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Add flip flag for collision triangles
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@@ -1092,7 +1092,7 @@ BlenderConnection::DataStream::ColMesh::Edge::Edge(BlenderConnection& conn)
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BlenderConnection::DataStream::ColMesh::Triangle::Triangle(BlenderConnection& conn)
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{
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conn._readBuf(this, 16);
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conn._readBuf(this, 17);
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}
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BlenderConnection::DataStream::World::Area::Dock::Dock(BlenderConnection& conn)
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