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Initial InGameGuiManager imps
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@@ -45,6 +45,7 @@ public:
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CGuiSys& GetGuiSys() {return x8_guiSys;}
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CGuiLight* GetFrameLight(int idx) const { return x3c_lights[idx].get(); }
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CGuiCamera* GetFrameCamera() const { return x14_camera.get(); }
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CGuiWidget* FindWidget(const std::string& name) const;
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CGuiWidget* FindWidget(s16 id) const;
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void SetFrameCamera(std::shared_ptr<CGuiCamera>&& camr) { x14_camera = std::move(camr); }
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