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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all of the runtime headers have normalized include paths.
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@@ -1,20 +1,22 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "zeus/CQuaternion.hpp"
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#include "CharacterCommon.hpp"
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#include "CBodyStateCmdMgr.hpp"
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#include "CBodyStateInfo.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Character/CBodyStateCmdMgr.hpp"
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#include "Runtime/Character/CBodyStateInfo.hpp"
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#include "Runtime/Character/CharacterCommon.hpp"
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#include <zeus/CQuaternion.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CActor;
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class CAnimPlaybackParms;
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struct CFinalInput;
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class CPASAnimParmData;
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class CPASDatabase;
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class CRandom16;
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class CStateManager;
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class CPASDatabase;
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struct CFinalInput;
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class CBodyController {
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CActor& x0_actor;
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