mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-08 14:24:56 +00:00
General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all of the runtime headers have normalized include paths.
This commit is contained in:
@@ -1,29 +1,42 @@
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#pragma once
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#include <functional>
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#include "IRenderer.hpp"
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#include "CDrawable.hpp"
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#include "CDrawablePlaneObject.hpp"
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#include "Shaders/CThermalColdFilter.hpp"
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#include "Shaders/CThermalHotFilter.hpp"
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#include "Shaders/CSpaceWarpFilter.hpp"
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#include "Shaders/CFogVolumePlaneShader.hpp"
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#include "Shaders/CFogVolumeFilter.hpp"
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#include "Shaders/CPhazonSuitFilter.hpp"
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#include "CTexture.hpp"
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#include "CRandom16.hpp"
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#include "CPVSVisSet.hpp"
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#include "zeus/CRectangle.hpp"
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#include "World/CGameArea.hpp"
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#include "zeus/CPlane.hpp"
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#include <list>
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#include <optional>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "Runtime/CRandom16.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Graphics/CDrawable.hpp"
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#include "Runtime/Graphics/CDrawablePlaneObject.hpp"
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#include "Runtime/Graphics/CPVSVisSet.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/IRenderer.hpp"
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#include "Runtime/Graphics/Shaders/CFogVolumeFilter.hpp"
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#include "Runtime/Graphics/Shaders/CFogVolumePlaneShader.hpp"
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#include "Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp"
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#include "Runtime/Graphics/Shaders/CSpaceWarpFilter.hpp"
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#include "Runtime/Graphics/Shaders/CThermalColdFilter.hpp"
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#include "Runtime/Graphics/Shaders/CThermalHotFilter.hpp"
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#include "Runtime/World/CGameArea.hpp"
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#include <zeus/CAABox.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CFrustum.hpp>
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#include <zeus/CPlane.hpp>
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#include <zeus/CRectangle.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class IObjectStore;
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class CMemorySys;
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class IFactory;
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class CTexture;
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class CParticleGen;
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class CBooModel;
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class CMemorySys;
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class CParticleGen;
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class CTexture;
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class IFactory;
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class IObjectStore;
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class Buckets {
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friend class CBooRenderer;
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@@ -57,10 +70,10 @@ enum class EWorldShadowMode {
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class CBooRenderer final : public IRenderer {
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friend class CBooModel;
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friend class CModel;
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friend class CGameArea;
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friend class CWorldTransManager;
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friend class CModel;
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friend class CMorphBallShadow;
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friend class CWorldTransManager;
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struct CAreaListItem {
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const std::vector<CMetroidModelInstance>* x0_geometry;
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@@ -1,7 +1,7 @@
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#pragma once
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#include "GCNTypes.hpp"
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#include "zeus/CAABox.hpp"
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#include "Runtime/GCNTypes.hpp"
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#include <zeus/CAABox.hpp>
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namespace urde {
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enum class EDrawableType : u16 { WorldSurface, Particle, Actor, SimpleShadow, Decal };
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@@ -1,7 +1,7 @@
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#pragma once
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#include "CDrawable.hpp"
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#include "zeus/CPlane.hpp"
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#include "Runtime/Graphics/CDrawable.hpp"
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#include <zeus/CPlane.hpp>
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namespace urde {
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class CDrawablePlaneObject : public CDrawable {
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@@ -1,15 +1,19 @@
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#pragma once
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
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#include <vector>
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#include "RetroTypes.hpp"
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#include "zeus/CTransform.hpp"
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#include "zeus/CVector2i.hpp"
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#include "zeus/CColor.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "hecl/Runtime.hpp"
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#include "hecl/CVar.hpp"
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#include <boo/graphicsdev/IGraphicsCommandQueue.hpp>
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <hecl/CVar.hpp>
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#include <hecl/Runtime.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector2i.hpp>
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#include <zeus/CVector2f.hpp>
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namespace urde {
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extern hecl::CVar* g_disableLighting;
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@@ -1,7 +1,7 @@
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#pragma once
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#include <memory>
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#include "RetroTypes.hpp"
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#include "Runtime/RetroTypes.hpp"
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namespace urde {
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@@ -1,8 +1,9 @@
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#pragma once
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#include "zeus/CVector3f.hpp"
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#include "zeus/CColor.hpp"
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#include "RetroTypes.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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@@ -1,13 +1,18 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "zeus/CVector3f.hpp"
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#include "zeus/CVector4f.hpp"
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#include "zeus/CColor.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "hecl/VertexBufferPool.hpp"
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#include "hecl/UniformBufferPool.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <hecl/UniformBufferPool.hpp>
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#include <hecl/VertexBufferPool.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CVector2f.hpp>
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#include <zeus/CVector3f.hpp>
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#include <zeus/CVector4f.hpp>
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namespace urde {
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@@ -1,12 +1,18 @@
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#pragma once
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "RetroTypes.hpp"
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#include "zeus/CTransform.hpp"
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#include "zeus/CAABox.hpp"
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#include "hecl/HMDLMeta.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Shaders/CModelShaders.hpp"
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#include <hecl/HMDLMeta.hpp>
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#include <zeus/CAABox.hpp>
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#include <zeus/CTransform.hpp>
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namespace urde {
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class CBooModel;
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struct CBooSurface;
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@@ -1,23 +1,29 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "zeus/CColor.hpp"
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#include "CFactoryMgr.hpp"
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#include "CToken.hpp"
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#include "zeus/CAABox.hpp"
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#include <memory>
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#include <optional>
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#include <unordered_map>
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#include <vector>
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#include "DNACommon/CMDL.hpp"
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#include "DNAMP1/CMDLMaterials.hpp"
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#include "Runtime/CFactoryMgr.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Shaders/CModelShaders.hpp"
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#include "hecl/HMDLMeta.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <hecl/HMDLMeta.hpp>
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#include <zeus/CAABox.hpp>
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#include <zeus/CColor.hpp>
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namespace urde {
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class IObjectStore;
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class CTexture;
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class CLight;
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class CSkinRules;
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class CPoseAsTransforms;
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class CModel;
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class CPoseAsTransforms;
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class CSkinRules;
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class CTexture;
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class IObjectStore;
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struct CModelFlags {
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u8 x0_blendMode = 0; /* 2: add color, >6: additive, >4: blend, else opaque */
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@@ -115,10 +121,10 @@ struct SShader {
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};
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class CBooModel {
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friend class CModel;
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friend class CGameArea;
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friend class CBooRenderer;
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friend class CGameArea;
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friend class CMetroidModelInstance;
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friend class CModel;
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friend class CSkinnedModel;
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friend struct GeometryUniformLayout;
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@@ -1,10 +1,14 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "CDvdFile.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "specter/View.hpp"
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#include "zeus/CVector3f.hpp"
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#include <memory>
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#include <vector>
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#include "Runtime/CDvdFile.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <specter/View.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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@@ -1,7 +1,9 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "CPVSVisOctree.hpp"
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#include <vector>
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Graphics/CPVSVisOctree.hpp"
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namespace urde {
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@@ -1,8 +1,10 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "zeus/CVector3f.hpp"
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#include "CPVSVisSet.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Graphics/CPVSVisSet.hpp"
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#include <zeus/CAABox.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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@@ -1,8 +1,7 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "zeus/CAABox.hpp"
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#include <memory>
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#include "Runtime/RetroTypes.hpp"
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CPVSVisOctree;
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@@ -1,9 +1,14 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "CRandom16.hpp"
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#include "zeus/CVector3f.hpp"
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#include "Graphics/CLineRenderer.hpp"
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#include <utility>
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#include <vector>
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#include "Runtime/CRandom16.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Graphics/CLineRenderer.hpp"
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CStateManager;
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@@ -1,7 +1,11 @@
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#pragma once
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#include "zeus/CAABox.hpp"
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#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include <optional>
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#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include <zeus/CAABox.hpp>
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#include <zeus/CTransform.hpp>
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namespace urde {
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class CTexture;
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@@ -1,14 +1,20 @@
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#pragma once
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#include "CToken.hpp"
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#include "CModel.hpp"
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#include <memory>
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#include <optional>
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#include <utility>
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#include <vector>
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#include "Runtime/CToken.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CModel;
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class CSkinRules;
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class CCharLayoutInfo;
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class CModel;
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class CPoseAsTransforms;
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class CSkinRules;
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class CVertexMorphEffect;
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class IObjectStore;
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@@ -1,11 +1,15 @@
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#pragma once
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#include "GCNTypes.hpp"
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#include "CFactoryMgr.hpp"
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#include "IObj.hpp"
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#include "IOStreams.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include <memory>
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#include <string>
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#include "Runtime/CFactoryMgr.hpp"
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/IObj.hpp"
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#include "Runtime/IOStreams.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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namespace urde {
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class CVParamTransfer;
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@@ -1,11 +1,17 @@
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#pragma once
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#include "CToken.hpp"
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#include "Character/CPoseAsTransforms.hpp"
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#include <utility>
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#include <vector>
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#include "Runtime/CToken.hpp"
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#include "Runtime/Character/CPoseAsTransforms.hpp"
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#include <zeus/CUnitVector.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CSkinRules;
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class CRandom16;
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class CSkinRules;
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class CVertexMorphEffect {
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zeus::CUnitVector3f x0_;
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@@ -1,26 +1,29 @@
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#pragma once
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#include <functional>
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#include <vector>
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#include "../RetroTypes.hpp"
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#include "../CToken.hpp"
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#include "zeus/CAABox.hpp"
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#include "zeus/CPlane.hpp"
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#include "zeus/CFrustum.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CRectangle.hpp"
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#include "CGraphics.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include <zeus/CAABox.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CFrustum.hpp>
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#include <zeus/CPlane.hpp>
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#include <zeus/CRectangle.hpp>
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namespace urde {
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class CMetroidModelInstance;
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class CLight;
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class CAreaOctTree;
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class CParticleGen;
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class CLight;
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class CMetroidModelInstance;
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class CModel;
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struct SShader;
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class CSkinnedModel;
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class CPVSVisSet;
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class CParticleGen;
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class CSkinnedModel;
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struct CAreaRenderOctTree;
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struct CModelFlags;
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struct SShader;
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class IRenderer {
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public:
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@@ -1,9 +1,10 @@
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#pragma once
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CAABox.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CAABox.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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namespace urde {
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@@ -1,8 +1,11 @@
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#pragma once
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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#include <zeus/CVector3f.hpp>
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||||
#include <zeus/CVector4f.hpp>
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||||
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namespace urde {
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||||
|
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@@ -1,9 +1,11 @@
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#pragma once
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||||
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||||
#include "zeus/CMatrix4f.hpp"
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||||
#include "zeus/CColor.hpp"
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||||
#include "zeus/CRectangle.hpp"
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#include "Camera/CCameraFilter.hpp"
|
||||
#include "Runtime/CToken.hpp"
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||||
#include "Runtime/Camera/CCameraFilter.hpp"
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||||
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||||
#include <zeus/CColor.hpp>
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||||
#include <zeus/CMatrix4f.hpp>
|
||||
#include <zeus/CRectangle.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "Graphics/CGraphics.hpp"
|
||||
#include "Runtime/Graphics/CGraphics.hpp"
|
||||
|
||||
namespace urde {
|
||||
struct CQuadDecal;
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "Graphics/CGraphics.hpp"
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
#include <array>
|
||||
|
||||
#include "Runtime/Graphics/CGraphics.hpp"
|
||||
|
||||
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CElementGen;
|
||||
|
||||
@@ -1,9 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "zeus/CRectangle.hpp"
|
||||
#include "Camera/CCameraFilter.hpp"
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/Camera/CCameraFilter.hpp"
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
#include <zeus/CRectangle.hpp>
|
||||
#include <zeus/CVector2f.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
||||
@@ -1,7 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "Graphics/CGraphics.hpp"
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
#include "Runtime/Graphics/CGraphics.hpp"
|
||||
|
||||
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
#include <zeus/CVector2f.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CEnvFxManager;
|
||||
|
||||
@@ -1,14 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
#include "CModelShaders.hpp"
|
||||
#include "World/CFluidPlaneManager.hpp"
|
||||
#include "Graphics/CTexture.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "zeus/CAABox.hpp"
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/Graphics/CTexture.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
|
||||
#include "Runtime/World/CFluidPlaneManager.hpp"
|
||||
|
||||
#include "Shaders/shader_CFluidPlaneShader.hpp"
|
||||
|
||||
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
|
||||
|
||||
#include <zeus/CAABox.hpp>
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
#include <zeus/CVector4f.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
class CFluidPlaneShader {
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "zeus/CRectangle.hpp"
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
#include <zeus/CRectangle.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
||||
@@ -1,10 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "zeus/CRectangle.hpp"
|
||||
#include "zeus/CVector4f.hpp"
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
#include <zeus/CRectangle.hpp>
|
||||
#include <zeus/CVector4f.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "Graphics/CGraphics.hpp"
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
#include <array>
|
||||
|
||||
#include "Runtime/Graphics/CGraphics.hpp"
|
||||
|
||||
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CLineRenderer;
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
|
||||
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
||||
@@ -1,13 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "hecl/Runtime.hpp"
|
||||
#include "hecl/Backend.hpp"
|
||||
#include <optional>
|
||||
#include "zeus/CVector3f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "Graphics/CGraphics.hpp"
|
||||
#include "DataSpec/DNAMP1/CMDLMaterials.hpp"
|
||||
#include <array>
|
||||
#include <optional>
|
||||
|
||||
#include "DataSpec/DNAMP1/CMDLMaterials.hpp"
|
||||
|
||||
#include "Runtime/Graphics/CGraphics.hpp"
|
||||
|
||||
#include <hecl/Backend.hpp>
|
||||
#include <hecl/Runtime.hpp>
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
#include <zeus/CVector4f.hpp>
|
||||
|
||||
#define URDE_MAX_LIGHTS 8
|
||||
|
||||
|
||||
@@ -1,7 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "Graphics/CGraphics.hpp"
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
#include <array>
|
||||
|
||||
#include "Runtime/Graphics/CGraphics.hpp"
|
||||
|
||||
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CVector2f.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CParticleSwoosh;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
|
||||
#include <zeus/CColor.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CTexture;
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "zeus/CRectangle.hpp"
|
||||
#include "Camera/CCameraFilter.hpp"
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/Camera/CCameraFilter.hpp"
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
#include <zeus/CRectangle.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "zeus/CRectangle.hpp"
|
||||
#include "Camera/CCameraFilter.hpp"
|
||||
#include "Runtime/Camera/CCameraFilter.hpp"
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
#include <zeus/CRectangle.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "zeus/CRectangle.hpp"
|
||||
#include "Camera/CCameraFilter.hpp"
|
||||
#include "Runtime/Camera/CCameraFilter.hpp"
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
#include <zeus/CRectangle.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
#include "RetroTypes.hpp"
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
|
||||
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
||||
@@ -1,9 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "GuiSys/CGuiWidget.hpp"
|
||||
#include "hecl/VertexBufferPool.hpp"
|
||||
#include "hecl/UniformBufferPool.hpp"
|
||||
#include "zeus/CVector2i.hpp"
|
||||
#include "Runtime/GuiSys/CGuiWidget.hpp"
|
||||
|
||||
#include <hecl/UniformBufferPool.hpp>
|
||||
#include <hecl/VertexBufferPool.hpp>
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
#include <zeus/CVector2f.hpp>
|
||||
#include <zeus/CVector2i.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CGlyph;
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "zeus/CRectangle.hpp"
|
||||
#include "Camera/CCameraFilter.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/Camera/CCameraFilter.hpp"
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
#include <zeus/CRectangle.hpp>
|
||||
#include <zeus/CVector2f.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
|
||||
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
||||
@@ -1,7 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "CColoredQuadFilter.hpp"
|
||||
#include "CTexturedQuadFilter.hpp"
|
||||
#include <optional>
|
||||
|
||||
#include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "Runtime/CToken.hpp"
|
||||
|
||||
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CTexture;
|
||||
|
||||
Reference in New Issue
Block a user