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General: Normalize RuntimeCommon include paths

Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
This commit is contained in:
Lioncash
2019-09-27 22:53:03 -04:00
parent 8591787409
commit a633b8e8fd
258 changed files with 1744 additions and 951 deletions

View File

@@ -1,16 +1,27 @@
#pragma once
#include "World/CActorParameters.hpp"
#include "World/CAnimationParameters.hpp"
#include "World/CPatterned.hpp"
#include "Collision/CJointCollisionDescription.hpp"
#include "Weapon/CProjectileInfo.hpp"
#include <memory>
#include <optional>
#include <vector>
#include "Runtime/rstl.hpp"
#include "Runtime/Collision/CJointCollisionDescription.hpp"
#include "Runtime/Weapon/CProjectileInfo.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CAnimationParameters.hpp"
#include "Runtime/World/CPatterned.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/COBBox.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CCollisionActorManager;
class CGenDescription;
class CBoneTracking;
class CCollisionActorManager;
class CDependencyGroup;
class CElementGen;
class CGenDescription;
}
namespace urde::MP1 {