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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all of the runtime headers have normalized include paths.
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@@ -1,12 +1,22 @@
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#pragma once
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#include "CPlayerState.hpp"
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#include "CToken.hpp"
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#include "Character/CModelData.hpp"
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#include "Character/CAnimCharacterSet.hpp"
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#include "Particle/CElementGen.hpp"
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#include "Character/CActorLights.hpp"
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#include "Audio/CSfxManager.hpp"
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#include <memory>
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#include <optional>
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#include <vector>
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#include "Runtime/CPlayerState.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Audio/CSfxManager.hpp"
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#include "Runtime/Character/CActorLights.hpp"
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#include "Runtime/Character/CAnimCharacterSet.hpp"
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#include "Runtime/Character/CModelData.hpp"
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#include "Runtime/Particle/CElementGen.hpp"
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#include <zeus/CRelAngle.hpp>
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#include <zeus/CQuaternion.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CDependencyGroup;
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