mirror of https://github.com/AxioDL/metaforce.git
D3D11/12 support
This commit is contained in:
parent
ecbed6e82c
commit
a800ff73ee
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@ -1 +1 @@
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Subproject commit a13928491e6a4da070b7767e744511203f47b59c
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Subproject commit f075c38a4cb65ce4d1e812a308de45b41cb88eb8
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@ -42,6 +42,11 @@ protected:
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"{\n"\
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" mat4 mv;\n"\
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"};\n"
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#define SPECTER_VIEW_VERT_BLOCK_HLSL\
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"cbuffer SpecterViewBlock : register(b0)\n"\
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"{\n"\
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" float4x4 mv;\n"\
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"};\n"
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boo::IGraphicsBufferD* m_viewVertBlockBuf;
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public:
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@ -1,3 +1,7 @@
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#ifndef NOMINMAX
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#define NOMINMAX 1
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#endif
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#include "Specter/FontCache.hpp"
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#include <LogVisor/LogVisor.hpp>
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#include <Athena/MemoryReader.hpp>
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@ -16,7 +20,7 @@ extern "C" size_t DROIDSANS_PERMISSIVE_SZ;
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extern "C" const uint8_t BMONOFONT[];
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extern "C" size_t BMONOFONT_SZ;
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extern const FT_Driver_ClassRec tt_driver_class;
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extern "C" const FT_Driver_ClassRec tt_driver_class;
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namespace Specter
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{
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@ -574,7 +578,7 @@ FontTag FontCache::prepCustomFont(boo::IGraphicsDataFactory* gf,
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return tag;
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/* Now check filesystem cache */
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HECL::SystemString cachePath = m_cacheRoot + _S('/') + HECL::Format("%" PRIx64, tag.hash());
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HECL::SystemString cachePath = m_cacheRoot + _S('/') + HECL::SysFormat(_S("%" PRIx64), tag.hash());
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#if 0
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HECL::Sstat st;
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if (!HECL::Stat(cachePath.c_str(), &st) && S_ISREG(st.st_mode))
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@ -582,7 +586,7 @@ FontTag FontCache::prepCustomFont(boo::IGraphicsDataFactory* gf,
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Athena::io::FileReader r(cachePath);
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if (!r.hasError())
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{
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atUint32 magic = r.readUint32Big();
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atUint32 magic = r.readUint32Big();b
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if (r.position() == 4 && magic == 'FONT')
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{
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m_cachedAtlases.emplace(tag, std::make_unique<FontAtlas>(gf, face, dpi, subpixel, r));
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@ -28,7 +28,7 @@ void RootView::resized(const boo::SWindowRect& rect)
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resized(rect, rect);
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}
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void RootView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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void RootView::resized(const boo::SWindowRect& root, const boo::SWindowRect&)
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{
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m_rootRect = root;
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m_rootRect.location[0] = 0;
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@ -114,6 +114,7 @@ void RootView::draw(boo::IGraphicsCommandQueue* gfxQ)
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}
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gfxQ->setRenderTarget(m_renderTex);
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gfxQ->setViewport(m_rootRect);
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gfxQ->setScissor(m_rootRect);
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View::draw(gfxQ);
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m_textView.draw(gfxQ);
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gfxQ->resolveDisplay(m_renderTex);
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@ -79,6 +79,107 @@ void TextView::System::init(boo::GLDataFactory* factory, FontCache* fcache)
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false, false, false);
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}
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void TextView::System::init(boo::ID3DDataFactory* factory, FontCache* fcache)
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{
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m_fcache = fcache;
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static const char* VS =
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"struct VertData\n"
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"{\n"
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" float3 posIn[4] : POSITION;\n"
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" float4x4 mvMtx : MODELVIEW;\n"
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" float3 uvIn[4] : UV;\n"
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" float4 colorIn : COLOR;\n"
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"};\n"
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SPECTER_VIEW_VERT_BLOCK_HLSL
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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" float3 uv : UV;\n"
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" float4 color : COLOR;\n"
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"};\n"
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"VertToFrag main(in VertData v, in uint vertId : SV_VertexID)\n"
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"{\n"
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" VertToFrag vtf;\n"
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" vtf.uv = v.uvIn[vertId];\n"
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" vtf.color = v.colorIn;\n"
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" vtf.position = mul(mv, mul(v.mvMtx, float4(v.posIn[vertId], 1.0)));\n"
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" return vtf;\n"
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"}\n";
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static const char* FSReg =
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"Texture2DArray fontTex : register(t0);\n"
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"SamplerState samp : register(s0);\n"
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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" float3 uv : UV;\n"
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" float4 color : COLOR;\n"
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"};\n"
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"float4 main(in VertToFrag vtf) : SV_Target0\n"
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"{\n"
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" float4 colorOut = vtf.color;\n"
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" colorOut.a = fontTex.Sample(samp, vtf.uv).r;\n"
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" return colorOut;\n"
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"}\n";
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static const char* FSSubpixel =
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"Texture2DArray fontTex : register(t0);\n"
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"SamplerState samp : register(s0);\n"
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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" float3 uv : UV;\n"
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" float4 color : COLOR;\n"
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"};\n"
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"struct BlendOut\n"
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"{\n"
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" float4 colorOut : SV_Target0;\n"
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" float4 blendOut : SV_Target1;\n"
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"};\n"
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"BlendOut main(in VertToFrag vtf)\n"
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"{\n"
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" BlendOut ret;\n"
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" ret.colorOut = vtf.color;\n"
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" ret.blendOut = fontTex.Sample(samp, vtf.uv);\n"
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" return ret;\n"
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"}\n";
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boo::VertexElementDescriptor vdescs[] =
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
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{nullptr, nullptr, boo::VertexSemantic::ModelView | boo::VertexSemantic::Instanced, 0},
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{nullptr, nullptr, boo::VertexSemantic::ModelView | boo::VertexSemantic::Instanced, 1},
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{nullptr, nullptr, boo::VertexSemantic::ModelView | boo::VertexSemantic::Instanced, 2},
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{nullptr, nullptr, boo::VertexSemantic::ModelView | boo::VertexSemantic::Instanced, 3},
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{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
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{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
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{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
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{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
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{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
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};
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m_vtxFmt = factory->newVertexFormat(13, vdescs);
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ComPtr<ID3DBlob> blobVert;
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ComPtr<ID3DBlob> blobFrag;
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ComPtr<ID3DBlob> blobPipe;
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m_regular =
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factory->newShaderPipeline(VS, FSReg, blobVert, blobFrag, blobPipe, m_vtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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blobVert.Reset();
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blobFrag.Reset();
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blobPipe.Reset();
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m_subpixel =
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factory->newShaderPipeline(VS, FSSubpixel, blobVert, blobFrag, blobPipe, m_vtxFmt,
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boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
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false, false, false);
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}
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TextView::TextView(ViewSystem& system, FontTag font, size_t capacity)
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: View(system),
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m_capacity(capacity),
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@ -113,6 +214,14 @@ TextView::TextView(ViewSystem& system, FontTag font, size_t capacity)
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(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
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1, texs);
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}
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else
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{
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boo::ITexture* texs[] = {m_fontAtlas.texture()};
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m_shaderBinding = system.m_factory->newShaderDataBinding(system.m_textSystem.m_regular, system.m_textSystem.m_vtxFmt,
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nullptr, m_glyphBuf, nullptr, 1,
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(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
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1, texs);
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}
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m_glyphs.reserve(capacity);
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}
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@ -42,6 +42,54 @@ void View::System::init(boo::GLDataFactory* factory)
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false, false, false);
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}
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void View::System::init(boo::ID3DDataFactory* factory)
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{
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static const char* VS =
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"struct VertData\n"
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"{\n"
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" float3 posIn : POSITION;\n"
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" float4 colorIn : COLOR;\n"
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"};\n"
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SPECTER_VIEW_VERT_BLOCK_HLSL
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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" float4 color : COLOR;\n"
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"};\n"
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"VertToFrag main(in VertData v)\n"
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"{\n"
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" VertToFrag vtf;\n"
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" vtf.color = v.colorIn;\n"
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" vtf.position = mul(mv, float4(v.posIn, 1.0));\n"
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" return vtf;\n"
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"}\n";
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static const char* FS =
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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" float4 color : COLOR;\n"
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"};\n"
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"float4 main(in VertToFrag vtf) : SV_Target0\n"
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"{\n"
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" return vtf.color;\n"
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"}\n";
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boo::VertexElementDescriptor vdescs[] =
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4},
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{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
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};
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m_vtxFmt = factory->newVertexFormat(2, vdescs);
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ComPtr<ID3DBlob> vertBlob;
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ComPtr<ID3DBlob> fragBlob;
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ComPtr<ID3DBlob> pipeBlob;
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m_solidShader = factory->newShaderPipeline(VS, FS, vertBlob, fragBlob, pipeBlob, m_vtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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}
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View::View(ViewSystem& system)
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{
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m_bgVertBuf =
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{
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boo::VertexElementDescriptor vdescs[] =
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{
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{m_bgVertBuf, nullptr, boo::VertexSemantic::Position4, 0},
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{m_bgVertBuf, nullptr, boo::VertexSemantic::Position4},
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{m_bgInstBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
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};
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m_bgVtxFmt = system.m_factory->newVertexFormat(2, vdescs);
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(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
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0, nullptr);
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}
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else
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{
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m_bgShaderBinding =
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system.m_factory->newShaderDataBinding(system.m_viewSystem.m_solidShader, system.m_viewSystem.m_vtxFmt,
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m_bgVertBuf, m_bgInstBuf, nullptr, 1,
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(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
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0, nullptr);
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}
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}
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