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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all of the runtime headers have normalized include paths.
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@@ -1,35 +1,45 @@
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#pragma once
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#include "CToken.hpp"
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#include "CRandom16.hpp"
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#include "CPlayerVisor.hpp"
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#include "CFaceplateDecoration.hpp"
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#include "CSamusFaceReflection.hpp"
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#include "CMessageScreen.hpp"
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#include "CSaveGameScreen.hpp"
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#include "Camera/CCameraFilter.hpp"
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#include "CStateManager.hpp"
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#include <list>
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#include <memory>
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#include <optional>
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#include <vector>
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#include "DataSpec/DNACommon/Tweaks/ITweakGui.hpp"
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#include "CInventoryScreen.hpp"
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#include "CPauseScreen.hpp"
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#include "CPauseScreenBlur.hpp"
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#include "CInGameGuiManagerCommon.hpp"
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#include "Graphics/Shaders/CRandomStaticFilter.hpp"
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#include "Runtime/CRandom16.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/Camera/CCameraFilter.hpp"
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#include "Runtime/Graphics/Shaders/CRandomStaticFilter.hpp"
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#include "Runtime/MP1/CFaceplateDecoration.hpp"
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#include "Runtime/MP1/CInGameGuiManagerCommon.hpp"
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#include "Runtime/MP1/CInventoryScreen.hpp"
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#include "Runtime/MP1/CMessageScreen.hpp"
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#include "Runtime/MP1/CPauseScreen.hpp"
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#include "Runtime/MP1/CPauseScreenBlur.hpp"
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#include "Runtime/MP1/CPlayerVisor.hpp"
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#include "Runtime/MP1/CSamusFaceReflection.hpp"
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#include "Runtime/MP1/CSaveGameScreen.hpp"
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#include <zeus/CQuaternion.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CStateManager;
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class CArchitectureQueue;
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class CDependencyGroup;
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class CModelData;
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class CActorLights;
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class CGuiModel;
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class CGuiCamera;
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class CArchitectureQueue;
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class CAutoMapper;
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class CDependencyGroup;
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class CGuiCamera;
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class CGuiModel;
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class CModelData;
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class CStateManager;
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namespace MP1 {
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class CPauseScreen;
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class CPauseScreenBlur;
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class CSamusHud;
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class CPauseScreen;
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class CInGameGuiManager {
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public:
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