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Finish CMessageScreen
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@@ -421,7 +421,7 @@ void CInGameGuiManager::Update(CStateManager& stateMgr, float dt, CArchitectureQ
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{
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if (stateMgr.GetPlayer().GetVisorStaticAlpha() != x1f4_visorStaticAlpha)
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{
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if (TCastToPtr<CFirstPersonCamera> fpCam = stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr))
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if (TCastToPtr<CFirstPersonCamera>(stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr)))
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{
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if (std::fabs(stateMgr.GetPlayer().GetVisorStaticAlpha() - x1f4_visorStaticAlpha) < 0.5f)
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{
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