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Add CRipper files
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#include "MP1/World/CRipper.hpp"
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namespace urde::MP1 {
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CRipper::CRipper(TUniqueId uid, std::string_view name, EFlavorType type, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
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const CGrappleParameters& grappleParms)
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: CPatterned(ECharacter::Ripper, uid, name, type, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
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EColliderType::One, EBodyType::Flyer, actParms, EKnockBackVariant::Medium) {}
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}
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#pragma once
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#include "World/CPatterned.hpp"
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#include "World/CGrappleParameters.hpp"
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namespace urde::MP1 {
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class CRipper : public CPatterned {
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public:
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DEFINE_PATTERNED(Ripper)
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CRipper(TUniqueId uid, std::string_view name, EFlavorType type, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
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const CGrappleParameters& grappleParms);
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};
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}
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