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Initial InGameGuiManager imps
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28
Runtime/MP1/CSaveGameScreenTouchBar.hpp
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28
Runtime/MP1/CSaveGameScreenTouchBar.hpp
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#ifndef __URDE_CSAVEUITOUCHBAR_HPP__
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#define __URDE_CSAVEUITOUCHBAR_HPP__
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#include <utility>
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#include <memory>
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#include <string>
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namespace urde
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{
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namespace MP1
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{
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class CSaveGameScreenTouchBar
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{
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public:
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virtual ~CSaveGameScreenTouchBar() = default;
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virtual int PopOption();
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virtual void SetUIOpts(const std::u16string& opt0,
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const std::u16string& opt1,
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const std::u16string& opt2);
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};
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std::unique_ptr<CSaveGameScreenTouchBar> NewSaveUITouchBar();
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}
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}
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#endif // __URDE_CSAVEUITOUCHBAR_HPP__
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