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COmegaPirate: Implement Faint, Growth, JumpBack, Suck; continue Think implementation
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@@ -209,6 +209,7 @@ protected:
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void SetState(EState state) { x568_state = state; }
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TUniqueId GetLauncherId() const { return x772_launcherId; }
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void SetAlert(bool val) { x988_28_alert = val; }
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const CCollisionActorManager& GetCollisionActorManager() const { return *x5d4_collisionActorMgr; }
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private:
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bool IsArmClawCollider(TUniqueId uid, const rstl::reserved_vector<TUniqueId, 7>& vec) const;
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