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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 21:47:42 +00:00

General: Normalize RuntimeCommon include paths

Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
This commit is contained in:
Lioncash
2019-09-27 22:53:03 -04:00
parent 8591787409
commit a633b8e8fd
258 changed files with 1744 additions and 951 deletions

View File

@@ -1,23 +1,29 @@
#pragma once
#include "RetroTypes.hpp"
#include "zeus/CColor.hpp"
#include "CFactoryMgr.hpp"
#include "CToken.hpp"
#include "zeus/CAABox.hpp"
#include <memory>
#include <optional>
#include <unordered_map>
#include <vector>
#include "DNACommon/CMDL.hpp"
#include "DNAMP1/CMDLMaterials.hpp"
#include "Runtime/CFactoryMgr.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Shaders/CModelShaders.hpp"
#include "hecl/HMDLMeta.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <hecl/HMDLMeta.hpp>
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
namespace urde {
class IObjectStore;
class CTexture;
class CLight;
class CSkinRules;
class CPoseAsTransforms;
class CModel;
class CPoseAsTransforms;
class CSkinRules;
class CTexture;
class IObjectStore;
struct CModelFlags {
u8 x0_blendMode = 0; /* 2: add color, >6: additive, >4: blend, else opaque */
@@ -115,10 +121,10 @@ struct SShader {
};
class CBooModel {
friend class CModel;
friend class CGameArea;
friend class CBooRenderer;
friend class CGameArea;
friend class CMetroidModelInstance;
friend class CModel;
friend class CSkinnedModel;
friend struct GeometryUniformLayout;