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Initial InGameGuiManager imps
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29
Runtime/MP1/CFaceplateDecoration.hpp
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29
Runtime/MP1/CFaceplateDecoration.hpp
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#ifndef __URDE_CFACEPLATEDECORATION_HPP__
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#define __URDE_CFACEPLATEDECORATION_HPP__
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#include "RetroTypes.hpp"
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#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
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namespace urde
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{
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class CStateManager;
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namespace MP1
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{
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class CFaceplateDecoration
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{
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ResId x0_id;
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TToken<CTexture> x4_tex;
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bool xc_ready = false;
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std::experimental::optional<CTexturedQuadFilter> m_texFilter;
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public:
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CFaceplateDecoration(CStateManager& stateMgr);
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void Update(float dt, CStateManager& stateMgr);
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void Draw(CStateManager& stateMgr);
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};
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}
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}
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#endif // __URDE_CFACEPLATEDECORATION_HPP__
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