mirror of https://github.com/AxioDL/metaforce.git
Lots of initial CThermalColdFilter implementation
This commit is contained in:
parent
2ff1a2ee0b
commit
a6477c635d
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@ -63,7 +63,7 @@ static size_t ComputeMippedTexelCount(unsigned inWidth, unsigned inHeight)
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return ret;
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}
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/* GX uses this upsampling technique with downsampled texture formats */
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/* GX uses this upsampling technique to extract full 8-bit range */
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static inline uint8_t Convert3To8(uint8_t v)
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{
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/* Swizzle bits: 00000123 -> 12312312 */
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@ -3,6 +3,11 @@
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namespace urde
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{
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CBooRenderer::CBooRenderer(IObjectStore& store, IFactory& resFac)
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: x8_factory(resFac), xc_store(store)
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{
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}
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void CBooRenderer::AddStaticGeometry(const std::vector<CMetroidModelInstance>&, const CAreaOctTree*, int)
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{
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}
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@ -2,6 +2,7 @@
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#define __URDE_CBOORENDERER_HPP__
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#include "IRenderer.hpp"
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#include "CDrawable.hpp"
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namespace urde
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{
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@ -9,12 +10,29 @@ class IObjectStore;
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class CMemorySys;
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class IFactory;
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class CBooRenderer : public IRenderer
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class Buckets
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{
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public:
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CBooRenderer(IObjectStore&, IFactory&)
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{
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}
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static void Clear();
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static void Sort();
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static void InsertPlaneObject(float, float, const zeus::CAABox&, bool, const zeus::CPlane&,
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bool, EDrawableType, const void*);
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static void Insert(const zeus::CVector3f&, const zeus::CAABox&, EDrawableType, const void*,
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const zeus::CPlane&, unsigned short);
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static void Shutdown();
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static void Init();
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};
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class CBooRenderer : public IRenderer
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{
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IFactory& x8_factory;
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IObjectStore& xc_store;
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// CFont x10_fnt;
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u32 x18_ = 0;
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std::list<u32> x1c_;
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zeus::CFrustum x44_frustumPlanes;
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public:
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CBooRenderer(IObjectStore& store, IFactory& resFac);
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void AddStaticGeometry(const std::vector<CMetroidModelInstance>&, const CAreaOctTree*, int);
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void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>&);
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@ -5,63 +5,11 @@ namespace urde
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{
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logvisor::Module LineRendererLog("urde::CLineRenderer");
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boo::IShaderPipeline* CLineRendererShaders::m_texAlpha = nullptr;
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boo::IShaderPipeline* CLineRendererShaders::m_texAdditive = nullptr;
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boo::IShaderPipeline* CLineRendererShaders::m_noTexAlpha = nullptr;
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boo::IShaderPipeline* CLineRendererShaders::m_noTexAdditive = nullptr;
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boo::IVertexFormat* CLineRendererShaders::m_texVtxFmt = nullptr;
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boo::IVertexFormat* CLineRendererShaders::m_noTexVtxFmt = nullptr;
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std::unique_ptr<CLineRendererShaders::IDataBindingFactory> CLineRendererShaders::m_bindFactory;
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boo::GraphicsDataToken CLineRendererShaders::m_gfxToken;
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void CLineRendererShaders::Initialize()
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{
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if (!CGraphics::g_BooFactory)
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return;
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m_gfxToken = CGraphics::CommitResources(
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[&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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switch (ctx.platform())
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{
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case boo::IGraphicsDataFactory::Platform::OGL:
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m_bindFactory.reset(Initialize(static_cast<boo::GLDataFactory::Context&>(ctx)));
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break;
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#if _WIN32
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case boo::IGraphicsDataFactory::Platform::D3D11:
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case boo::IGraphicsDataFactory::Platform::D3D12:
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m_bindFactory.reset(Initialize(static_cast<boo::ID3DDataFactory::Context&>(ctx)));
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break;
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#endif
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#if BOO_HAS_METAL
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case boo::IGraphicsDataFactory::Platform::Metal:
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m_bindFactory.reset(Initialize(static_cast<boo::MetalDataFactory::Context&>(ctx)));
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break;
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#endif
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#if BOO_HAS_VULKAN
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case boo::IGraphicsDataFactory::Platform::Vulkan:
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m_bindFactory.reset(Initialize(static_cast<boo::VulkanDataFactory::Context&>(ctx)));
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break;
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#endif
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default: break;
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}
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return true;
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});
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}
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void CLineRenderer::Initialize()
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{
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CLineRendererShaders::Initialize();
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}
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void CLineRendererShaders::Shutdown()
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{
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m_gfxToken.doDestroy();
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}
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void CLineRenderer::Shutdown()
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{
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CLineRendererShaders::Shutdown();
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@ -85,30 +33,6 @@ struct SDrawUniform
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zeus::CColor moduColor;
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};
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void CLineRendererShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CLineRenderer& renderer,
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boo::ITexture* texture,
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bool additive)
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{
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boo::IShaderPipeline* pipeline = nullptr;
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if (texture)
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{
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if (additive)
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pipeline = m_texAdditive;
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else
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pipeline = m_texAlpha;
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}
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else
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{
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if (additive)
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pipeline = m_noTexAdditive;
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else
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pipeline = m_noTexAlpha;
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}
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m_bindFactory->BuildShaderDataBinding(ctx, renderer, pipeline, texture);
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}
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CLineRenderer::CLineRenderer(EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive)
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: m_mode(mode), m_maxVerts(maxVerts)
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{
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@ -6,6 +6,7 @@ endif()
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set(GRAPHICS_SOURCES
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IRenderer.hpp
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IWeaponRenderer.hpp IWeaponRenderer.cpp
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CBooRenderer.hpp CBooRenderer.cpp
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CDrawable.hpp CDrawable.cpp
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CDrawablePlaneObject.hpp CDrawablePlaneObject.cpp
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@ -20,11 +21,12 @@ set(GRAPHICS_SOURCES
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CFrustumPlanes.hpp CFrustumPlanes.cpp
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CGraphicsPalette.hpp CGraphicsPalette.cpp
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CGraphics.hpp CGraphics.cpp
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Shaders/CLineRendererShaders.hpp Shaders/CLineRendererShadersGLSL.cpp
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Shaders/CModelShaders.hpp Shaders/CModelShadersGLSL.cpp
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Shaders/CXrayOutlineFilter.hpp Shaders/CXrayOutlineFilterGLSL.cpp
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Shaders/CThermalColdFilter.hpp Shaders/CThermalColdFilterGLSL.cpp
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Shaders/CThermalHotFilter.hpp Shaders/CThermalHotFilterGLSL.cpp
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Shaders/TFilterShader.hpp Shaders/TFilterDecl.hpp
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Shaders/CLineRendererShaders.hpp Shaders/CLineRendererShaders.cpp Shaders/CLineRendererShadersGLSL.cpp
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Shaders/CModelShaders.hpp Shaders/CModelShaders.cpp Shaders/CModelShadersGLSL.cpp
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Shaders/CXrayOutlineFilter.hpp Shaders/CXrayOutlineFilter.cpp Shaders/CXrayOutlineFilterGLSL.cpp
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Shaders/CThermalColdFilter.hpp Shaders/CThermalColdFilter.cpp Shaders/CThermalColdFilterGLSL.cpp
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Shaders/CThermalHotFilter.hpp Shaders/CThermalHotFilter.cpp Shaders/CThermalHotFilterGLSL.cpp
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${PLAT_SRCS})
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runtime_add_list(Graphics GRAPHICS_SOURCES)
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@ -12,8 +12,6 @@ namespace urde
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static logvisor::Module Log("urde::CModelBoo");
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bool CBooModel::g_DrawingOccluders = false;
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static rstl::optional_object<CModelShaders> g_ModelShaders;
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CBooModel::CBooModel(std::vector<CBooSurface>* surfaces, SShader& shader,
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boo::IVertexFormat* vtxFmt, boo::IGraphicsBufferS* vbo, boo::IGraphicsBufferS* ibo,
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size_t weightVecCount, size_t skinBankCount, const zeus::CAABox& aabb)
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@ -572,25 +570,25 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* stor
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m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, vboData, hmdlMeta.vertStride, hmdlMeta.vertCount);
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m_ibo = ctx.newStaticBuffer(boo::BufferUse::Index, iboData, 4, hmdlMeta.indexCount);
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m_vtxFmt = hecl::Runtime::HMDLData::NewVertexFormat(ctx, hmdlMeta, m_vbo, m_ibo);
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m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, vboData, hmdlMeta.vertStride, hmdlMeta.vertCount);
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m_ibo = ctx.newStaticBuffer(boo::BufferUse::Index, iboData, 4, hmdlMeta.indexCount);
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m_vtxFmt = hecl::Runtime::HMDLData::NewVertexFormat(ctx, hmdlMeta, m_vbo, m_ibo);
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for (CBooModel::SShader& matSet : x18_matSets)
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{
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for (CBooModel::SShader& matSet : x18_matSets)
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{
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matSet.m_shaders.reserve(matSet.m_matSet.materials.size());
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for (const MaterialSet::Material& mat : matSet.m_matSet.materials)
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{
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hecl::Runtime::ShaderTag tag(mat.heclIr,
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hmdlMeta.colorCount, hmdlMeta.uvCount, hmdlMeta.weightCount,
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0, mat.uvAnims.size(), boo::Primitive(hmdlMeta.topology),
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true, true, true);
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matSet.m_shaders.push_back(g_ModelShaders->buildExtendedShader(tag, mat.heclIr, "CMDL", ctx));
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}
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}
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{
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hecl::Runtime::ShaderTag tag(mat.heclIr,
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hmdlMeta.colorCount, hmdlMeta.uvCount, hmdlMeta.weightCount,
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0, mat.uvAnims.size(), boo::Primitive(hmdlMeta.topology),
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true, true, true);
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matSet.m_shaders.push_back(CModelShaders::g_ModelShaders->buildExtendedShader(tag, mat.heclIr, "CMDL", ctx));
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}
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}
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return true;
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});
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return true;
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});
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u32 surfCount = hecl::SBig(*reinterpret_cast<const u32*>(surfInfo));
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x8_surfaces.reserve(surfCount);
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return loaded;
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}
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hecl::Runtime::ShaderCacheExtensions
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CModelShaders::GetShaderExtensions(boo::IGraphicsDataFactory::Platform plat)
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{
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switch (plat)
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{
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case boo::IGraphicsDataFactory::Platform::OGL:
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case boo::IGraphicsDataFactory::Platform::Vulkan:
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return GetShaderExtensionsGLSL(plat);
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#if _WIN32
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case boo::IGraphicsDataFactory::Platform::D3D11:
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case boo::IGraphicsDataFactory::Platform::D3D12:
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return GetShaderExtensionsHLSL(plat);
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#endif
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#if BOO_HAS_METAL
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case boo::IGraphicsDataFactory::Platform::Metal:
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return GetShaderExtensionsMetal(plat);
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#endif
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default:
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return {boo::IGraphicsDataFactory::Platform::Null};
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}
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}
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CModelShaders::CModelShaders(const hecl::Runtime::FileStoreManager& storeMgr,
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boo::IGraphicsDataFactory* gfxFactory)
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: m_shaderCache(storeMgr, gfxFactory, GetShaderExtensions(gfxFactory->platform())) {}
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void CModelShaders::Initialize(const hecl::Runtime::FileStoreManager& storeMgr,
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boo::IGraphicsDataFactory* gfxFactory)
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{
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g_ModelShaders.emplace(storeMgr, gfxFactory);
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}
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CFactoryFnReturn FModelFactory(const urde::SObjectTag& tag,
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std::unique_ptr<u8[]>&& in, u32 len,
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const urde::CVParamTransfer& vparms)
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@ -7,7 +7,7 @@ namespace urde
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{
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static logvisor::Module Log("urde::CTextureBoo");
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/* GX uses this upsampling technique to prevent banding on downsampled texture formats */
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/* GX uses this upsampling technique to extract full 8-bit range */
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static inline uint8_t Convert3To8(uint8_t v)
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{
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/* Swizzle bits: 00000123 -> 12312312 */
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@ -37,6 +37,7 @@ public:
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{
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};
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virtual ~IRenderer() = default;
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virtual void AddStaticGeometry(const std::vector<CMetroidModelInstance>&, const CAreaOctTree*, int)=0;
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virtual void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>&)=0;
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virtual void DrawUnsortedGeometry(const std::vector<CLight>&, int, unsigned int, unsigned int)=0;
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@ -0,0 +1,12 @@
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#include "IWeaponRenderer.hpp"
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#include "Particle/CParticleGen.hpp"
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namespace urde
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{
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void CDefaultWeaponRenderer::AddParticleGen(const CParticleGen& gen)
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{
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((CParticleGen&)gen).Render();
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}
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}
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@ -0,0 +1,23 @@
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#ifndef __URDE_IWEAPONRENDERER_HPP__
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#define __URDE_IWEAPONRENDERER_HPP__
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namespace urde
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{
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class CParticleGen;
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class IWeaponRenderer
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{
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public:
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virtual ~IWeaponRenderer() = default;
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virtual void AddParticleGen(const CParticleGen&);
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};
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class CDefaultWeaponRenderer : public IWeaponRenderer
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{
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public:
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void AddParticleGen(const CParticleGen&);
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};
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}
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#endif // __URDE_IWEAPONRENDERER_HPP__
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@ -0,0 +1,82 @@
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#include "CLineRendererShaders.hpp"
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namespace urde
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{
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boo::IShaderPipeline* CLineRendererShaders::m_texAlpha = nullptr;
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boo::IShaderPipeline* CLineRendererShaders::m_texAdditive = nullptr;
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boo::IShaderPipeline* CLineRendererShaders::m_noTexAlpha = nullptr;
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boo::IShaderPipeline* CLineRendererShaders::m_noTexAdditive = nullptr;
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boo::IVertexFormat* CLineRendererShaders::m_texVtxFmt = nullptr;
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boo::IVertexFormat* CLineRendererShaders::m_noTexVtxFmt = nullptr;
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std::unique_ptr<CLineRendererShaders::IDataBindingFactory> CLineRendererShaders::m_bindFactory;
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boo::GraphicsDataToken CLineRendererShaders::m_gfxToken;
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void CLineRendererShaders::Initialize()
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{
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if (!CGraphics::g_BooFactory)
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return;
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m_gfxToken = CGraphics::CommitResources(
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[&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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switch (ctx.platform())
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{
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case boo::IGraphicsDataFactory::Platform::OGL:
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m_bindFactory.reset(Initialize(static_cast<boo::GLDataFactory::Context&>(ctx)));
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break;
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#if _WIN32
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case boo::IGraphicsDataFactory::Platform::D3D11:
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case boo::IGraphicsDataFactory::Platform::D3D12:
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m_bindFactory.reset(Initialize(static_cast<boo::ID3DDataFactory::Context&>(ctx)));
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break;
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#endif
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#if BOO_HAS_METAL
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case boo::IGraphicsDataFactory::Platform::Metal:
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m_bindFactory.reset(Initialize(static_cast<boo::MetalDataFactory::Context&>(ctx)));
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break;
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#endif
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#if BOO_HAS_VULKAN
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case boo::IGraphicsDataFactory::Platform::Vulkan:
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m_bindFactory.reset(Initialize(static_cast<boo::VulkanDataFactory::Context&>(ctx)));
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break;
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#endif
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default: break;
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}
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return true;
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});
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}
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void CLineRendererShaders::Shutdown()
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{
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m_gfxToken.doDestroy();
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}
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void CLineRendererShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CLineRenderer& renderer,
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boo::ITexture* texture,
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bool additive)
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{
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boo::IShaderPipeline* pipeline = nullptr;
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if (texture)
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{
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if (additive)
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pipeline = m_texAdditive;
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else
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pipeline = m_texAlpha;
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}
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else
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{
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if (additive)
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pipeline = m_noTexAdditive;
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else
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pipeline = m_noTexAlpha;
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}
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m_bindFactory->BuildShaderDataBinding(ctx, renderer, pipeline, texture);
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}
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}
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@ -0,0 +1,40 @@
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#include "CModelShaders.hpp"
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namespace urde
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{
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std::experimental::optional<CModelShaders> CModelShaders::g_ModelShaders;
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hecl::Runtime::ShaderCacheExtensions
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CModelShaders::GetShaderExtensions(boo::IGraphicsDataFactory::Platform plat)
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{
|
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switch (plat)
|
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{
|
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case boo::IGraphicsDataFactory::Platform::OGL:
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case boo::IGraphicsDataFactory::Platform::Vulkan:
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return GetShaderExtensionsGLSL(plat);
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#if _WIN32
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case boo::IGraphicsDataFactory::Platform::D3D11:
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case boo::IGraphicsDataFactory::Platform::D3D12:
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return GetShaderExtensionsHLSL(plat);
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#endif
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#if BOO_HAS_METAL
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case boo::IGraphicsDataFactory::Platform::Metal:
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return GetShaderExtensionsMetal(plat);
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#endif
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default:
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return {boo::IGraphicsDataFactory::Platform::Null};
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}
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}
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CModelShaders::CModelShaders(const hecl::Runtime::FileStoreManager& storeMgr,
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||||
boo::IGraphicsDataFactory* gfxFactory)
|
||||
: m_shaderCache(storeMgr, gfxFactory, GetShaderExtensions(gfxFactory->platform())) {}
|
||||
|
||||
void CModelShaders::Initialize(const hecl::Runtime::FileStoreManager& storeMgr,
|
||||
boo::IGraphicsDataFactory* gfxFactory)
|
||||
{
|
||||
g_ModelShaders.emplace(storeMgr, gfxFactory);
|
||||
}
|
||||
|
||||
}
|
|
@ -13,7 +13,9 @@ namespace urde
|
|||
|
||||
class CModelShaders
|
||||
{
|
||||
friend class CModel;
|
||||
hecl::Runtime::ShaderCacheManager m_shaderCache;
|
||||
static std::experimental::optional<CModelShaders> g_ModelShaders;
|
||||
static hecl::Runtime::ShaderCacheExtensions GetShaderExtensions(boo::IGraphicsDataFactory::Platform plat);
|
||||
static hecl::Runtime::ShaderCacheExtensions GetShaderExtensionsGLSL(boo::IGraphicsDataFactory::Platform plat);
|
||||
static hecl::Runtime::ShaderCacheExtensions GetShaderExtensionsHLSL(boo::IGraphicsDataFactory::Platform plat);
|
||||
|
|
|
@ -0,0 +1,66 @@
|
|||
#include "CThermalColdFilter.hpp"
|
||||
#include "Graphics/CGraphics.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CThermalColdFilter::CThermalColdFilter()
|
||||
{
|
||||
m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
|
||||
{
|
||||
m_shiftTex = ctx.newDynamicTexture(8, 8, boo::TextureFormat::RGBA8);
|
||||
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, 32, 1);
|
||||
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
|
||||
m_dataBind = TFilterShader<CThermalColdFilter>::BuildShaderDataBinding(ctx, *this);
|
||||
return true;
|
||||
});
|
||||
|
||||
struct Vert
|
||||
{
|
||||
zeus::CVector2f m_pos;
|
||||
zeus::CVector2f m_uv;
|
||||
} verts[4] =
|
||||
{
|
||||
{{-1.0, -1.0}, {0.0, 0.0}},
|
||||
{{-1.0, 1.0}, {0.0, 1.0}},
|
||||
{{ 1.0, 1.0}, {1.0, 1.0}},
|
||||
{{ 1.0, -1.0}, {1.0, 0.0}}
|
||||
};
|
||||
m_vbo->load(verts, sizeof(verts));
|
||||
|
||||
setShift(0);
|
||||
}
|
||||
|
||||
void CThermalColdFilter::setShift(unsigned shift)
|
||||
{
|
||||
shift = std::min(shift, 31u);
|
||||
for (unsigned y=0 ; y<4 ; ++y)
|
||||
{
|
||||
unsigned bx = y * 8;
|
||||
for (unsigned x=0 ; x<8 ; ++x)
|
||||
{
|
||||
unsigned px = bx + x;
|
||||
unsigned spx = px + shift;
|
||||
unsigned ny = spx / 8;
|
||||
if (ny > 3)
|
||||
ny = 3;
|
||||
unsigned nx = spx % 8;
|
||||
m_shiftTexture[y][x][0] = nx / 7.f;
|
||||
m_shiftTexture[y][x][1] = ny / 3.f;
|
||||
}
|
||||
}
|
||||
m_shiftTex->load(m_shiftTexture[0][0], sizeof(m_shiftTexture));
|
||||
}
|
||||
|
||||
void CThermalColdFilter::draw()
|
||||
{
|
||||
m_uniform.m_shiftTexMtx[0][0] = 80.f * CGraphics::g_ProjAspect;
|
||||
m_uniform.m_shiftTexMtx[1][1] = 120.f;
|
||||
m_uniBuf->load(&m_uniform, sizeof(m_uniform));
|
||||
CGraphics::g_BooMainCommandQueue->setShaderDataBinding(m_dataBind);
|
||||
CGraphics::g_BooMainCommandQueue->draw(0, 4);
|
||||
}
|
||||
|
||||
URDE_SPECIALIZE_FILTER(CThermalColdFilter)
|
||||
|
||||
}
|
|
@ -0,0 +1,50 @@
|
|||
#ifndef __URDE_CTHERMALCOLDFILTER_HPP__
|
||||
#define __URDE_CTHERMALCOLDFILTER_HPP__
|
||||
|
||||
#include "TFilterShader.hpp"
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CThermalColdFilter
|
||||
{
|
||||
friend struct CThermalColdFilterGLDataBindingFactory;
|
||||
friend struct CThermalColdFilterVulkanDataBindingFactory;
|
||||
|
||||
struct Uniform
|
||||
{
|
||||
zeus::CMatrix4f m_shiftTexMtx;
|
||||
zeus::CMatrix4f m_indMtx;
|
||||
zeus::CColor m_colorRegs[3];
|
||||
};
|
||||
u8 m_shiftTexture[4][8][4] = {};
|
||||
boo::GraphicsDataToken m_token;
|
||||
boo::ITextureD* m_shiftTex = nullptr;
|
||||
boo::IGraphicsBufferD* m_vbo;
|
||||
boo::IGraphicsBufferD* m_uniBuf;
|
||||
boo::IShaderDataBinding* m_dataBind = nullptr;
|
||||
Uniform m_uniform;
|
||||
|
||||
public:
|
||||
CThermalColdFilter();
|
||||
void setShift(unsigned shift);
|
||||
void setColorA(const zeus::CColor& color) {m_uniform.m_colorRegs[0] = color;}
|
||||
void setColorB(const zeus::CColor& color) {m_uniform.m_colorRegs[1] = color;}
|
||||
void setColorC(const zeus::CColor& color) {m_uniform.m_colorRegs[2] = color;}
|
||||
void setScale(float scale)
|
||||
{
|
||||
scale = 0.1f * (1.f - scale);
|
||||
m_uniform.m_indMtx[0][0] = scale;
|
||||
m_uniform.m_indMtx[1][1] = scale;
|
||||
}
|
||||
void draw();
|
||||
|
||||
using _CLS = CThermalColdFilter;
|
||||
#include "TFilterDecl.hpp"
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CTHERMALCOLDFILTER_HPP__
|
|
@ -0,0 +1,138 @@
|
|||
#include "CThermalColdFilter.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
static const char* VS_GLSL_TEX =
|
||||
"#version 330\n"
|
||||
BOO_GLSL_BINDING_HEAD
|
||||
"layout(location=0) in vec4 posIn;\n"
|
||||
"layout(location=1) in vec4 uvIn;\n"
|
||||
"\n"
|
||||
"UBINDING0 uniform ThermalColdUniform\n"
|
||||
"{\n"
|
||||
" mat4 shiftMtx;\n"
|
||||
" mat4 indMtx;\n"
|
||||
" vec4 colorReg0;\n"
|
||||
" vec4 colorReg1;\n"
|
||||
" vec4 colorReg2;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" mat3 indMtx;\n"
|
||||
" vec4 colorReg0;\n"
|
||||
" vec4 colorReg1;\n"
|
||||
" vec4 colorReg2;\n"
|
||||
" vec2 sceneUv;\n"
|
||||
" vec2 shiftUv;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"SBINDING(0) out VertToFrag vtf;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vtf.indMtx = mat3(indMtx);\n"
|
||||
" vtf.colorReg0 = colorReg0;\n"
|
||||
" vtf.colorReg1 = colorReg1;\n"
|
||||
" vtf.colorReg2 = colorReg2;\n"
|
||||
" vtf.sceneUv = uvIn.xy;\n"
|
||||
" vtf.shiftUv = shiftMtx * uvIn;\n"
|
||||
" gl_Position = FLIPFROMGL(posIn);\n"
|
||||
"}\n";
|
||||
|
||||
static const char* FS_GLSL_TEX =
|
||||
"#version 330\n"
|
||||
BOO_GLSL_BINDING_HEAD
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" mat3 indMtx;\n"
|
||||
" vec4 colorReg0;\n"
|
||||
" vec4 colorReg1;\n"
|
||||
" vec4 colorReg2;\n"
|
||||
" vec2 sceneUv;\n"
|
||||
" vec2 shiftUv;\n"
|
||||
" vec2 shiftDelta;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"SBINDING(0) in VertToFrag vtf;\n"
|
||||
"layout(location=0) out vec4 colorOut;\n"
|
||||
"TBINDING0 uniform sampler2D sceneTex;\n"
|
||||
"TBINDING1 uniform sampler2D shiftTex;\n"
|
||||
"const vec4 kRGBToYPrime = vec4(0.299, 0.587, 0.114, 0.0);\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vec2 shiftCoord = vtf.sceneUv + texture(shiftTex, vtf.shiftUv).xy;\n"
|
||||
" float shiftScene0 = dot(texture(sceneTex, shiftCoord - vec2(0.5)), kRGBToYPrime);\n"
|
||||
" float shiftScene1 = dot(texture(sceneTex, shiftCoord - vec2(0.5, 0.4984375)), kRGBToYPrime);\n"
|
||||
" vec2 indCoord = (indMtx * vec3(shiftScene0, shiftScene1, 1.0)).xy;\n"
|
||||
" float indScene = dot(texture(sceneTex, vtf.sceneUv + indCoord), kRGBToYPrime);\n"
|
||||
" colorOut = vtf.colorReg0 * indScene + vtf.colorReg1 * shiftScene0 + vtf.colorReg2;\n"
|
||||
"}\n";
|
||||
|
||||
URDE_DECL_SPECIALIZE_FILTER(CThermalColdFilter)
|
||||
|
||||
struct CThermalColdFilterGLDataBindingFactory : TFilterShader<CThermalColdFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CThermalColdFilter& filter)
|
||||
{
|
||||
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
|
||||
|
||||
const boo::VertexElementDescriptor VtxVmt[] =
|
||||
{
|
||||
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4},
|
||||
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4}
|
||||
};
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
||||
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_shiftTex};
|
||||
return cctx.newShaderDataBinding(TFilterShader<CThermalColdFilter>::m_pipeline,
|
||||
ctx.newVertexFormat(3, VtxVmt), filter.m_vbo, nullptr, nullptr,
|
||||
1, bufs, stages, nullptr, nullptr, 2, texs);
|
||||
}
|
||||
};
|
||||
|
||||
#if BOO_HAS_VULKAN
|
||||
struct CThermalColdFilterVulkanDataBindingFactory : TFilterShader<CThermalColdFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CThermalColdFilter& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_shiftTex};
|
||||
return cctx.newShaderDataBinding(TFilterShader<CThermalColdFilter>::m_pipeline,
|
||||
TFilterShader<CThermalColdFilter>::m_vtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 2, texs);
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
TFilterShader<CThermalColdFilter>::IDataBindingFactory* CThermalColdFilter::Initialize(boo::GLDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& pipeOut)
|
||||
{
|
||||
const char* texNames[] = {"sceneTex", "shiftTex"};
|
||||
const char* uniNames[] = {"ThermalColdUniform"};
|
||||
pipeOut = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 2, texNames, 1, uniNames, boo::BlendFactor::One,
|
||||
boo::BlendFactor::Zero, boo::Primitive::TriStrips, false, false, false);
|
||||
return new CThermalColdFilterGLDataBindingFactory;
|
||||
}
|
||||
|
||||
#if BOO_HAS_VULKAN
|
||||
TFilterShader<CThermalColdFilter>::IDataBindingFactory* CThermalColdFilter::Initialize(boo::VulkanDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& pipeOut,
|
||||
boo::IVertexFormat*& vtxFmtOut)
|
||||
{
|
||||
const boo::VertexElementDescriptor VtxVmt[] =
|
||||
{
|
||||
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
||||
{nullptr, nullptr, boo::VertexSemantic::UV4}
|
||||
};
|
||||
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
|
||||
pipeOut = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, vtxFmtOut, boo::BlendFactor::One,
|
||||
boo::BlendFactor::Zero, boo::Primitive::TriStrips, false, false, false);
|
||||
return new CThermalColdFilterVulkanDataBindingFactory;
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
#include "CThermalColdFilter.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
TFilterShader<CThermalColdFilter>::IDataBindingFactory* CThermalColdFilter::Initialize(boo::ID3DDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& pipeOut,
|
||||
boo::IVertexFormat*& vtxFmtOut)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
#include "CThermalColdFilter.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
TFilterShader<CThermalColdFilter>::IDataBindingFactory* CThermalColdFilter::Initialize(boo::MetalDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& pipeOut,
|
||||
boo::IVertexFormat*& vtxFmtOut)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
static TFilterShader<_CLS>::IDataBindingFactory* Initialize(boo::GLDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& pipeOut);
|
||||
#if _WIN32
|
||||
static TFilterShader<_CLS>::IDataBindingFactory* Initialize(boo::ID3DDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& pipeOut,
|
||||
boo::IVertexFormat*& vtxFmtOut);
|
||||
#endif
|
||||
#if BOO_HAS_METAL
|
||||
static TFilterShader<_CLS>::IDataBindingFactory* Initialize(boo::MetalDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& pipeOut,
|
||||
boo::IVertexFormat*& vtxFmtOut);
|
||||
#endif
|
||||
#if BOO_HAS_VULKAN
|
||||
static TFilterShader<_CLS>::IDataBindingFactory* Initialize(boo::VulkanDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& pipeOut,
|
||||
boo::IVertexFormat*& vtxFmtOut);
|
||||
#endif
|
|
@ -0,0 +1,99 @@
|
|||
#ifndef __URDE_TFILTERSHADER_HPP__
|
||||
#define __URDE_TFILTERSHADER_HPP__
|
||||
|
||||
#include "Graphics/CGraphics.hpp"
|
||||
#include "boo/graphicsdev/GL.hpp"
|
||||
#include "boo/graphicsdev/D3D.hpp"
|
||||
#include "boo/graphicsdev/Metal.hpp"
|
||||
#include "boo/graphicsdev/Vulkan.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
template <class FilterImp>
|
||||
class TFilterShader
|
||||
{
|
||||
public:
|
||||
struct IDataBindingFactory
|
||||
{
|
||||
virtual boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, FilterImp& filter)=0;
|
||||
};
|
||||
|
||||
static boo::IShaderPipeline* m_pipeline;
|
||||
static boo::IVertexFormat* m_vtxFmt; /* No OpenGL */
|
||||
|
||||
static std::unique_ptr<IDataBindingFactory> m_bindFactory;
|
||||
static boo::GraphicsDataToken m_gfxToken;
|
||||
|
||||
static void Initialize()
|
||||
{
|
||||
if (!CGraphics::g_BooFactory)
|
||||
return;
|
||||
|
||||
m_gfxToken = CGraphics::CommitResources(
|
||||
[&](boo::IGraphicsDataFactory::Context& ctx) -> bool
|
||||
{
|
||||
switch (ctx.platform())
|
||||
{
|
||||
case boo::IGraphicsDataFactory::Platform::OGL:
|
||||
m_bindFactory.reset(FilterImp::Initialize(static_cast<boo::GLDataFactory::Context&>(ctx),
|
||||
m_pipeline));
|
||||
break;
|
||||
#if _WIN32
|
||||
case boo::IGraphicsDataFactory::Platform::D3D11:
|
||||
case boo::IGraphicsDataFactory::Platform::D3D12:
|
||||
m_bindFactory.reset(FilterImp::Initialize(static_cast<boo::ID3DDataFactory::Context&>(ctx),
|
||||
m_pipeline, m_vtxFmt));
|
||||
break;
|
||||
#endif
|
||||
#if BOO_HAS_METAL
|
||||
case boo::IGraphicsDataFactory::Platform::Metal:
|
||||
m_bindFactory.reset(FilterImp::Initialize(static_cast<boo::MetalDataFactory::Context&>(ctx),
|
||||
m_pipeline, m_vtxFmt));
|
||||
break;
|
||||
#endif
|
||||
#if BOO_HAS_VULKAN
|
||||
case boo::IGraphicsDataFactory::Platform::Vulkan:
|
||||
m_bindFactory.reset(FilterImp::Initialize(static_cast<boo::VulkanDataFactory::Context&>(ctx),
|
||||
m_pipeline, m_vtxFmt));
|
||||
break;
|
||||
#endif
|
||||
default: break;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
static void Shutdown()
|
||||
{
|
||||
m_gfxToken.doDestroy();
|
||||
}
|
||||
|
||||
static boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, FilterImp& filter)
|
||||
{
|
||||
return m_bindFactory->BuildShaderDataBinding(ctx, filter);
|
||||
}
|
||||
};
|
||||
|
||||
#define URDE_DECL_SPECIALIZE_FILTER(cls) \
|
||||
template <> boo::IShaderPipeline* \
|
||||
TFilterShader<cls>::m_pipeline; \
|
||||
template <> boo::IVertexFormat* \
|
||||
TFilterShader<cls>::m_vtxFmt;
|
||||
|
||||
#define URDE_SPECIALIZE_FILTER(cls) \
|
||||
template <> boo::IShaderPipeline* \
|
||||
TFilterShader<cls>::m_pipeline = nullptr; \
|
||||
template <> boo::IVertexFormat* \
|
||||
TFilterShader<cls>::m_vtxFmt = nullptr; \
|
||||
\
|
||||
template <> std::unique_ptr<TFilterShader<cls>::IDataBindingFactory> \
|
||||
TFilterShader<cls>::m_bindFactory; \
|
||||
template <> boo::GraphicsDataToken \
|
||||
TFilterShader<cls>::m_gfxToken; \
|
||||
\
|
||||
template class TFilterShader<cls>;
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_TFILTERSHADER_HPP__
|
Loading…
Reference in New Issue