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More work on CPlayer
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@@ -25,7 +25,7 @@ struct CTweakPlayerGun : ITweakPlayerGun
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Value<float> x30_;
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Value<float> x34_;
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Value<float> x38_;
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Value<float> x3c_;
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Value<float> x3c_gunHolsterTime;
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Value<float> x40_gunNotFiringTime;
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Value<float> x44_;
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Value<float> x48_;
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@@ -59,6 +59,7 @@ struct CTweakPlayerGun : ITweakPlayerGun
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float GetX30() const { return x30_; }
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float GetX34() const { return x34_; }
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float GetX38() const { return x38_; }
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float GetGunHolsterTime() const { return x3c_gunHolsterTime; }
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float GetGunNotFiringTime() const { return x40_gunNotFiringTime; }
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float GetRichochetDamage(atUint32 type) const
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{
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