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COmegaPirate: Implement Faint, Growth, JumpBack, Suck; continue Think implementation

This commit is contained in:
2020-04-04 03:38:32 -04:00
parent 46afe6eae8
commit a4b1e7f85f
4 changed files with 273 additions and 9 deletions

View File

@@ -364,6 +364,7 @@ public:
void DropBomb(EBWeapon weapon, CStateManager& mgr);
TUniqueId DropPowerBomb(CStateManager& mgr);
void SetActorAttached(bool b) { x835_31_actorAttached = b; }
CAuxWeapon& GetAuxWeapon() const { return *x744_auxWeapon; }
};
} // namespace urde