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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all of the runtime headers have normalized include paths.
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@@ -1,16 +1,27 @@
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#pragma once
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#include "World/CActorParameters.hpp"
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#include "World/CAnimationParameters.hpp"
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#include "World/CPatterned.hpp"
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#include "Collision/CJointCollisionDescription.hpp"
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#include "Weapon/CProjectileInfo.hpp"
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#include <memory>
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#include <optional>
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#include <vector>
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#include "Runtime/rstl.hpp"
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#include "Runtime/Collision/CJointCollisionDescription.hpp"
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#include "Runtime/Weapon/CProjectileInfo.hpp"
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#include "Runtime/World/CActorParameters.hpp"
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#include "Runtime/World/CAnimationParameters.hpp"
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#include "Runtime/World/CPatterned.hpp"
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#include <zeus/CAABox.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/COBBox.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CCollisionActorManager;
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class CGenDescription;
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class CBoneTracking;
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class CCollisionActorManager;
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class CDependencyGroup;
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class CElementGen;
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class CGenDescription;
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}
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namespace urde::MP1 {
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