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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all of the runtime headers have normalized include paths.
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@@ -1,13 +1,18 @@
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#pragma once
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#include "hecl/Runtime.hpp"
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#include "hecl/Backend.hpp"
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#include <optional>
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#include "zeus/CVector3f.hpp"
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#include "zeus/CColor.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "DataSpec/DNAMP1/CMDLMaterials.hpp"
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#include <array>
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#include <optional>
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#include "DataSpec/DNAMP1/CMDLMaterials.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include <hecl/Backend.hpp>
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#include <hecl/Runtime.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CVector3f.hpp>
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#include <zeus/CVector4f.hpp>
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#define URDE_MAX_LIGHTS 8
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