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General: Normalize RuntimeCommon include paths

Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
This commit is contained in:
Lioncash
2019-09-27 22:53:03 -04:00
parent 8591787409
commit a633b8e8fd
258 changed files with 1744 additions and 951 deletions

View File

@@ -1,16 +1,24 @@
#pragma once
#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "CCharacterInfo.hpp"
#include "CParticleDatabase.hpp"
#include "CPoseAsTransforms.hpp"
#include "CHierarchyPoseBuilder.hpp"
#include "CAdditiveAnimPlayback.hpp"
#include "CCharLayoutInfo.hpp"
#include "CAnimPlaybackParms.hpp"
#include "IAnimReader.hpp"
#include <memory>
#include <set>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Character/CAdditiveAnimPlayback.hpp"
#include "Runtime/Character/CAnimPlaybackParms.hpp"
#include "Runtime/Character/CCharLayoutInfo.hpp"
#include "Runtime/Character/CCharacterInfo.hpp"
#include "Runtime/Character/CHierarchyPoseBuilder.hpp"
#include "Runtime/Character/CParticleDatabase.hpp"
#include "Runtime/Character/CPoseAsTransforms.hpp"
#include "Runtime/Character/IAnimReader.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CQuaternion.hpp>
#include <zeus/CVector3f.hpp>
enum class EUserEventType {
Projectile = 0,
@@ -51,30 +59,31 @@ enum class EUserEventType {
};
namespace urde {
class CCharLayoutInfo;
class CSkinnedModel;
class CMorphableSkinnedModel;
struct CAnimSysContext;
class CAnimTreeNode;
class CAnimationManager;
class CTransitionManager;
class CBoolPOINode;
class CCharAnimTime;
class CCharLayoutInfo;
class CCharacterFactory;
class IMetaAnim;
struct CModelFlags;
class CVertexMorphEffect;
class CInt32POINode;
class CModel;
class CMorphableSkinnedModel;
class CParticlePOINode;
class CPrimitive;
class CRandom16;
class CStateManager;
class CCharAnimTime;
class CModel;
class CSkinRules;
class CAnimTreeNode;
class CSegIdList;
class CSegStatementSet;
class CBoolPOINode;
class CInt32POINode;
class CParticlePOINode;
class CSkinRules;
class CSkinnedModel;
class CSoundPOINode;
class CStateManager;
class CTransitionManager;
class CVertexMorphEffect;
class IAnimReader;
class IMetaAnim;
struct CAnimSysContext;
struct CModelFlags;
struct SAdvancementDeltas;
struct SAdvancementResults;