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Tons of PART rendering preparation
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@@ -63,7 +63,7 @@ public:
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static IDataBindingFactory* Initialize(boo::GLDataFactory& factory);
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#if _WIN32
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static IDataBindingFactory* Initialize(boo::ID3DDataFactory& factory);
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#elif __APPLE__
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#elif BOO_HAS_METAL
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static IDataBindingFactory* Initialize(boo::MetalDataFactory& factory);
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#endif
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