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Animation transitions and pause screen fixes
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@@ -39,6 +39,7 @@ void CQuitGameScreen::FinishedLoading()
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x14_tablegroup_quitgame = static_cast<CGuiTableGroup*>(
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x10_loadedFrame->FindWidget("tablegroup_quitgame"));
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x14_tablegroup_quitgame->SetVertical(false);
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x14_tablegroup_quitgame->SetMenuAdvanceCallback(
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std::bind(&CQuitGameScreen::DoAdvance, this, std::placeholders::_1));
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x14_tablegroup_quitgame->SetMenuSelectionChangeCallback(
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@@ -88,7 +89,7 @@ EQuitAction CQuitGameScreen::Update(float dt)
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void CQuitGameScreen::Draw()
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{
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if (x0_type == EQuitType::QuitGame)
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m_blackScreen->draw(zeus::CColor::skBlack);
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m_blackScreen->draw(zeus::CColor(0.f, 0.5f));
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if (x10_loadedFrame)
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x10_loadedFrame->Draw(CGuiWidgetDrawParms{1.f,
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