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General: Normalize RuntimeCommon include paths

Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
This commit is contained in:
Lioncash
2019-09-27 22:53:03 -04:00
parent 8591787409
commit a633b8e8fd
258 changed files with 1744 additions and 951 deletions

View File

@@ -1,35 +1,45 @@
#pragma once
#include "CToken.hpp"
#include "CRandom16.hpp"
#include "CPlayerVisor.hpp"
#include "CFaceplateDecoration.hpp"
#include "CSamusFaceReflection.hpp"
#include "CMessageScreen.hpp"
#include "CSaveGameScreen.hpp"
#include "Camera/CCameraFilter.hpp"
#include "CStateManager.hpp"
#include <list>
#include <memory>
#include <optional>
#include <vector>
#include "DataSpec/DNACommon/Tweaks/ITweakGui.hpp"
#include "CInventoryScreen.hpp"
#include "CPauseScreen.hpp"
#include "CPauseScreenBlur.hpp"
#include "CInGameGuiManagerCommon.hpp"
#include "Graphics/Shaders/CRandomStaticFilter.hpp"
#include "Runtime/CRandom16.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include "Runtime/Graphics/Shaders/CRandomStaticFilter.hpp"
#include "Runtime/MP1/CFaceplateDecoration.hpp"
#include "Runtime/MP1/CInGameGuiManagerCommon.hpp"
#include "Runtime/MP1/CInventoryScreen.hpp"
#include "Runtime/MP1/CMessageScreen.hpp"
#include "Runtime/MP1/CPauseScreen.hpp"
#include "Runtime/MP1/CPauseScreenBlur.hpp"
#include "Runtime/MP1/CPlayerVisor.hpp"
#include "Runtime/MP1/CSamusFaceReflection.hpp"
#include "Runtime/MP1/CSaveGameScreen.hpp"
#include <zeus/CQuaternion.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CStateManager;
class CArchitectureQueue;
class CDependencyGroup;
class CModelData;
class CActorLights;
class CGuiModel;
class CGuiCamera;
class CArchitectureQueue;
class CAutoMapper;
class CDependencyGroup;
class CGuiCamera;
class CGuiModel;
class CModelData;
class CStateManager;
namespace MP1 {
class CPauseScreen;
class CPauseScreenBlur;
class CSamusHud;
class CPauseScreen;
class CInGameGuiManager {
public: