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"WingFire4"sv,
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"WingFire5"sv,
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"WingFire6"sv,
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"WingFire7"sv,
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"WingFire8"sv,
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"WingSparks1"sv,
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"WingSparks2"sv,
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"WingSparks3"sv,
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"WingSparks4"sv,
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"WingSparks5"sv,
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"WingSparks6"sv,
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"WingSparks7"sv,
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"WingSparks8"sv,
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"WingSmokeSmall1"sv, "WingSmokeSmall2"sv, "WingSmokeSmall3"sv, "WingSmokeSmall4"sv, "WingSmokeSmall5"sv,
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"WingSmokeSmall6"sv, "WingSmokeSmall7"sv, "WingSmokeSmall8"sv, "WingFire1"sv, "WingFire2"sv,
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"WingFire3"sv, "WingFire4"sv, "WingFire5"sv, "WingFire6"sv, "WingFire7"sv,
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"WingFire8"sv, "WingSparks1"sv, "WingSparks2"sv, "WingSparks3"sv, "WingSparks4"sv,
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"WingSparks5"sv, "WingSparks6"sv, "WingSparks7"sv, "WingSparks8"sv,
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};
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constexpr std::array<SOBBRadiiJointInfo, 4> skTail{{
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@ -292,8 +273,9 @@ CRidley::CRidley(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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xc14_.Token().Lock();
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xc3c_.Token().Lock();
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if (xce0_)
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if (xce0_) {
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xce0_->SetParticleEmission(false);
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}
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const auto& animData = GetModelData()->GetAnimationData();
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for (const auto& wingBone : skWingBones) {
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@ -347,7 +329,6 @@ void CRidley::SetupCollisionActorManager(urde::CStateManager& mgr) {
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include.Remove(EMaterialTypes::Platform);
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SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(include, exclude));
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AddMaterial(EMaterialTypes::ProjectilePassthrough);
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// mgr.SendScriptMsg(this, GetUniqueId(), EScriptObjectMessage::Reset);
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}
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void CRidley::SetupCollisionActors(CStateManager& mgr) {
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@ -419,8 +400,9 @@ void CRidley::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateMan
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}
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case EScriptObjectMessage::InitializedInArea: {
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TUniqueId wpId = GetWaypointForState(mgr, EScriptObjectState::Patrol, EScriptObjectMessage::Follow);
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if (wpId == kInvalidUniqueId)
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if (wpId == kInvalidUniqueId) {
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break;
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}
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if (TCastToConstPtr<CScriptWaypoint> wp = mgr.GetObjectById(wpId)) {
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xa84_ = wp->GetTransform();
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@ -444,14 +426,29 @@ void CRidley::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateMan
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colAct->HealthInfo(mgr)->SetHP(1000.f);
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bool dontKnockback = false;
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if (xc64_aiStage == 2) {
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if (xa33_28_) {
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dontKnockback = true;
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} else {
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if (!xa33_28_) {
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bool r26 = false;
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xb10_ -= lowHealth;
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xb24_ = 0.33f;
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x430_damageColor = zeus::CColor(0.5f, 0.f, 0.f);
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if (xb10_ <= 0.f) {
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if (xb10_ > 0.f) {
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if (xb10_ >= xcbc_) {
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if (xa33_26_ && !xa31_31_ && lowHealth > x568_data.x3f4_) {
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dontKnockback = true;
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x450_bodyController->GetCommandMgr().DeliverCmd(
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CBCKnockBackCmd(GetTransform().basis[1], pas::ESeverity::Zero));
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}
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} else {
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xa32_27_ = true;
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dontKnockback = true;
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xcb0_ += 1;
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xcb0_ = xcb0_ < 5 ? xcb0_ : 4;
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r26 = true;
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xcbc_ = .2f * (5 - (xcb0_ + 1)) * xcb8_;
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xcb4_ = 0;
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xcc8_ = 2.f * 0.33f;
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}
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} else {
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xc64_aiStage = 3;
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xa31_25_ = false;
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sub80257650(mgr);
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@ -464,78 +461,67 @@ void CRidley::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateMan
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xcc8_ = 2.f * 0.33f;
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xb10_ = 0.f;
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} else {
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if (xb10_ < xcbc_) {
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xa32_27_ = true;
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dontKnockback = true;
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xcb0_ += 1;
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xcb0_ = xcb0_ < 5 ? xcb0_ : 4;
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r26 = true;
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xcbc_ = .2f * (5 - (xcb0_ + 1)) * xcb8_;
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xcb4_ = 0;
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xcc8_ = 2.f * 0.33f;
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} else if (xa33_26_ && !xa31_31_ && lowHealth > x568_data.x3f4_) {
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dontKnockback = true;
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x450_bodyController->GetCommandMgr().DeliverCmd(
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CBCKnockBackCmd(GetTransform().basis[1], pas::ESeverity::Zero));
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}
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}
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sub80256914(2.f * 0.33f, r26);
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} else {
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dontKnockback = true;
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}
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} else if (xc64_aiStage == 3) {
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if (xa32_29_) {
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zeus::CTransform xf = GetLctrTransform(xb90_headSegId);
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if (xf.basis[1].dot(mgr.GetPlayer().GetTranslation() - xf.origin) < 0.5f) {
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dontKnockback = true;
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} else {
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TakeDamage(zeus::skForward, 1.f);
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xb20_ = 0.33f;
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if (xa32_29_) {
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if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(colAct->GetLastTouchedObject())) {
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CWeaponMode wMode = proj->GetDamageInfo().GetWeaponMode();
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if (!wMode.IsCharged() && !wMode.IsComboed() && wMode.GetType() == EWeaponType::Missile)
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xb14_ = 0.f;
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xb14_ -= lowHealth;
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xb24_ = 0.33f;
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x430_damageColor = zeus::CColor(0.5f, 0.f, 0.f);
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if (xb10_ <= 0.f) {
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xa32_29_ = false;
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dontKnockback = true;
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xa32_28_shotAt = true;
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xb14_ = x568_data.x38_;
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}
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}
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} else if (xa31_27_) {
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x430_damageColor = zeus::CColor(0.5f, 0.f, 0.f);
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if (xb18_ > 0.f) {
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xb18_ -= lowHealth;
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if (xb18_ <= 0.f) {
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xa31_26_ = true;
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dontKnockback = true;
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xb18_ = 0.f;
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xcbc_ = 0.6667 * x568_data.x40_;
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} else if (xb18_ < xcbc_) {
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x450_bodyController->GetCommandMgr().DeliverCmd(
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CBCKnockBackCmd(GetTransform().basis[1], pas::ESeverity::Six));
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xcbc_ -= (0.333f * x568_data.x3c_);
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}
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}
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} else {
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xb1c_ -= lowHealth;
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if (xb1c_ <= 0.f) {
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x401_30_pendingDeath = true;
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mgr.GetPlayer().SetIsOverrideRadarRadius(false);
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xb1c_ = 0.f;
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} else if (xb1c_ < xcbc_) {
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dontKnockback = true;
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x450_bodyController->GetCommandMgr().DeliverCmd(
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CBCKnockBackCmd(GetTransform().basis[1], pas::ESeverity::Six));
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xcbc_ -= (0.333f * x568_data.x40_);
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}
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if ((mgr.GetPlayer().GetTranslation() - xf.origin).dot(xf.frontVector()) < 0.5f) {
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HealthInfo(mgr)->SetHP(xb1c_ + xb10_ + xb18_);
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break;
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}
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}
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TakeDamage(zeus::skForward, 1.f);
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xb20_ = 0.33f;
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if (xa32_29_) {
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if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(colAct->GetLastTouchedObject())) {
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CWeaponMode wMode = proj->GetDamageInfo().GetWeaponMode();
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if (!wMode.IsCharged() && !wMode.IsComboed() && wMode.GetType() == EWeaponType::Missile)
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xb14_ = 0.f;
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xb14_ -= lowHealth;
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xb24_ = 0.33f;
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x430_damageColor = zeus::CColor(0.5f, 0.f, 0.f);
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if (xb10_ <= 0.f) {
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xa32_29_ = false;
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dontKnockback = true;
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xa32_28_shotAt = true;
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xb14_ = x568_data.x38_;
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}
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}
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} else if (xa31_27_) {
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x430_damageColor = zeus::CColor(0.5f, 0.f, 0.f);
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if (xb18_ > 0.f) {
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xb18_ -= lowHealth;
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if (xb18_ <= 0.f) {
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xa31_26_ = true;
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dontKnockback = true;
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xb18_ = 0.f;
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xcbc_ = 0.6667f * x568_data.x40_;
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} else if (xb18_ < xcbc_) {
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x450_bodyController->GetCommandMgr().DeliverCmd(
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CBCKnockBackCmd(GetTransform().basis[1], pas::ESeverity::Six));
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xcbc_ -= (0.333f * x568_data.x3c_);
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}
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}
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} else {
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xb1c_ -= lowHealth;
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if (xb1c_ <= 0.f) {
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x401_30_pendingDeath = true;
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mgr.GetPlayer().SetIsOverrideRadarRadius(false);
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xb1c_ = 0.f;
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} else if (xb1c_ < xcbc_) {
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dontKnockback = true;
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x450_bodyController->GetCommandMgr().DeliverCmd(
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CBCKnockBackCmd(GetTransform().basis[1], pas::ESeverity::Six));
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xcbc_ -= (0.333f * x568_data.x40_);
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}
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}
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}
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HealthInfo(mgr)->SetHP(xb1c_ + xb10_ + xb18_);
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if (!dontKnockback) {
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@ -549,29 +535,27 @@ void CRidley::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateMan
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}
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case EScriptObjectMessage::InvulnDamage: {
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/* This code never executes, should have a `TCastTo<CCollisionActor>` followed by `GetLastTouchedObject` */
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if (TCastToConstPtr<CCollisionActor> colAct = mgr.GetObjectById(uid)) {
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if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(colAct->GetLastTouchedObject())) {
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TUniqueId tmpId = kInvalidUniqueId;
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bool doDamage = false;
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if (xc64_aiStage == 3) {
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if (!xa32_29_ && xa31_27_) {
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tmpId = x98a_breastPlateId;
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doDamage = true;
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} else {
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tmpId = x988_headId;
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doDamage = true;
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}
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} else if (xc64_aiStage == 2 && !xa31_31_) {
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if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(uid)) {
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TUniqueId tmpId = kInvalidUniqueId;
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bool doDamage = false;
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if (xc64_aiStage == 3) {
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if (!xa32_29_ && xa31_27_) {
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tmpId = x98a_breastPlateId;
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doDamage = true;
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} else {
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tmpId = x988_headId;
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doDamage = true;
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}
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} else if (xc64_aiStage == 2 && !xa31_31_) {
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tmpId = x98a_breastPlateId;
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doDamage = true;
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}
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if (doDamage) {
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CDamageInfo info = proj->GetDamageInfo();
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info.SetRadius(0.f);
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mgr.ApplyDamage(uid, tmpId, proj->GetOwnerId(), info,
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CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), {});
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}
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if (doDamage) {
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CDamageInfo info = proj->GetDamageInfo();
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info.SetRadius(0.f);
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mgr.ApplyDamage(uid, tmpId, proj->GetOwnerId(), info,
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CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), {});
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}
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}
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break;
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@ -597,7 +581,7 @@ void CRidley::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateMan
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default:
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break;
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}
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}
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} // namespace urde::MP1
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void CRidley::Think(float dt, CStateManager& mgr) {
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if (!GetActive())
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@ -615,6 +599,7 @@ void CRidley::Think(float dt, CStateManager& mgr) {
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sub80256624(dt, mgr);
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xb2c_.Update(dt);
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}
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void CRidley::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
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CPatterned::PreRender(mgr, frustum);
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xb2c_.PreRender(mgr, *GetModelData()->GetAnimationData(), x34_transform, GetModelData()->GetScale(),
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@ -656,7 +641,7 @@ void CRidley::Render(CStateManager& mgr) {
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if (xb24_ > 0.f) {
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multiplyColor = zeus::CColor::lerp(zeus::skWhite, x430_damageColor, xb24_ / 0.33f);
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}
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g_Renderer->SetWorldLightMultiplyColor(multiplyColor);
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g_Renderer->SetGXRegister1Color(multiplyColor);
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const zeus::CTransform xf = GetLctrTransform(xa30_breastPlateSegId);
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@ -685,6 +670,7 @@ void CRidley::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
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g_Renderer->AddParticleGen(*xce0_);
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}
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}
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void CRidley::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
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switch (type) {
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case EUserEventType::Projectile: {
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@ -717,7 +703,7 @@ void CRidley::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUs
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break;
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}
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if (!mgr.CanCreateProjectile(GetUniqueId(), EWeaponType::AI, 6))
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if (!mgr.CanCreateProjectile(GetUniqueId(), EWeaponType::AI, 8))
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break;
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zeus::CVector3f vec =
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@ -783,7 +769,7 @@ void CRidley::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUs
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}
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xbfc_ = xbf0_;
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xbe4_ = xa84_.origin - xabc_ * xbf0_;
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xbe4_ *= zeus::CVector3f((mgr.GetPlayer().GetTranslation() - xa84_.origin).dot(xa84_.basis[1]));
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xbe4_ += (mgr.GetPlayer().GetTranslation() - xa84_.origin).dot(xa84_.frontVector()) * xa84_.frontVector();
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break;
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}
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case EUserEventType::EndAction: {
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@ -1018,28 +1004,26 @@ void CRidley::Patrol(CStateManager& mgr, EStateMsg msg, float arg) {
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xa32_27_ = false;
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xa33_26_ = true;
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}
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void CRidley::Dead(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg != EStateMsg::Activate)
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return;
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mgr.SetBossParams(kInvalidUniqueId, 0.f, 0);
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}
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void CRidley::Generate(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg != EStateMsg::Activate)
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return;
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xa34_26_ = false;
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zeus::CVector3f vec;
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vec.x() = 0.f;
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vec.y() = xabc_;
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vec.z() = xac0_ - xadc_;
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SetTranslation(xa84_ * vec);
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SetTranslation(xa84_ * zeus::CVector3f{0.f, xabc_, xac0_ - xadc_});
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x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::NextState));
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}
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void CRidley::Attack(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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xbe4_ = (GetTranslation() + zeus::skUp) - (8.f * GetTransform().basis[0]);
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xbfc_ = xbf0_ = GetTransform().basis[0];
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xbe4_ = (GetTranslation() + zeus::skUp) - (8.f * GetTransform().rightVector());
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xbfc_ = xbf0_ = GetTransform().rightVector();
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xc08_ = xc0c_ = 0.f;
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xc10_ = 240.f;
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x32c_animState = EAnimState::Ready;
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@ -1115,7 +1099,7 @@ void CRidley::LoopedAttack(CStateManager& mgr, EStateMsg msg, float arg) {
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xbe4_ += (90.f * arg) * xbf0_;
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}
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if (xa32_24_ && xcac_ != 0) {
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if (xa32_24_ && xcac_) {
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CSfxManager::UpdateEmitter(xca8_, GetTranslation(), {}, 127);
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}
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Step)
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@ -1125,17 +1109,21 @@ void CRidley::LoopedAttack(CStateManager& mgr, EStateMsg msg, float arg) {
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zeus::CVector3f local_54 = xbc4_ - GetTranslation();
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float mag = local_54.magnitude();
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if (mag <= 2.f || local_54.dot(xbc4_ - x2ec_reflectedDestPos) <= 0.f) {
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pas::EStepDirection dir = pas::EStepDirection::Right;
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if (xa32_31_)
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auto dir = pas::EStepDirection::Right;
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if (xa32_31_) {
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dir = pas::EStepDirection::Left;
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if (xcc0_ == 3)
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dir = pas::EStepDirection::Up;
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else if (xcc0_ == 2)
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dir = pas::EStepDirection::Forward;
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}
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pas::EStepType type = pas::EStepType::Normal;
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if (xa33_24_)
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if (xcc0_ == 3) {
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dir = pas::EStepDirection::Up;
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} else if (xcc0_ == 2) {
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dir = pas::EStepDirection::Forward;
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}
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auto type = pas::EStepType::Normal;
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if (xa33_24_) {
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type = pas::EStepType::BreakDodge;
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}
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCStepCmd(dir, type));
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xa31_30_ = true;
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} else {
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@ -1150,7 +1138,7 @@ void CRidley::LoopedAttack(CStateManager& mgr, EStateMsg msg, float arg) {
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} else if (msg == EStateMsg::Deactivate) {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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if (xa32_25_) {
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ResetPlasmaProjectile(mgr, 1);
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ResetPlasmaProjectile(mgr, true);
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}
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if (xa32_24_) {
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@ -1209,7 +1197,7 @@ void CRidley::JumpBack(CStateManager& mgr, EStateMsg msg, float arg) {
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xc78_ = 0.f;
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} else if (msg == EStateMsg::Update) {
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TryCommand(mgr, pas::EAnimationState::Generate, &CPatterned::TryGenerate, 4);
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TryCommand(mgr, pas::EAnimationState::Generate, &CPatterned::TryGenerateNoXf, 4);
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if (x32c_animState == EAnimState::Repeat) {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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@ -1245,9 +1233,11 @@ void CRidley::DoubleSnap(CStateManager& mgr, EStateMsg msg, float arg) {
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} else if (msg == EStateMsg::Deactivate) {
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x32c_animState = EAnimState::NotReady;
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x402_28_isMakingBigStrike = false;
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x504_damageDur = 0.f;
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xc8c_ = GetContactDamage();
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}
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}
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void CRidley::CoverAttack(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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x32c_animState = EAnimState::Ready;
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@ -1280,6 +1270,7 @@ void CRidley::Crouch(urde::CStateManager& mgr, urde::EStateMsg msg, float arg) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, faceDir, 1.f));
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}
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}
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void CRidley::FadeOut(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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x32c_animState = EAnimState::Ready;
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@ -1291,12 +1282,13 @@ void CRidley::FadeOut(CStateManager& mgr, EStateMsg msg, float arg) {
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xb68_.SetDamage(x568_data.x3fc_);
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} else if (msg == EStateMsg::Update) {
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TryCommand(mgr, pas::EAnimationState::KnockBack, &CPatterned::TryKnockBack, 5);
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TryCommand(mgr, pas::EAnimationState::KnockBack, &CPatterned::TryKnockBack_Front, 5);
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} else if (msg == EStateMsg::Deactivate) {
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x32c_animState = EAnimState::NotReady;
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xcbc_ = 0.6667f * x568_data.x3c_;
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}
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}
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void CRidley::Taunt(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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x32c_animState = EAnimState::Ready;
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@ -1307,6 +1299,7 @@ void CRidley::Taunt(CStateManager& mgr, EStateMsg msg, float arg) {
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x32c_animState = EAnimState::NotReady;
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}
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}
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void CRidley::Flee(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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zeus::CVector3f destPos =
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@ -1318,6 +1311,7 @@ void CRidley::Flee(CStateManager& mgr, EStateMsg msg, float arg) {
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x450_bodyController->FaceDirection((x2e0_destPos - GetTranslation()).normalized(), arg);
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}
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}
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void CRidley::Lurk(urde::CStateManager& mgr, urde::EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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if (!xa33_25_) {
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@ -1350,6 +1344,7 @@ void CRidley::Lurk(urde::CStateManager& mgr, urde::EStateMsg msg, float arg) {
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FacePlayer(10.f * arg, mgr);
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}
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}
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void CRidley::ProjectileAttack(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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x32c_animState = EAnimState::Ready;
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@ -1364,24 +1359,26 @@ void CRidley::ProjectileAttack(CStateManager& mgr, EStateMsg msg, float arg) {
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xa33_31_ = false;
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}
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}
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void CRidley::Flinch(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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sub80257744(mgr);
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x32c_animState = EAnimState::Ready;
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} else if (msg == EStateMsg::Update) {
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TryCommand(mgr, pas::EAnimationState::KnockBack, &CPatterned::TryKnockBack, 3);
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TryCommand(mgr, pas::EAnimationState::KnockBack, &CPatterned::TryKnockBack_Front, 3);
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} else if (msg == EStateMsg::Deactivate) {
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x32c_animState = EAnimState::NotReady;
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sub80257650(mgr);
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xa32_28_shotAt = false;
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}
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}
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void CRidley::Hurled(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg != EStateMsg::Activate)
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return;
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sub80257650(mgr);
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCKnockBackCmd(GetTransform().basis[1], pas::ESeverity::Four));
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCKnockBackCmd(GetTransform().frontVector(), pas::ESeverity::Four));
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}
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void CRidley::TelegraphAttack(CStateManager& mgr, EStateMsg msg, float arg) {
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@ -1399,17 +1396,20 @@ void CRidley::TelegraphAttack(CStateManager& mgr, EStateMsg msg, float arg) {
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xa32_25_ = false;
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}
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}
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void CRidley::Jump(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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x32c_animState = EAnimState::Ready;
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xc88_ = (mgr.GetPlayer().GetTranslation() - GetTranslation()).magnitude() <= xae4_ ? 4 : 5;
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x402_28_isMakingBigStrike = x568_data.x3ac_ > 0.f;
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x504_damageDur = x568_data.x3ac_;
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xc8c_ = x568_data.x390_;
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sub80256580();
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} else if (msg == EStateMsg::Update) {
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TryCommand(mgr, pas::EAnimationState::MeleeAttack, &CPatterned::TryMeleeAttack, xc88_);
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if (x330_stateMachineState.GetTime() < 1.75f)
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if (x330_stateMachineState.GetTime() < 1.75f) {
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FacePlayer(arg, mgr);
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}
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} else if (msg == EStateMsg::Deactivate) {
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AddMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
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x402_28_isMakingBigStrike = false;
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@ -1419,24 +1419,27 @@ void CRidley::Jump(CStateManager& mgr, EStateMsg msg, float arg) {
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xa34_25_ = false;
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}
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}
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void CRidley::Explode(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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xa32_27_ = false;
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x32c_animState = EAnimState::Ready;
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} else if (msg == EStateMsg::Update) {
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TryCommand(mgr, pas::EAnimationState::KnockBack, &CPatterned::TryKnockBack, 2);
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TryCommand(mgr, pas::EAnimationState::KnockBack, &CPatterned::TryKnockBack_Front, 2);
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} else if (msg == EStateMsg::Deactivate) {
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x32c_animState = EAnimState::NotReady;
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}
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}
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void CRidley::Dodge(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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const zeus::CVector3f vec = zeus::CVector3f{GetTranslation().toVec2f() - xa84_.origin.toVec2f()}.normalized();
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float dist = zeus::clamp(0.f, 2.f * vec.dot(xa84_.rightVector()) + 1.f, 1.f);
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xc84_ = 2;
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float dist = zeus::clamp(
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0.f, zeus::CVector3f(GetTranslation().toVec2f() - xa84_.origin.toVec2f()).normalized().dot(xa84_.basis[0]),
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1.f);
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if (dist < mgr.GetActiveRandom()->Float())
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if (dist < mgr.GetActiveRandom()->Float()) {
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xc84_ = 3;
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}
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x32c_animState = EAnimState::Ready;
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} else if (msg == EStateMsg::Update) {
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TryCommand(mgr, pas::EAnimationState::Step, &CPatterned::TryDodge, xc84_);
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@ -1445,31 +1448,34 @@ void CRidley::Dodge(CStateManager& mgr, EStateMsg msg, float arg) {
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zeus::CVector3f someVec(((xa84_.origin.x() + xabc_) * vec.x()) - GetTranslation().x(),
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((xa84_.origin.y() + xabc_) * vec.y()) - GetTranslation().y(),
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((xa84_.origin.z() + xac0_) - GetTranslation().z()));
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if (someVec.magnitude() > 1.f)
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if (someVec.magnitude() > 1.f) {
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someVec.normalize();
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}
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sub80255fe8(10.f, arg, someVec);
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} else {
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x450_bodyController->FaceDirection((xa84_.origin - GetTranslation()).normalized(), arg);
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}
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x450_bodyController->FaceDirection((xa84_.origin - GetTranslation()).normalized(), arg);
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} else if (msg == EStateMsg::Deactivate) {
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x32c_animState = EAnimState::NotReady;
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}
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}
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void CRidley::Retreat(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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x32c_animState = EAnimState::Ready;
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} else if (msg == EStateMsg::Update) {
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TryCommand(mgr, pas::EAnimationState::Step, &CPatterned::TryDodge, 5);
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TryCommand(mgr, pas::EAnimationState::Step, &CPatterned::TryDodge, 5); // Down
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} else {
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x32c_animState = EAnimState::NotReady;
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}
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}
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void CRidley::Approach(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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zeus::CVector3f direction = (GetTranslation() - xa84_.origin).normalized();
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|
zeus::CVector3f destPos(xa84_.origin.x() + xab4_ * direction.x(), xa84_.origin.y() + xab4_ * direction.y(),
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(xae8_ + xa84_.origin.z()) - 1.f);
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zeus::CVector3f destPos = xa84_.origin.toVec2f() + xab4_ * direction.toVec2f();
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destPos.z() = (xae8_ + xa84_.origin.z()) - 1.f;
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SetDestPos(destPos);
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xa33_26_ = false;
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if (xc64_aiStage == 3 && !xa34_24_) {
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|
@ -1509,6 +1515,7 @@ void CRidley::SpecialAttack(CStateManager& mgr, EStateMsg msg, float arg) {
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x32c_animState = EAnimState::NotReady;
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}
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}
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void CRidley::Land(CStateManager& mgr, EStateMsg msg, float arg) {
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|
|
if (msg == EStateMsg::Activate) {
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|
zeus::CVector3f diff = zeus::CVector3f(mgr.GetPlayer().GetTranslation().x() - xa84_.origin.x(),
|
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|
@ -1528,7 +1535,7 @@ void CRidley::Land(CStateManager& mgr, EStateMsg msg, float arg) {
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x402_28_isMakingBigStrike = x568_data.x38c_ > 0.f;
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|
x504_damageDur = x568_data.x38c_;
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|
|
} else if (msg == EStateMsg::Update) {
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|
|
TryCommand(mgr, pas::EAnimationState::MeleeAttack, &CPatterned::TryMeleeAttack, 8);
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|
TryCommand(mgr, pas::EAnimationState::MeleeAttack, &CPatterned::TryMeleeAttack_TargetPos, 8);
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|
|
if (x32c_animState == EAnimState::Repeat) {
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|
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Combat);
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|
@ -1549,6 +1556,7 @@ void CRidley::Land(CStateManager& mgr, EStateMsg msg, float arg) {
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}
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}
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bool CRidley::Attacked(CStateManager& mgr, float arg) { return xa31_24_ && xa31_26_; }
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bool CRidley::TooClose(CStateManager& mgr, float arg) {
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|
|
if (xb0c_ == 4)
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|
return true;
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|
@ -1564,24 +1572,32 @@ bool CRidley::TooClose(CStateManager& mgr, float arg) {
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|
|
return false;
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|
|
}
|
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|
|
bool CRidley::InRange(CStateManager& mgr, float arg) {
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|
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|
|
float mag = (GetTranslation() - x2e0_destPos).magnitude();
|
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|
|
return mag < 2.f;
|
|
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|
|
}
|
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|
bool CRidley::InRange(CStateManager& mgr, float arg) { return (GetTranslation() - x2e0_destPos).magnitude() < 2.f; }
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|
|
bool CRidley::ShouldAttack(CStateManager& mgr, float arg) {
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|
|
return (xc64_aiStage == 3 && xb0c_ == 2) || (xc64_aiStage == 2 && xb04_ == 0);
|
|
|
|
|
}
|
|
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|
|
bool CRidley::ShouldDoubleSnap(CStateManager& mgr, float arg) { return xa33_30_; }
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|
bool CRidley::ShouldTurn(CStateManager& mgr, float arg) { return xb04_ == 5; }
|
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|
|
bool CRidley::HitSomething(CStateManager& mgr, float arg) { return xa32_27_ || xc64_aiStage == 3; }
|
|
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|
|
bool CRidley::AttackOver(CStateManager& mgr, float arg) { return xcc4_ == 0; }
|
|
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|
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|
|
bool CRidley::ShouldTaunt(CStateManager& mgr, float arg) {
|
|
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|
|
return (xc64_aiStage == 3 && xb0c_ == 1) || (xc64_aiStage == 2 && xb04_ == 4);
|
|
|
|
|
}
|
|
|
|
|
bool CRidley::ShouldFire(CStateManager& mgr, float arg) { return xc64_aiStage == 2 && xb04_ == 2; }
|
|
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|
|
|
|
bool CRidley::ShouldDodge(CStateManager& mgr, float arg) { return xb04_ == 3; }
|
|
|
|
|
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|
|
|
|
bool CRidley::ShouldRetreat(CStateManager& mgr, float arg) { return xa34_26_; }
|
|
|
|
|
|
|
|
|
|
bool CRidley::ShouldCrouch(CStateManager& mgr, float arg) { return xb04_ == 1; }
|
|
|
|
|
|
|
|
|
|
bool CRidley::ShouldMove(urde::CStateManager& mgr, float arg) {
|
|
|
|
|
if (xb0c_ == 5) {
|
|
|
|
|
xa34_25_ = true;
|
|
|
|
@ -1599,12 +1615,16 @@ bool CRidley::ShouldMove(urde::CStateManager& mgr, float arg) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
bool CRidley::ShotAt(CStateManager& mgr, float arg) { return xa32_28_shotAt; }
|
|
|
|
|
|
|
|
|
|
bool CRidley::SetAIStage(CStateManager& mgr, float arg) {
|
|
|
|
|
xc64_aiStage = arg;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CRidley::AIStage(CStateManager& mgr, float arg) { return xc64_aiStage >= arg; }
|
|
|
|
|
|
|
|
|
|
bool CRidley::ShouldStrafe(CStateManager& mgr, float arg) { return xa33_29_doStrafe; }
|
|
|
|
|
|
|
|
|
|
bool CRidley::IsDizzy(CStateManager& mgr, float arg) {
|
|
|
|
|
if (xb0c_ == 3)
|
|
|
|
|
return true;
|
|
|
|
@ -1619,13 +1639,15 @@ bool CRidley::IsDizzy(CStateManager& mgr, float arg) {
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CRidley::sub80255fe8(float f1, float f2, const zeus::CVector3f& vec) {
|
|
|
|
|
xaf8_ = (0.2f * (f1 * f1)) * vec;
|
|
|
|
|
xaf8_ = (f1 * (0.2f * f1)) * vec;
|
|
|
|
|
xaec_ += f2 * xaf8_;
|
|
|
|
|
if (xaec_.magnitude() > f1) {
|
|
|
|
|
xaec_ = f1 * xaec_.normalized();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CRidley::sub80255e5c(CStateManager& mgr) {
|
|
|
|
|
zeus::CVector3f posDiff = mgr.GetPlayer().GetTranslation() - GetTranslation();
|
|
|
|
|
if (posDiff.magnitude() < 8.f) {
|
|
|
|
@ -1634,6 +1656,7 @@ void CRidley::sub80255e5c(CStateManager& mgr) {
|
|
|
|
|
mgr.GetPlayer().ApplyImpulseWR(impulse, {});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CRidley::FacePlayer(float arg, CStateManager& mgr) {
|
|
|
|
|
x450_bodyController->FaceDirection((mgr.GetPlayer().GetTranslation() - GetTranslation()).normalized(), arg);
|
|
|
|
|
}
|
|
|
|
|