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COmegaPirate: Implement Faint, Growth, JumpBack, Suck; continue Think implementation
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@@ -364,6 +364,7 @@ public:
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void DropBomb(EBWeapon weapon, CStateManager& mgr);
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TUniqueId DropPowerBomb(CStateManager& mgr);
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void SetActorAttached(bool b) { x835_31_actorAttached = b; }
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CAuxWeapon& GetAuxWeapon() const { return *x744_auxWeapon; }
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};
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} // namespace urde
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