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Implement CWallCrawlerSwarm
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@@ -27,6 +27,9 @@ public:
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TLockedToken<CCharLayoutInfo> layoutInfo, int shaderIdx, int drawInsts);
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CSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo, int shaderIdx,
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int drawInsts);
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std::unique_ptr<CSkinnedModel> Clone(int shaderIdx = 0, int drawInsts = 1) const {
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return std::make_unique<CSkinnedModel>(x4_model, x10_skinRules, x1c_layoutInfo, shaderIdx, drawInsts);
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}
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const TLockedToken<CModel>& GetModel() const { return x4_model; }
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const std::unique_ptr<CBooModel>& GetModelInst() const { return m_modelInst; }
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