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Tons of PART rendering preparation
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#include "CEmitterElement.hpp"
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namespace pshag
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{
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bool CEESimpleEmitter::GetValue(int frame, Zeus::CVector3f& pPos, Zeus::CVector3f& pVel) const
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{
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}
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bool CVESphere::GetValue(int frame, Zeus::CVector3f& pPos, Zeus::CVector3f& pVel) const
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{
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}
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bool CVEAngleSphere::GetValue(int frame, Zeus::CVector3f& pPos, Zeus::CVector3f& pVel) const
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{
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}
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}
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