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CGuiLight imps
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@@ -5,6 +5,7 @@
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#include "Runtime/Particle/CGenDescription.hpp"
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#include "Runtime/Particle/CElectricDescription.hpp"
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#include "Runtime/Particle/CSwooshDescription.hpp"
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#include "Runtime/GuiSys/CGuiFrame.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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@@ -13,8 +14,9 @@ namespace urde
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ProjectResourceFactory::ProjectResourceFactory()
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{
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m_factoryMgr.AddFactory(hecl::FOURCC('TXTR'), urde::FTextureFactory);
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m_factoryMgr.AddFactory(hecl::FOURCC('PART'), urde::FParticleFactory);
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m_factoryMgr.AddFactory(FOURCC('TXTR'), urde::FTextureFactory);
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m_factoryMgr.AddFactory(FOURCC('PART'), urde::FParticleFactory);
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m_factoryMgr.AddFactory(FOURCC('FRME'), urde::RGuiFrameFactoryInGame);
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}
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void ProjectResourceFactory::BuildObjectMap(const hecl::Database::Project::ProjectDataSpec &spec)
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