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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 13:44:56 +00:00

General: Normalize RuntimeCommon include paths

Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
This commit is contained in:
Lioncash
2019-09-27 22:53:03 -04:00
parent 8591787409
commit a633b8e8fd
258 changed files with 1744 additions and 951 deletions

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@@ -1,7 +1,15 @@
#pragma once
#include "CGameCamera.hpp"
#include "CCameraSpline.hpp"
#include <cmath>
#include <memory>
#include <vector>
#include "Runtime/Camera/CCameraSpline.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CPlayer;

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@@ -1,10 +1,14 @@
#pragma once
#include "zeus/CColor.hpp"
#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "Graphics/Shaders/CCameraBlurFilter.hpp"
#include "Graphics/Shaders/CXRayBlurFilter.hpp"
#include <memory>
#include <optional>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Graphics/Shaders/CCameraBlurFilter.hpp"
#include "Runtime/Graphics/Shaders/CXRayBlurFilter.hpp"
#include <zeus/CColor.hpp>
namespace urde {
class CTexture;

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@@ -1,20 +1,26 @@
#pragma once
#include "RetroTypes.hpp"
#include "zeus/CVector3f.hpp"
#include "World/CGameArea.hpp"
#include <list>
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/World/CGameArea.hpp"
#include <zeus/CVector3f.hpp>
namespace urde {
class CFirstPersonCamera;
class CBallCamera;
class CStateManager;
class CGameCamera;
class CCameraShakeData;
class CScriptWater;
class CInterpolationCamera;
struct CFinalInput;
class CScriptCameraHint;
class CCinematicCamera;
class CFirstPersonCamera;
class CGameCamera;
class CInterpolationCamera;
class CScriptCameraHint;
class CScriptWater;
class CStateManager;
struct CFinalInput;
class CCameraManager {
static float sAspect;

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@@ -1,7 +1,8 @@
#pragma once
#include "zeus/CVector3f.hpp"
#include "RetroTypes.hpp"
#include "Runtime/RetroTypes.hpp"
#include <zeus/CVector3f.hpp>
namespace urde {
class CRandom16;

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@@ -1,6 +1,13 @@
#pragma once
#include "CGameCamera.hpp"
#include <string_view>
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
#include <zeus/CQuaternion.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {

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@@ -1,6 +1,10 @@
#pragma once
#include "CGameCamera.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {

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@@ -1,14 +1,17 @@
#pragma once
#include "World/CActor.hpp"
#include "zeus/CTransform.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CActor.hpp"
#include <zeus/CMatrix4f.hpp>
#include <zeus/CTransform.hpp>
namespace urde {
struct CFinalInput;
class CGameCamera : public CActor {
friend class CStateManager;
friend class CCameraManager;
friend class CStateManager;
protected:
TUniqueId xe8_watchedObject;

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@@ -1,6 +1,9 @@
#pragma once
#include "CGameCamera.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {

View File

@@ -1,7 +1,7 @@
#pragma once
#include "CGameCamera.hpp"
#include "CCameraSpline.hpp"
#include "Runtime/Camera/CCameraSpline.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
namespace urde {