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RetroDataSpec: Use override where applicable
Continues the override modernizations, applying the keyword where applicable to the RetroDataSpec target.
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@@ -29,24 +29,24 @@ struct CTweakGame final : ITweakGame {
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Value<float> x60_hardmodeDamageMult;
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Value<float> x64_hardmodeWeaponMult;
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std::string_view GetWorldPrefix() const { return x4_worldPrefix; }
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std::string_view GetWorldPrefix() const override { return x4_worldPrefix; }
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std::string_view GetDefaultRoom() const { return x14_defaultRoom; }
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bool GetSplashScreensDisabled() const { return x2b_splashScreensDisabled; }
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float GetFirstPersonFOV() const { return x24_fov; }
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float GetPressStartDelay() const { return x30_pressStartDelay; }
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float GetWavecapIntensityNormal() const { return x34_wavecapIntensityNormal; }
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float GetWavecapIntensityPoison() const { return x38_wavecapIntensityPoison; }
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float GetWavecapIntensityLava() const { return x3c_wavecapIntensityLava; }
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float GetRippleIntensityNormal() const { return x40_rippleIntensityNormal; }
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float GetRippleIntensityPoison() const { return x44_rippleIntentityPoison; }
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float GetRippleIntensityLava() const { return x48_rippleIntensityLava; }
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float GetFluidEnvBumpScale() const { return x4c_fluidEnvBumpScale; }
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float GetWaterFogDistanceBase() const { return x50_waterFogDistanceBase; }
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float GetWaterFogDistanceRange() const { return x54_waterFogDistanceRange; }
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float GetGravityWaterFogDistanceBase() const { return x58_gravityWaterFogDistanceBase; }
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float GetGravityWaterFogDistanceRange() const { return x5c_gravityWaterFogDistanceRange; }
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float GetHardModeDamageMultiplier() const { return x60_hardmodeDamageMult; }
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float GetHardModeWeaponMultiplier() const { return x64_hardmodeWeaponMult; }
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bool GetSplashScreensDisabled() const override { return x2b_splashScreensDisabled; }
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float GetFirstPersonFOV() const override { return x24_fov; }
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float GetPressStartDelay() const override { return x30_pressStartDelay; }
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float GetWavecapIntensityNormal() const override { return x34_wavecapIntensityNormal; }
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float GetWavecapIntensityPoison() const override { return x38_wavecapIntensityPoison; }
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float GetWavecapIntensityLava() const override { return x3c_wavecapIntensityLava; }
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float GetRippleIntensityNormal() const override { return x40_rippleIntensityNormal; }
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float GetRippleIntensityPoison() const override { return x44_rippleIntentityPoison; }
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float GetRippleIntensityLava() const override { return x48_rippleIntensityLava; }
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float GetFluidEnvBumpScale() const override { return x4c_fluidEnvBumpScale; }
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float GetWaterFogDistanceBase() const override { return x50_waterFogDistanceBase; }
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float GetWaterFogDistanceRange() const override { return x54_waterFogDistanceRange; }
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float GetGravityWaterFogDistanceBase() const override { return x58_gravityWaterFogDistanceBase; }
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float GetGravityWaterFogDistanceRange() const override { return x5c_gravityWaterFogDistanceRange; }
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float GetHardModeDamageMultiplier() const override { return x60_hardmodeDamageMult; }
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float GetHardModeWeaponMultiplier() const override { return x64_hardmodeWeaponMult; }
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CTweakGame() = default;
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CTweakGame(athena::io::IStreamReader& in) {
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this->read(in);
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@@ -55,6 +55,6 @@ struct CTweakGame final : ITweakGame {
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#endif
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}
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void initCVars(hecl::CVarManager* mgr);
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void initCVars(hecl::CVarManager* mgr) override;
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};
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} // namespace DataSpec::DNAMP1
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