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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-14 20:06:11 +00:00

RetroDataSpec: Use override where applicable

Continues the override modernizations, applying the keyword where
applicable to the RetroDataSpec target.
This commit is contained in:
Lioncash
2019-08-09 22:32:48 -04:00
parent 1e625e0995
commit a5a2516138
101 changed files with 1230 additions and 1150 deletions

View File

@@ -187,122 +187,122 @@ struct CTweakGui final : ITweakGui {
FixupValues();
}
float GetMapAlphaInterpolant() const { return x8_mapAlphaInterp; }
float GetPauseBlurFactor() const { return xc_pauseBlurFactor; }
float GetRadarXYRadius() const { return x10_radarXYRadius; }
float GetRadarZRadius() const { return x24_radarZRadius; }
float GetRadarZCloseRadius() const { return x28_radarZCloseRadius; }
float GetEnergyBarFilledSpeed() const { return x34_energyBarFilledSpeed; }
float GetEnergyBarShadowSpeed() const { return x38_energyBarShadowSpeed; }
float GetEnergyBarDrainDelay() const { return x3c_energyBarDrainDelay; }
bool GetEnergyBarAlwaysResetDelay() const { return x40_energyBarAlwaysResetDelay; }
float GetHudDamagePracticalsGainConstant() const { return x44_hudDamagePracticalsGainConstant; }
float GetHudDamagePracticalsGainLinear() const { return x48_hudDamagePracticalsGainLinear; }
float GetHudDamagePracticalsInitConstant() const { return x4c_hudDamagePracticalsInitConstant; }
float GetHudDamagePracticalsInitLinear() const { return x50_hudDamagePracticalsInitLinear; }
float GetHudDamageLightSpotAngle() const { return x54_hudDamageLightSpotAngle; }
float GetDamageLightAngleC() const { return x58_damageLightAngleC; }
float GetDamageLightAngleL() const { return x5c_damageLightAngleL; }
float GetDamageLightAngleQ() const { return x60_damageLightAngleQ; }
atVec3f GetDamageLightPreTranslate() const { return x64_damageLightPreTranslate; }
atVec3f GetDamageLightCenterTranslate() const { return x70_damageLightCenterTranslate; }
float GetDamageLightXfXAngle() const { return x7c_damageLightXfXAngle; }
float GetDamageLightXfZAngle() const { return x80_damageLightXfZAngle; }
float GetHudDecoShakeTranslateVelConstant() const { return x84_hudDecoShakeTranslateVelConstant; }
float GetHudDecoShakeTranslateVelLinear() const { return x88_hudDecoShakeTranslateVelLinear; }
float GetMaxDecoDamageShakeTranslate() const { return x8c_maxDecoDamageShakeTranslate; }
float GetDecoDamageShakeDeceleration() const { return x90_decoDamageShakeDeceleration; }
float GetDecoShakeGainConstant() const { return x94_decoShakeGainConstant; }
float GetDecoShakeGainLinear() const { return x98_decoShakeGainLinear; }
float GetDecoShakeInitConstant() const { return x9c_decoShakeInitConstant; }
float GetDecoShakeInitLinear() const { return xa0_decoShakeInitLinear; }
float GetMaxDecoDamageShakeRotate() const { return xa4_maxDecoDamageShakeRotate; }
atUint32 GetHudCamFovTweak() const { return xa8_hudCamFovTweak; }
atUint32 GetHudCamYTweak() const { return xac_hudCamYTweak; }
atUint32 GetHudCamZTweak() const { return xb0_hudCamZTweak; }
float GetBeamVisorMenuAnimTime() const { return xc0_beamVisorMenuAnimTime; }
float GetVisorBeamMenuItemActiveScale() const { return xc4_visorBeamMenuItemActiveScale; }
float GetVisorBeamMenuItemInactiveScale() const { return xc8_visorBeamMenuItemInactiveScale; }
float GetVisorBeamMenuItemTranslate() const { return xcc_visorBeamMenuItemTranslate; }
float GetThreatRange() const { return xe4_threatRange; }
float GetRadarScopeCoordRadius() const { return xe8_radarScopeCoordRadius; }
float GetRadarPlayerPaintRadius() const { return xec_radarPlayerPaintRadius; }
float GetRadarEnemyPaintRadius() const { return xf0_radarEnemyPaintRadius; }
float GetMissileArrowVisTime() const { return xf4_missileArrowVisTime; }
EHudVisMode GetHudVisMode() const { return xf8_hudVisMode; }
EHelmetVisMode GetHelmetVisMode() const { return xfc_helmetVisMode; }
atUint32 GetEnableAutoMapper() const { return x100_enableAutoMapper; }
atUint32 GetEnableTargetingManager() const { return x108_enableTargetingManager; }
atUint32 GetEnablePlayerVisor() const { return x10c_enablePlayerVisor; }
float GetThreatWarningFraction() const { return x110_threatWarningFraction; }
float GetMissileWarningFraction() const { return x114_missileWarningFraction; }
float GetFreeLookFadeTime() const { return x118_freeLookFadeTime; }
float GetFreeLookSfxPitchScale() const { return x12c_freeLookSfxPitchScale; }
bool GetNoAbsoluteFreeLookSfxPitch() const { return x130_noAbsoluteFreeLookSfxPitch; }
float GetFaceReflectionOrthoWidth() const { return x13c_faceReflectionOrthoWidth; }
float GetFaceReflectionOrthoHeight() const { return x140_faceReflectionOrthoHeight; }
float GetFaceReflectionDistance() const { return x144_faceReflectionDistance; }
float GetFaceReflectionHeight() const { return x148_faceReflectionHeight; }
float GetFaceReflectionAspect() const { return x14c_faceReflectionAspect; }
float GetMissileWarningPulseTime() const { return x1a0_missileWarningPulseTime; }
float GetExplosionLightFalloffMultConstant() const { return x1a4_explosionLightFalloffMultConstant; }
float GetExplosionLightFalloffMultLinear() const { return x1a8_explosionLightFalloffMultLinear; }
float GetExplosionLightFalloffMultQuadratic() const { return x1ac_explosionLightFalloffMultQuadratic; }
float GetHudDamagePeakFactor() const { return x1b4_hudDamagePeakFactor; }
float GetHudDamageFilterGainConstant() const { return x1b8_hudDamageFilterGainConstant; }
float GetHudDamageFilterGainLinear() const { return x1bc_hudDamageFilterGainLinear; }
float GetHudDamageFilterInitConstant() const { return x1c0_hudDamageFilterInitConstant; }
float GetHudDamageFilterInitLinear() const { return x1c4_hudDamageFilterInitLinear; }
float GetEnergyDrainModPeriod() const { return x1c8_energyDrainModPeriod; }
bool GetEnergyDrainSinusoidalPulse() const { return x1cc_energyDrainSinusoidalPulse; }
bool GetEnergyDrainFilterAdditive() const { return x1cd_energyDrainFilterAdditive; }
float GetHudDamagePulseDuration() const { return x1d0_hudDamagePulseDuration; }
float GetHudDamageColorGain() const { return x1d4_hudDamageColorGain; }
float GetHudDecoShakeTranslateGain() const { return x1d8_hudDecoShakeTranslateGain; }
float GetHudLagOffsetScale() const { return x1dc_hudLagOffsetScale; }
float GetXrayBlurScaleLinear() const { return x204_xrayBlurScaleLinear; }
float GetXrayBlurScaleQuadratic() const { return x208_xrayBlurScaleQuadratic; }
float GetScanSidesAngle() const { return x210_scanSidesAngle; }
float GetScanSidesXScale() const { return x214_scanSidesXScale; }
float GetScanSidesPositionEnd() const { return x218_scanSidesPositionEnd; }
float GetScanSidesDuration() const { return x220_scanSidesDuration; }
float GetScanSidesStartTime() const { return x224_scanSidesStartTime; }
float GetScanSidesEndTime() const { return x228_scanSidesEndTime; }
float GetScanDataDotRadius() const { return x22c_scanDataDotRadius; }
float GetScanDataDotPosRandMagnitude() const { return x230_scanDataDotPosRandMag; }
float GetScanDataDotSeekDurationMin() const { return x234_scanDataDotSeekDurationMin; }
float GetScanDataDotSeekDurationMax() const { return x238_scanDataDotSeekDurationMax; }
float GetScanDataDotHoldDurationMin() const { return x23c_scanDataDotHoldDurationMin; }
float GetScanDataDotHoldDurationMax() const { return x240_scanDataDotHoldDurationMax; }
float GetScanAppearanceDuration() const { return x244_scanAppearanceDuration; }
float GetScanPaneFlashFactor() const { return x248_scanPaneFlashFactor; }
float GetScanPaneFadeInTime() const { return x24c_scanPaneFadeInTime; }
float GetScanPaneFadeOutTime() const { return x250_scanPaneFadeOutTime; }
float GetBallViewportYReduction() const { return x254_ballViewportYReduction; }
float GetScanWindowIdleWidth() const { return x258_scanWindowIdleW; }
float GetScanWindowIdleHeight() const { return x25c_scanWindowIdleH; }
float GetScanWindowActiveWidth() const { return x260_scanWindowActiveW; }
float GetScanWindowActiveHeight() const { return x264_scanWindowActiveH; }
float GetScanWindowMagnification() const { return x268_scanWindowMagnification; }
float GetScanWindowScanningAspect() const { return x26c_scanWindowScanningAspect; }
float GetScanSidesPositionStart() const { return x270_scanSidesPositionStart; }
bool GetShowAutomapperInMorphball() const { return x274_showAutomapperInMorphball; }
bool GetLatchArticleText() const { return x275_latchArticleText; }
float GetWorldTransManagerCharsPerSfx() const { return x278_wtMgrCharsPerSfx; }
atUint32 GetXRayFogMode() const { return x27c_xrayFogMode; }
float GetXRayFogNearZ() const { return x280_xrayFogNearZ; }
float GetXRayFogFarZ() const { return x284_xrayFogFarZ; }
const zeus::CColor& GetXRayFogColor() const { return x288_xrayFogColor; }
float GetThermalVisorLevel() const { return x28c_thermalVisorLevel; }
const zeus::CColor& GetThermalVisorColor() const { return x290_thermalVisorColor; }
const zeus::CColor& GetVisorHudLightAdd(int v) const { return x294_hudLightAddPerVisor[v]; }
const zeus::CColor& GetVisorHudLightMultiply(int v) const { return x2a4_hudLightMultiplyPerVisor[v]; }
const zeus::CColor& GetHudReflectivityLightColor() const { return x2b4_hudReflectivityLightColor; }
float GetHudLightAttMulConstant() const { return x2b8_hudLightAttMulConstant; }
float GetHudLightAttMulLinear() const { return x2bc_hudLightAttMulLinear; }
float GetHudLightAttMulQuadratic() const { return x2c0_hudLightAttMulQuadratic; }
float GetMapAlphaInterpolant() const override { return x8_mapAlphaInterp; }
float GetPauseBlurFactor() const override { return xc_pauseBlurFactor; }
float GetRadarXYRadius() const override { return x10_radarXYRadius; }
float GetRadarZRadius() const override { return x24_radarZRadius; }
float GetRadarZCloseRadius() const override { return x28_radarZCloseRadius; }
float GetEnergyBarFilledSpeed() const override { return x34_energyBarFilledSpeed; }
float GetEnergyBarShadowSpeed() const override { return x38_energyBarShadowSpeed; }
float GetEnergyBarDrainDelay() const override { return x3c_energyBarDrainDelay; }
bool GetEnergyBarAlwaysResetDelay() const override { return x40_energyBarAlwaysResetDelay; }
float GetHudDamagePracticalsGainConstant() const override { return x44_hudDamagePracticalsGainConstant; }
float GetHudDamagePracticalsGainLinear() const override { return x48_hudDamagePracticalsGainLinear; }
float GetHudDamagePracticalsInitConstant() const override { return x4c_hudDamagePracticalsInitConstant; }
float GetHudDamagePracticalsInitLinear() const override { return x50_hudDamagePracticalsInitLinear; }
float GetHudDamageLightSpotAngle() const override { return x54_hudDamageLightSpotAngle; }
float GetDamageLightAngleC() const override { return x58_damageLightAngleC; }
float GetDamageLightAngleL() const override { return x5c_damageLightAngleL; }
float GetDamageLightAngleQ() const override { return x60_damageLightAngleQ; }
atVec3f GetDamageLightPreTranslate() const override { return x64_damageLightPreTranslate; }
atVec3f GetDamageLightCenterTranslate() const override { return x70_damageLightCenterTranslate; }
float GetDamageLightXfXAngle() const override { return x7c_damageLightXfXAngle; }
float GetDamageLightXfZAngle() const override { return x80_damageLightXfZAngle; }
float GetHudDecoShakeTranslateVelConstant() const override { return x84_hudDecoShakeTranslateVelConstant; }
float GetHudDecoShakeTranslateVelLinear() const override { return x88_hudDecoShakeTranslateVelLinear; }
float GetMaxDecoDamageShakeTranslate() const override { return x8c_maxDecoDamageShakeTranslate; }
float GetDecoDamageShakeDeceleration() const override { return x90_decoDamageShakeDeceleration; }
float GetDecoShakeGainConstant() const override { return x94_decoShakeGainConstant; }
float GetDecoShakeGainLinear() const override { return x98_decoShakeGainLinear; }
float GetDecoShakeInitConstant() const override { return x9c_decoShakeInitConstant; }
float GetDecoShakeInitLinear() const override { return xa0_decoShakeInitLinear; }
float GetMaxDecoDamageShakeRotate() const override { return xa4_maxDecoDamageShakeRotate; }
atUint32 GetHudCamFovTweak() const override { return xa8_hudCamFovTweak; }
atUint32 GetHudCamYTweak() const override { return xac_hudCamYTweak; }
atUint32 GetHudCamZTweak() const override { return xb0_hudCamZTweak; }
float GetBeamVisorMenuAnimTime() const override { return xc0_beamVisorMenuAnimTime; }
float GetVisorBeamMenuItemActiveScale() const override { return xc4_visorBeamMenuItemActiveScale; }
float GetVisorBeamMenuItemInactiveScale() const override { return xc8_visorBeamMenuItemInactiveScale; }
float GetVisorBeamMenuItemTranslate() const override { return xcc_visorBeamMenuItemTranslate; }
float GetThreatRange() const override { return xe4_threatRange; }
float GetRadarScopeCoordRadius() const override { return xe8_radarScopeCoordRadius; }
float GetRadarPlayerPaintRadius() const override { return xec_radarPlayerPaintRadius; }
float GetRadarEnemyPaintRadius() const override { return xf0_radarEnemyPaintRadius; }
float GetMissileArrowVisTime() const override { return xf4_missileArrowVisTime; }
EHudVisMode GetHudVisMode() const override { return xf8_hudVisMode; }
EHelmetVisMode GetHelmetVisMode() const override { return xfc_helmetVisMode; }
atUint32 GetEnableAutoMapper() const override { return x100_enableAutoMapper; }
atUint32 GetEnableTargetingManager() const override { return x108_enableTargetingManager; }
atUint32 GetEnablePlayerVisor() const override { return x10c_enablePlayerVisor; }
float GetThreatWarningFraction() const override { return x110_threatWarningFraction; }
float GetMissileWarningFraction() const override { return x114_missileWarningFraction; }
float GetFreeLookFadeTime() const override { return x118_freeLookFadeTime; }
float GetFreeLookSfxPitchScale() const override { return x12c_freeLookSfxPitchScale; }
bool GetNoAbsoluteFreeLookSfxPitch() const override { return x130_noAbsoluteFreeLookSfxPitch; }
float GetFaceReflectionOrthoWidth() const override { return x13c_faceReflectionOrthoWidth; }
float GetFaceReflectionOrthoHeight() const override { return x140_faceReflectionOrthoHeight; }
float GetFaceReflectionDistance() const override { return x144_faceReflectionDistance; }
float GetFaceReflectionHeight() const override { return x148_faceReflectionHeight; }
float GetFaceReflectionAspect() const override { return x14c_faceReflectionAspect; }
float GetMissileWarningPulseTime() const override { return x1a0_missileWarningPulseTime; }
float GetExplosionLightFalloffMultConstant() const override { return x1a4_explosionLightFalloffMultConstant; }
float GetExplosionLightFalloffMultLinear() const override { return x1a8_explosionLightFalloffMultLinear; }
float GetExplosionLightFalloffMultQuadratic() const override { return x1ac_explosionLightFalloffMultQuadratic; }
float GetHudDamagePeakFactor() const override { return x1b4_hudDamagePeakFactor; }
float GetHudDamageFilterGainConstant() const override { return x1b8_hudDamageFilterGainConstant; }
float GetHudDamageFilterGainLinear() const override { return x1bc_hudDamageFilterGainLinear; }
float GetHudDamageFilterInitConstant() const override { return x1c0_hudDamageFilterInitConstant; }
float GetHudDamageFilterInitLinear() const override { return x1c4_hudDamageFilterInitLinear; }
float GetEnergyDrainModPeriod() const override { return x1c8_energyDrainModPeriod; }
bool GetEnergyDrainSinusoidalPulse() const override { return x1cc_energyDrainSinusoidalPulse; }
bool GetEnergyDrainFilterAdditive() const override { return x1cd_energyDrainFilterAdditive; }
float GetHudDamagePulseDuration() const override { return x1d0_hudDamagePulseDuration; }
float GetHudDamageColorGain() const override { return x1d4_hudDamageColorGain; }
float GetHudDecoShakeTranslateGain() const override { return x1d8_hudDecoShakeTranslateGain; }
float GetHudLagOffsetScale() const override { return x1dc_hudLagOffsetScale; }
float GetXrayBlurScaleLinear() const override { return x204_xrayBlurScaleLinear; }
float GetXrayBlurScaleQuadratic() const override { return x208_xrayBlurScaleQuadratic; }
float GetScanSidesAngle() const override { return x210_scanSidesAngle; }
float GetScanSidesXScale() const override { return x214_scanSidesXScale; }
float GetScanSidesPositionEnd() const override { return x218_scanSidesPositionEnd; }
float GetScanSidesDuration() const override { return x220_scanSidesDuration; }
float GetScanSidesStartTime() const override { return x224_scanSidesStartTime; }
float GetScanSidesEndTime() const override { return x228_scanSidesEndTime; }
float GetScanDataDotRadius() const override { return x22c_scanDataDotRadius; }
float GetScanDataDotPosRandMagnitude() const override { return x230_scanDataDotPosRandMag; }
float GetScanDataDotSeekDurationMin() const override { return x234_scanDataDotSeekDurationMin; }
float GetScanDataDotSeekDurationMax() const override { return x238_scanDataDotSeekDurationMax; }
float GetScanDataDotHoldDurationMin() const override { return x23c_scanDataDotHoldDurationMin; }
float GetScanDataDotHoldDurationMax() const override { return x240_scanDataDotHoldDurationMax; }
float GetScanAppearanceDuration() const override { return x244_scanAppearanceDuration; }
float GetScanPaneFlashFactor() const override { return x248_scanPaneFlashFactor; }
float GetScanPaneFadeInTime() const override { return x24c_scanPaneFadeInTime; }
float GetScanPaneFadeOutTime() const override { return x250_scanPaneFadeOutTime; }
float GetBallViewportYReduction() const override { return x254_ballViewportYReduction; }
float GetScanWindowIdleWidth() const override { return x258_scanWindowIdleW; }
float GetScanWindowIdleHeight() const override { return x25c_scanWindowIdleH; }
float GetScanWindowActiveWidth() const override { return x260_scanWindowActiveW; }
float GetScanWindowActiveHeight() const override { return x264_scanWindowActiveH; }
float GetScanWindowMagnification() const override { return x268_scanWindowMagnification; }
float GetScanWindowScanningAspect() const override { return x26c_scanWindowScanningAspect; }
float GetScanSidesPositionStart() const override { return x270_scanSidesPositionStart; }
bool GetShowAutomapperInMorphball() const override { return x274_showAutomapperInMorphball; }
bool GetLatchArticleText() const override { return x275_latchArticleText; }
float GetWorldTransManagerCharsPerSfx() const override { return x278_wtMgrCharsPerSfx; }
atUint32 GetXRayFogMode() const override { return x27c_xrayFogMode; }
float GetXRayFogNearZ() const override { return x280_xrayFogNearZ; }
float GetXRayFogFarZ() const override { return x284_xrayFogFarZ; }
const zeus::CColor& GetXRayFogColor() const override { return x288_xrayFogColor; }
float GetThermalVisorLevel() const override { return x28c_thermalVisorLevel; }
const zeus::CColor& GetThermalVisorColor() const override { return x290_thermalVisorColor; }
const zeus::CColor& GetVisorHudLightAdd(int v) const override { return x294_hudLightAddPerVisor[v]; }
const zeus::CColor& GetVisorHudLightMultiply(int v) const override { return x2a4_hudLightMultiplyPerVisor[v]; }
const zeus::CColor& GetHudReflectivityLightColor() const override { return x2b4_hudReflectivityLightColor; }
float GetHudLightAttMulConstant() const override { return x2b8_hudLightAttMulConstant; }
float GetHudLightAttMulLinear() const override { return x2bc_hudLightAttMulLinear; }
float GetHudLightAttMulQuadratic() const override { return x2c0_hudLightAttMulQuadratic; }
float GetScanSpeed(int idx) const {
float GetScanSpeed(int idx) const override {
if (idx < 0 || size_t(idx) >= x2c4_scanSpeeds.size())
return 0.f;
return x2c4_scanSpeeds[idx];