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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all of the runtime headers have normalized include paths.
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@@ -1,16 +1,24 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "CToken.hpp"
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#include "CCharacterInfo.hpp"
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#include "CParticleDatabase.hpp"
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#include "CPoseAsTransforms.hpp"
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#include "CHierarchyPoseBuilder.hpp"
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#include "CAdditiveAnimPlayback.hpp"
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#include "CCharLayoutInfo.hpp"
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#include "CAnimPlaybackParms.hpp"
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#include "IAnimReader.hpp"
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#include <memory>
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#include <set>
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#include <vector>
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Character/CAdditiveAnimPlayback.hpp"
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#include "Runtime/Character/CAnimPlaybackParms.hpp"
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#include "Runtime/Character/CCharLayoutInfo.hpp"
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#include "Runtime/Character/CCharacterInfo.hpp"
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#include "Runtime/Character/CHierarchyPoseBuilder.hpp"
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#include "Runtime/Character/CParticleDatabase.hpp"
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#include "Runtime/Character/CPoseAsTransforms.hpp"
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#include "Runtime/Character/IAnimReader.hpp"
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#include <zeus/CAABox.hpp>
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#include <zeus/CQuaternion.hpp>
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#include <zeus/CVector3f.hpp>
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enum class EUserEventType {
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Projectile = 0,
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@@ -51,30 +59,31 @@ enum class EUserEventType {
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};
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namespace urde {
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class CCharLayoutInfo;
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class CSkinnedModel;
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class CMorphableSkinnedModel;
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struct CAnimSysContext;
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class CAnimTreeNode;
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class CAnimationManager;
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class CTransitionManager;
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class CBoolPOINode;
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class CCharAnimTime;
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class CCharLayoutInfo;
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class CCharacterFactory;
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class IMetaAnim;
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struct CModelFlags;
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class CVertexMorphEffect;
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class CInt32POINode;
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class CModel;
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class CMorphableSkinnedModel;
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class CParticlePOINode;
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class CPrimitive;
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class CRandom16;
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class CStateManager;
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class CCharAnimTime;
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class CModel;
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class CSkinRules;
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class CAnimTreeNode;
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class CSegIdList;
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class CSegStatementSet;
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class CBoolPOINode;
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class CInt32POINode;
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class CParticlePOINode;
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class CSkinRules;
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class CSkinnedModel;
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class CSoundPOINode;
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class CStateManager;
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class CTransitionManager;
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class CVertexMorphEffect;
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class IAnimReader;
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class IMetaAnim;
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struct CAnimSysContext;
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struct CModelFlags;
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struct SAdvancementDeltas;
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struct SAdvancementResults;
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