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More work on CPlayer
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@@ -9,10 +9,10 @@ namespace urde
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class CFirstPersonCamera : public CGameCamera
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{
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float x188_;
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u8 x18c_;
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bool x18c_ = false;
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zeus::CTransform x190_gunFollowXf;
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float x1c0_;
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TUniqueId x1c4_pitchId;
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float x1c0_ = 0.f;
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TUniqueId x1c4_pitchId = kInvalidUniqueId;
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union {
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struct
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{
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@@ -40,6 +40,7 @@ public:
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void UpdateElevation(CStateManager&);
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void CalculateGunFollowOrientationAndTransform(zeus::CTransform&, zeus::CQuaternion&, float, zeus::CVector3f&);
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void SetScriptPitchId(TUniqueId uid) { x1c4_pitchId = uid; }
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void SetX18C(bool v) { x18c_ = v; }
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};
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}
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