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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 14:24:56 +00:00

General: Normalize RuntimeCommon include paths

Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
This commit is contained in:
Lioncash
2019-09-27 22:53:03 -04:00
parent 8591787409
commit a633b8e8fd
258 changed files with 1744 additions and 951 deletions

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@@ -1,18 +1,28 @@
#pragma once
#include "RetroTypes.hpp"
#include "CInGameTweakManagerBase.hpp"
#include "zeus/CQuaternion.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CVector3f.hpp"
#include "MP1/CInGameGuiManager.hpp"
#include <list>
#include <memory>
#include <optional>
#include <vector>
#include "Runtime/CInGameTweakManagerBase.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/MP1/CInGameGuiManager.hpp"
#include <zeus/CQuaternion.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector2i.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
struct CFinalInput;
class IWorld;
class CMapUniverse;
class CMapWorldInfo;
class CStateManager;
class CMapUniverse;
class IWorld;
struct CFinalInput;
class CAutoMapper {
public:

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@@ -1,13 +1,18 @@
#pragma once
#include "RetroTypes.hpp"
#include "CResFactory.hpp"
#include "zeus/CAABox.hpp"
#include "zeus/CVector3f.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "Graphics/CLineRenderer.hpp"
#include "Graphics/Shaders/CMapSurfaceShader.hpp"
#include "CMappableObject.hpp"
#include <memory>
#include <vector>
#include "Runtime/CResFactory.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/AutoMapper/CMappableObject.hpp"
#include "Runtime/Graphics/CLineRenderer.hpp"
#include "Runtime/Graphics/Shaders/CMapSurfaceShader.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CAABox.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class IWorld;

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@@ -1,12 +1,16 @@
#pragma once
#include "RetroTypes.hpp"
#include "zeus/CVector3f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CTransform.hpp"
#include "IFactory.hpp"
#include "CToken.hpp"
#include "CMapArea.hpp"
#include <string>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/IFactory.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/AutoMapper/CMapArea.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CStateManager;

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@@ -1,16 +1,21 @@
#pragma once
#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CVector3f.hpp"
#include "zeus/CTransform.hpp"
#include "CMapArea.hpp"
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/AutoMapper/CMapArea.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class IWorld;
class CMapWorldInfo;
class CStateManager;
class IWorld;
class CMapWorld {
public:
/* skDrawProfileItemNames; */

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@@ -1,6 +1,9 @@
#pragma once
#include "RetroTypes.hpp"
#include <map>
#include <vector>
#include "Runtime/RetroTypes.hpp"
namespace urde {
class CSaveWorld;

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@@ -1,16 +1,20 @@
#pragma once
#include "RetroTypes.hpp"
#include "zeus/CAABox.hpp"
#include "zeus/CTransform.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/Shaders/CMapSurfaceShader.hpp"
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
#include "Graphics/CLineRenderer.hpp"
#include <optional>
#include <utility>
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Graphics/CLineRenderer.hpp"
#include "Runtime/Graphics/Shaders/CMapSurfaceShader.hpp"
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CTransform.hpp>
namespace urde {
class CStateManager;
class CMapWorldInfo;
class CStateManager;
class CMappableObject {
static boo::ObjToken<boo::IGraphicsBufferS> g_doorVbo;