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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all of the runtime headers have normalized include paths.
This commit is contained in:
@@ -1,18 +1,28 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "CInGameTweakManagerBase.hpp"
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#include "zeus/CQuaternion.hpp"
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#include "zeus/CTransform.hpp"
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#include "zeus/CVector3f.hpp"
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#include "MP1/CInGameGuiManager.hpp"
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#include <list>
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#include <memory>
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#include <optional>
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#include <vector>
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#include "Runtime/CInGameTweakManagerBase.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/MP1/CInGameGuiManager.hpp"
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#include <zeus/CQuaternion.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector2f.hpp>
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#include <zeus/CVector2i.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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struct CFinalInput;
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class IWorld;
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class CMapUniverse;
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class CMapWorldInfo;
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class CStateManager;
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class CMapUniverse;
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class IWorld;
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struct CFinalInput;
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class CAutoMapper {
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public:
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@@ -1,13 +1,18 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "CResFactory.hpp"
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#include "zeus/CAABox.hpp"
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#include "zeus/CVector3f.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "Graphics/CLineRenderer.hpp"
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#include "Graphics/Shaders/CMapSurfaceShader.hpp"
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#include "CMappableObject.hpp"
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#include <memory>
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#include <vector>
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#include "Runtime/CResFactory.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/AutoMapper/CMappableObject.hpp"
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#include "Runtime/Graphics/CLineRenderer.hpp"
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#include "Runtime/Graphics/Shaders/CMapSurfaceShader.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CAABox.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class IWorld;
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@@ -1,12 +1,16 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "zeus/CVector3f.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CTransform.hpp"
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#include "IFactory.hpp"
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#include "CToken.hpp"
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#include "CMapArea.hpp"
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#include <string>
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#include <vector>
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#include "Runtime/CToken.hpp"
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#include "Runtime/IFactory.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/AutoMapper/CMapArea.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CStateManager;
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@@ -1,16 +1,21 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "CToken.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CVector3f.hpp"
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#include "zeus/CTransform.hpp"
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#include "CMapArea.hpp"
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#include <vector>
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/AutoMapper/CMapArea.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class IWorld;
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class CMapWorldInfo;
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class CStateManager;
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class IWorld;
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class CMapWorld {
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public:
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/* skDrawProfileItemNames; */
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@@ -1,6 +1,9 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include <map>
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#include <vector>
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#include "Runtime/RetroTypes.hpp"
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namespace urde {
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class CSaveWorld;
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@@ -1,16 +1,20 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "zeus/CAABox.hpp"
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#include "zeus/CTransform.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Graphics/Shaders/CMapSurfaceShader.hpp"
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#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include "Graphics/CLineRenderer.hpp"
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#include <optional>
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#include <utility>
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Graphics/CLineRenderer.hpp"
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#include "Runtime/Graphics/Shaders/CMapSurfaceShader.hpp"
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#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include <zeus/CAABox.hpp>
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#include <zeus/CTransform.hpp>
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namespace urde {
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class CStateManager;
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class CMapWorldInfo;
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class CStateManager;
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class CMappableObject {
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static boo::ObjToken<boo::IGraphicsBufferS> g_doorVbo;
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