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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 14:24:56 +00:00

General: Normalize RuntimeCommon include paths

Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
This commit is contained in:
Lioncash
2019-09-27 22:53:03 -04:00
parent 8591787409
commit a633b8e8fd
258 changed files with 1744 additions and 951 deletions

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@@ -1,29 +1,42 @@
#pragma once
#include <functional>
#include "IRenderer.hpp"
#include "CDrawable.hpp"
#include "CDrawablePlaneObject.hpp"
#include "Shaders/CThermalColdFilter.hpp"
#include "Shaders/CThermalHotFilter.hpp"
#include "Shaders/CSpaceWarpFilter.hpp"
#include "Shaders/CFogVolumePlaneShader.hpp"
#include "Shaders/CFogVolumeFilter.hpp"
#include "Shaders/CPhazonSuitFilter.hpp"
#include "CTexture.hpp"
#include "CRandom16.hpp"
#include "CPVSVisSet.hpp"
#include "zeus/CRectangle.hpp"
#include "World/CGameArea.hpp"
#include "zeus/CPlane.hpp"
#include <list>
#include <optional>
#include <unordered_map>
#include <utility>
#include <vector>
#include "Runtime/CRandom16.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Graphics/CDrawable.hpp"
#include "Runtime/Graphics/CDrawablePlaneObject.hpp"
#include "Runtime/Graphics/CPVSVisSet.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Graphics/IRenderer.hpp"
#include "Runtime/Graphics/Shaders/CFogVolumeFilter.hpp"
#include "Runtime/Graphics/Shaders/CFogVolumePlaneShader.hpp"
#include "Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp"
#include "Runtime/Graphics/Shaders/CSpaceWarpFilter.hpp"
#include "Runtime/Graphics/Shaders/CThermalColdFilter.hpp"
#include "Runtime/Graphics/Shaders/CThermalHotFilter.hpp"
#include "Runtime/World/CGameArea.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CFrustum.hpp>
#include <zeus/CPlane.hpp>
#include <zeus/CRectangle.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class IObjectStore;
class CMemorySys;
class IFactory;
class CTexture;
class CParticleGen;
class CBooModel;
class CMemorySys;
class CParticleGen;
class CTexture;
class IFactory;
class IObjectStore;
class Buckets {
friend class CBooRenderer;
@@ -57,10 +70,10 @@ enum class EWorldShadowMode {
class CBooRenderer final : public IRenderer {
friend class CBooModel;
friend class CModel;
friend class CGameArea;
friend class CWorldTransManager;
friend class CModel;
friend class CMorphBallShadow;
friend class CWorldTransManager;
struct CAreaListItem {
const std::vector<CMetroidModelInstance>* x0_geometry;

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@@ -1,7 +1,7 @@
#pragma once
#include "GCNTypes.hpp"
#include "zeus/CAABox.hpp"
#include "Runtime/GCNTypes.hpp"
#include <zeus/CAABox.hpp>
namespace urde {
enum class EDrawableType : u16 { WorldSurface, Particle, Actor, SimpleShadow, Decal };

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@@ -1,7 +1,7 @@
#pragma once
#include "CDrawable.hpp"
#include "zeus/CPlane.hpp"
#include "Runtime/Graphics/CDrawable.hpp"
#include <zeus/CPlane.hpp>
namespace urde {
class CDrawablePlaneObject : public CDrawable {

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@@ -1,15 +1,19 @@
#pragma once
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
#include <vector>
#include "RetroTypes.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CVector2i.hpp"
#include "zeus/CColor.hpp"
#include "Runtime/RetroTypes.hpp"
#include "hecl/Runtime.hpp"
#include "hecl/CVar.hpp"
#include <boo/graphicsdev/IGraphicsCommandQueue.hpp>
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <hecl/CVar.hpp>
#include <hecl/Runtime.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector2i.hpp>
#include <zeus/CVector2f.hpp>
namespace urde {
extern hecl::CVar* g_disableLighting;

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@@ -1,7 +1,7 @@
#pragma once
#include <memory>
#include "RetroTypes.hpp"
#include "Runtime/RetroTypes.hpp"
namespace urde {

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@@ -1,8 +1,9 @@
#pragma once
#include "zeus/CVector3f.hpp"
#include "zeus/CColor.hpp"
#include "RetroTypes.hpp"
#include "Runtime/RetroTypes.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {

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@@ -1,13 +1,18 @@
#pragma once
#include "RetroTypes.hpp"
#include "zeus/CVector3f.hpp"
#include "zeus/CVector4f.hpp"
#include "zeus/CColor.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "hecl/VertexBufferPool.hpp"
#include "hecl/UniformBufferPool.hpp"
#include "Graphics/CGraphics.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <hecl/UniformBufferPool.hpp>
#include <hecl/VertexBufferPool.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
#include <zeus/CVector4f.hpp>
namespace urde {

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@@ -1,12 +1,18 @@
#pragma once
#include <memory>
#include <unordered_map>
#include <vector>
#include "RetroTypes.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CAABox.hpp"
#include "hecl/HMDLMeta.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Shaders/CModelShaders.hpp"
#include <hecl/HMDLMeta.hpp>
#include <zeus/CAABox.hpp>
#include <zeus/CTransform.hpp>
namespace urde {
class CBooModel;
struct CBooSurface;

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@@ -1,23 +1,29 @@
#pragma once
#include "RetroTypes.hpp"
#include "zeus/CColor.hpp"
#include "CFactoryMgr.hpp"
#include "CToken.hpp"
#include "zeus/CAABox.hpp"
#include <memory>
#include <optional>
#include <unordered_map>
#include <vector>
#include "DNACommon/CMDL.hpp"
#include "DNAMP1/CMDLMaterials.hpp"
#include "Runtime/CFactoryMgr.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Shaders/CModelShaders.hpp"
#include "hecl/HMDLMeta.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <hecl/HMDLMeta.hpp>
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
namespace urde {
class IObjectStore;
class CTexture;
class CLight;
class CSkinRules;
class CPoseAsTransforms;
class CModel;
class CPoseAsTransforms;
class CSkinRules;
class CTexture;
class IObjectStore;
struct CModelFlags {
u8 x0_blendMode = 0; /* 2: add color, >6: additive, >4: blend, else opaque */
@@ -115,10 +121,10 @@ struct SShader {
};
class CBooModel {
friend class CModel;
friend class CGameArea;
friend class CBooRenderer;
friend class CGameArea;
friend class CMetroidModelInstance;
friend class CModel;
friend class CSkinnedModel;
friend struct GeometryUniformLayout;

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@@ -1,10 +1,14 @@
#pragma once
#include "RetroTypes.hpp"
#include "CDvdFile.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "specter/View.hpp"
#include "zeus/CVector3f.hpp"
#include <memory>
#include <vector>
#include "Runtime/CDvdFile.hpp"
#include "Runtime/RetroTypes.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <specter/View.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {

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@@ -1,7 +1,9 @@
#pragma once
#include "RetroTypes.hpp"
#include "CPVSVisOctree.hpp"
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Graphics/CPVSVisOctree.hpp"
namespace urde {

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@@ -1,8 +1,10 @@
#pragma once
#include "RetroTypes.hpp"
#include "zeus/CVector3f.hpp"
#include "CPVSVisSet.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Graphics/CPVSVisSet.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {

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@@ -1,8 +1,7 @@
#pragma once
#include "RetroTypes.hpp"
#include "zeus/CAABox.hpp"
#include <memory>
#include "Runtime/RetroTypes.hpp"
#include <zeus/CVector3f.hpp>
namespace urde {
class CPVSVisOctree;

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@@ -1,9 +1,14 @@
#pragma once
#include "RetroTypes.hpp"
#include "CRandom16.hpp"
#include "zeus/CVector3f.hpp"
#include "Graphics/CLineRenderer.hpp"
#include <utility>
#include <vector>
#include "Runtime/CRandom16.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Graphics/CLineRenderer.hpp"
#include <zeus/CVector3f.hpp>
namespace urde {
class CStateManager;

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@@ -1,7 +1,11 @@
#pragma once
#include "zeus/CAABox.hpp"
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
#include <optional>
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CTransform.hpp>
namespace urde {
class CTexture;

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@@ -1,14 +1,20 @@
#pragma once
#include "CToken.hpp"
#include "CModel.hpp"
#include <memory>
#include <optional>
#include <utility>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include <zeus/CVector3f.hpp>
namespace urde {
class CModel;
class CSkinRules;
class CCharLayoutInfo;
class CModel;
class CPoseAsTransforms;
class CSkinRules;
class CVertexMorphEffect;
class IObjectStore;

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@@ -1,11 +1,15 @@
#pragma once
#include "GCNTypes.hpp"
#include "CFactoryMgr.hpp"
#include "IObj.hpp"
#include "IOStreams.hpp"
#include "Graphics/CGraphics.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include <memory>
#include <string>
#include "Runtime/CFactoryMgr.hpp"
#include "Runtime/GCNTypes.hpp"
#include "Runtime/IObj.hpp"
#include "Runtime/IOStreams.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
namespace urde {
class CVParamTransfer;

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@@ -1,11 +1,17 @@
#pragma once
#include "CToken.hpp"
#include "Character/CPoseAsTransforms.hpp"
#include <utility>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/Character/CPoseAsTransforms.hpp"
#include <zeus/CUnitVector.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CSkinRules;
class CRandom16;
class CSkinRules;
class CVertexMorphEffect {
zeus::CUnitVector3f x0_;

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@@ -1,26 +1,29 @@
#pragma once
#include <functional>
#include <vector>
#include "../RetroTypes.hpp"
#include "../CToken.hpp"
#include "zeus/CAABox.hpp"
#include "zeus/CPlane.hpp"
#include "zeus/CFrustum.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "CGraphics.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CFrustum.hpp>
#include <zeus/CPlane.hpp>
#include <zeus/CRectangle.hpp>
namespace urde {
class CMetroidModelInstance;
class CLight;
class CAreaOctTree;
class CParticleGen;
class CLight;
class CMetroidModelInstance;
class CModel;
struct SShader;
class CSkinnedModel;
class CPVSVisSet;
class CParticleGen;
class CSkinnedModel;
struct CAreaRenderOctTree;
struct CModelFlags;
struct SShader;
class IRenderer {
public:

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@@ -1,9 +1,10 @@
#pragma once
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CAABox.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace urde {

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@@ -1,8 +1,11 @@
#pragma once
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CVector3f.hpp>
#include <zeus/CVector4f.hpp>
namespace urde {

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@@ -1,9 +1,11 @@
#pragma once
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
namespace urde {

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@@ -1,8 +1,9 @@
#pragma once
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace urde
{

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@@ -1,6 +1,6 @@
#pragma once
#include "Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
namespace urde {
struct CQuadDecal;

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@@ -1,7 +1,10 @@
#pragma once
#include "Graphics/CGraphics.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include <array>
#include "Runtime/Graphics/CGraphics.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
namespace urde {
class CElementGen;

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@@ -1,9 +1,14 @@
#pragma once
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
#include <vector>
#include "Runtime/Camera/CCameraFilter.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {

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@@ -1,7 +1,12 @@
#pragma once
#include "Graphics/CGraphics.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CEnvFxManager;

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@@ -1,14 +1,23 @@
#pragma once
#include "RetroTypes.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "CModelShaders.hpp"
#include "World/CFluidPlaneManager.hpp"
#include "Graphics/CTexture.hpp"
#include "CToken.hpp"
#include "zeus/CAABox.hpp"
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
#include "Runtime/World/CFluidPlaneManager.hpp"
#include "Shaders/shader_CFluidPlaneShader.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CVector3f.hpp>
#include <zeus/CVector4f.hpp>
namespace urde {
class CFluidPlaneShader {

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@@ -1,9 +1,10 @@
#pragma once
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
namespace urde {

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@@ -1,10 +1,14 @@
#pragma once
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "zeus/CVector4f.hpp"
#include <cstddef>
#include <vector>
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
#include <zeus/CVector4f.hpp>
namespace urde {

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@@ -1,7 +1,10 @@
#pragma once
#include "Graphics/CGraphics.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include <array>
#include "Runtime/Graphics/CGraphics.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
namespace urde {
class CLineRenderer;

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@@ -1,9 +1,11 @@
#pragma once
#include "RetroTypes.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "Runtime/RetroTypes.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace urde {

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@@ -1,13 +1,18 @@
#pragma once
#include "hecl/Runtime.hpp"
#include "hecl/Backend.hpp"
#include <optional>
#include "zeus/CVector3f.hpp"
#include "zeus/CColor.hpp"
#include "Graphics/CGraphics.hpp"
#include "DataSpec/DNAMP1/CMDLMaterials.hpp"
#include <array>
#include <optional>
#include "DataSpec/DNAMP1/CMDLMaterials.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include <hecl/Backend.hpp>
#include <hecl/Runtime.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CVector3f.hpp>
#include <zeus/CVector4f.hpp>
#define URDE_MAX_LIGHTS 8

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@@ -1,7 +1,14 @@
#pragma once
#include "Graphics/CGraphics.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include <array>
#include "Runtime/Graphics/CGraphics.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CParticleSwoosh;

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@@ -1,7 +1,7 @@
#pragma once
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "zeus/CColor.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
namespace urde {
class CTexture;

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@@ -1,9 +1,12 @@
#pragma once
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
#include <vector>
#include "Runtime/Camera/CCameraFilter.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
namespace urde {

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@@ -1,9 +1,10 @@
#pragma once
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
namespace urde {

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@@ -1,9 +1,10 @@
#pragma once
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
namespace urde {

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@@ -1,9 +1,10 @@
#pragma once
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "RetroTypes.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "Runtime/RetroTypes.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace urde {

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@@ -1,9 +1,15 @@
#pragma once
#include "GuiSys/CGuiWidget.hpp"
#include "hecl/VertexBufferPool.hpp"
#include "hecl/UniformBufferPool.hpp"
#include "zeus/CVector2i.hpp"
#include "Runtime/GuiSys/CGuiWidget.hpp"
#include <hecl/UniformBufferPool.hpp>
#include <hecl/VertexBufferPool.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector2i.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CGlyph;

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@@ -1,10 +1,13 @@
#pragma once
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
#include "CToken.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {

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@@ -1,9 +1,11 @@
#pragma once
#include "RetroTypes.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "Runtime/RetroTypes.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace urde {

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@@ -1,8 +1,9 @@
#pragma once
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace urde {

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@@ -1,7 +1,12 @@
#pragma once
#include "CColoredQuadFilter.hpp"
#include "CTexturedQuadFilter.hpp"
#include <optional>
#include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace urde {

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@@ -1,9 +1,10 @@
#pragma once
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "CToken.hpp"
#include "Runtime/CToken.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace urde {
class CTexture;