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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all of the runtime headers have normalized include paths.
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@@ -1,23 +1,29 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "zeus/CColor.hpp"
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#include "CFactoryMgr.hpp"
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#include "CToken.hpp"
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#include "zeus/CAABox.hpp"
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#include <memory>
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#include <optional>
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#include <unordered_map>
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#include <vector>
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#include "DNACommon/CMDL.hpp"
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#include "DNAMP1/CMDLMaterials.hpp"
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#include "Runtime/CFactoryMgr.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Shaders/CModelShaders.hpp"
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#include "hecl/HMDLMeta.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <hecl/HMDLMeta.hpp>
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#include <zeus/CAABox.hpp>
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#include <zeus/CColor.hpp>
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namespace urde {
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class IObjectStore;
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class CTexture;
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class CLight;
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class CSkinRules;
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class CPoseAsTransforms;
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class CModel;
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class CPoseAsTransforms;
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class CSkinRules;
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class CTexture;
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class IObjectStore;
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struct CModelFlags {
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u8 x0_blendMode = 0; /* 2: add color, >6: additive, >4: blend, else opaque */
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@@ -115,10 +121,10 @@ struct SShader {
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};
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class CBooModel {
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friend class CModel;
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friend class CGameArea;
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friend class CBooRenderer;
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friend class CGameArea;
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friend class CMetroidModelInstance;
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friend class CModel;
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friend class CSkinnedModel;
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friend struct GeometryUniformLayout;
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