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Implement CWallCrawlerSwarm
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@@ -56,7 +56,7 @@ enum class ESpecialFunctionType : atUint32 {
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PlayerFollowLocator,
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SpinnerController,
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ObjectFollowLocator,
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Function4,
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ChaffTarget,
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InventoryActivator,
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MapStation,
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SaveStation,
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@@ -74,7 +74,7 @@ enum class ESpecialFunctionType : atUint32 {
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ObjectFollowObject,
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HintSystem,
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DropBomb,
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Function22,
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ScaleActor,
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MissileStation,
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Billboard,
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PlayerInAreaRelay,
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@@ -85,7 +85,7 @@ enum class ESpecialFunctionType : atUint32 {
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Ending,
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FusionRelay,
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WeaponSwitch // PAL Only
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} SPECTER_ENUM("Special Function", "", EPickupType);
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} SPECTER_ENUM("Special Function", "", ESpecialFunctionType);
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struct AnimationParameters : BigDNA {
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AT_DECL_DNA_YAML
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@@ -14,60 +14,70 @@ struct WallCrawlerSwarm : IScriptObject {
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Value<atVec3f> volume;
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Value<bool> active;
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ActorParameters actorParameters;
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Value<atUint32> unknown1;
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Value<atUint32> flavor;
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AnimationParameters animationParameters;
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Value<atUint32> unknown2;
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Value<atUint32> unknown3;
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UniqueID32 particle1;
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UniqueID32 particle2;
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Value<atUint32> unknown4; // always FF
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Value<atUint32> unknown5; // always FF
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DamageInfo damageInfo1;
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Value<float> unknown6;
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DamageInfo damageInfo2;
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Value<float> unknown7;
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Value<float> unknown8;
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Value<float> unknown9;
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Value<float> unknown10;
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Value<atUint32> unknown11;
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Value<atUint32> unknown12;
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Value<float> unknown13;
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Value<float> unknown14;
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Value<float> unknown15;
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Value<float> unknown16;
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Value<float> unknown17;
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Value<float> unknown18;
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Value<float> unknown19;
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Value<float> unknown20;
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Value<atUint32> unknown21;
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Value<float> unkown22;
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Value<float> unkown23;
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Value<float> unkown24;
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Value<atUint32> launchAnim;
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Value<atUint32> attractAnim;
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UniqueID32 part1;
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UniqueID32 part2;
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UniqueID32 part3;
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UniqueID32 part4;
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DamageInfo crabDamage;
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Value<float> crabDamageCooldown;
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DamageInfo scarabExplodeDamage;
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Value<float> boidRadius;
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Value<float> touchRadius;
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Value<float> playerTouchRadius;
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Value<float> animPlaybackSpeed;
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Value<atUint32> numBoids;
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Value<atUint32> maxCreatedBoids;
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Value<float> separationRadius;
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Value<float> cohesionMagnitude;
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Value<float> alignmentWeight;
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Value<float> separationMagnitude;
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Value<float> moveToWaypointWeight;
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Value<float> attractionMagnitude;
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Value<float> attractionRadius;
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Value<float> boidGenRate;
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Value<atUint32> maxLaunches;
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Value<float> scarabBoxMargin;
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Value<float> scarabScatterXYVelocity;
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Value<float> scarabTimeToExplode;
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HealthInfo healthInfo;
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DamageVulnerability damageVulnerabilty;
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Value<atUint32> soundID1; // verification needed
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Value<atUint32> soundID2; // verification needed
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Value<atUint32> launchSfx;
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Value<atUint32> scatterSfx;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const {
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actorParameters.addCMDLRigPairs(pakRouter, charAssoc, animationParameters);
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}
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const {
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if (particle1) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle1);
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if (part1) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(part1);
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ent->name = name + "_part1";
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}
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if (particle2) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle2);
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if (part2) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(part2);
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ent->name = name + "_part2";
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}
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if (part3) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(part3);
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ent->name = name + "_part3";
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}
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if (part4) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(part4);
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ent->name = name + "_part4";
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}
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animationParameters.nameANCS(pakRouter, name + "_animp");
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actorParameters.nameIDs(pakRouter, name + "_actp");
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}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
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g_curSpec->flattenDependencies(particle1, pathsOut);
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g_curSpec->flattenDependencies(particle2, pathsOut);
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g_curSpec->flattenDependencies(part1, pathsOut);
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g_curSpec->flattenDependencies(part2, pathsOut);
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g_curSpec->flattenDependencies(part3, pathsOut);
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g_curSpec->flattenDependencies(part4, pathsOut);
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animationParameters.depANCS(pathsOut);
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actorParameters.depIDs(pathsOut, lazyOut);
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}
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