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General: Normalize RuntimeCommon include paths

Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
This commit is contained in:
Lioncash
2019-09-27 22:53:03 -04:00
parent 8591787409
commit a633b8e8fd
258 changed files with 1744 additions and 951 deletions

View File

@@ -1,22 +1,25 @@
#pragma once
#include "zeus/CVector3f.hpp"
#include "zeus/CAABox.hpp"
#include "zeus/CColor.hpp"
#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "CAnimData.hpp"
#include "Graphics/CModel.hpp"
#include <memory>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Character/CAnimData.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CCharAnimTime;
class CStateManager;
class CActorLights;
struct CModelFlags;
class CRandom16;
class CAnimData;
class CCharAnimTime;
class CModel;
class CRandom16;
class CSkinnedModel;
class CStateManager;
struct CModelFlags;
struct SAdvancementDeltas;
class CStaticRes {