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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all of the runtime headers have normalized include paths.
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@@ -1,24 +1,35 @@
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#pragma once
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#include "CInGameGuiManager.hpp"
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#include "GuiSys/CTargetingManager.hpp"
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#include "GuiSys/CHudBallInterface.hpp"
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#include "GuiSys/CHudBossEnergyInterface.hpp"
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#include "GuiSys/CHudDecoInterface.hpp"
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#include "GuiSys/CHudEnergyInterface.hpp"
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#include "GuiSys/CHudFreeLookInterface.hpp"
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#include "GuiSys/CHudHelmetInterface.hpp"
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#include "GuiSys/CHudMissileInterface.hpp"
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#include "GuiSys/CHudRadarInterface.hpp"
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#include "GuiSys/CHudThreatInterface.hpp"
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#include "GuiSys/CHudVisorBeamMenu.hpp"
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#include "Graphics/Shaders/CRandomStaticFilter.hpp"
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#include "World/CHUDMemoParms.hpp"
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#include <memory>
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#include <string_view>
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#include <vector>
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#include "Runtime/CToken.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Graphics/Shaders/CRandomStaticFilter.hpp"
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#include "Runtime/GuiSys/CHudBallInterface.hpp"
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#include "Runtime/GuiSys/CHudBossEnergyInterface.hpp"
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#include "Runtime/GuiSys/CHudDecoInterface.hpp"
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#include "Runtime/GuiSys/CHudEnergyInterface.hpp"
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#include "Runtime/GuiSys/CHudFreeLookInterface.hpp"
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#include "Runtime/GuiSys/CHudHelmetInterface.hpp"
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#include "Runtime/GuiSys/CHudMissileInterface.hpp"
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#include "Runtime/GuiSys/CHudRadarInterface.hpp"
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#include "Runtime/GuiSys/CHudThreatInterface.hpp"
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#include "Runtime/GuiSys/CHudVisorBeamMenu.hpp"
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#include "Runtime/GuiSys/CTargetingManager.hpp"
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#include "Runtime/MP1/CInGameGuiManager.hpp"
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#include "Runtime/World/CHUDMemoParms.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix3f.hpp>
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#include <zeus/CQuaternion.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CGuiFrame;
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class CStateManager;
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class CGuiLight;
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class CStateManager;
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enum class EHudState { Combat, XRay, Thermal, Scan, Ball, None };
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