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Animation transitions and pause screen fixes
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@@ -14,7 +14,7 @@ protected:
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CCharAnimTime x2c_timeInTrans;
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bool x34_runA;
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bool x35_loopA;
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bool x36_ = false;
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bool x36_initialized = false;
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SAdvancementResults AdvanceViewForTransitionalPeriod(const CCharAnimTime& time);
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public:
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static std::string CreatePrimitiveName(const std::weak_ptr<CAnimTreeNode>&, const std::weak_ptr<CAnimTreeNode>&,
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@@ -23,7 +23,7 @@ public:
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CAnimTreeTransition(bool b1, const std::weak_ptr<CAnimTreeNode>& a,
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const std::weak_ptr<CAnimTreeNode>& b, const CCharAnimTime& transDur,
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const CCharAnimTime& timeInTrans, bool runA, bool loopA, int flags,
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std::string_view name, bool b4);
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std::string_view name, bool initialized);
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CAnimTreeTransition(bool b1, const std::weak_ptr<CAnimTreeNode>& a,
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const std::weak_ptr<CAnimTreeNode>& b,
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const CCharAnimTime& transDur, bool runA,
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@@ -33,6 +33,7 @@ public:
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CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const;
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std::unique_ptr<IAnimReader> VClone() const;
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std::experimental::optional<std::unique_ptr<IAnimReader>> VSimplified();
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std::experimental::optional<std::unique_ptr<IAnimReader>> VReverseSimplified();
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SAdvancementResults VAdvanceView(const CCharAnimTime& a);
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void SetBlendingWeight(float w);
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float VGetBlendingWeight() const;
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